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MagusZ

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Posts posted by MagusZ

  1. Seriously, you guys asked for this. You didn't want Ops to be able to pin you from full to dead. Fine, they stopped that. They then changed the skill to not auto fill resolve. Unfortunately, that had the small effect of allowing the class to stun-lock.

     

    If you read the Ops forums during the "nurf" you'd not only know that the nerf wasn't really a nerf but you'd know the best way to stop it. Let them hit you with their first stun. Then on the second, you can prep for it, hit your CD break, then STUN THEM. Gives you time to get away, heal a bit, whatever.

     

    Eventually you'll realize the issue isn't with the opponent's clalss, its the person interfacing with your computer.

  2. I dont care what any other class or spec other than the Healing spec of Sage Healers. So dont post if you dont fit that criteria.

     

    *points you towards the Sage/Sorc forums* I was really close to saying something from a different healer spec...but this is the better option...and far nicer.

  3. I agree, on a whole, it doesn't compare to some old time sinks (Hello EQ 1 for 4 years) - but still - I think perhaps its the space travel that chaps my *** the most - I just don't understand the logic.

     

    For example, I am on Illum at the moment and want to go turn in some quests for my champ bags -

     

    From Central Assault - take speeder to: Shuttle.

    From Shuttle to Illum Orbital Station

    From Station to Story Phase

    From Story Phase to Jedi Airlock

    From Airlock to Ship Entrance

    From Ship to Deck

    Click on 3-4 things to get to republican fleet

    Jump down, and leave airlock

     

    Total: 5 minutes, 10 seconds - and thats space barring through unnecessary cinematics.

     

    Correction: Open up inventory. Click on Fleet Pass. Loading screen. At fleet. Maybe 30 seconds depending on your machine.

     

    Can't buy fleet passes?

  4. From what I read, PvP DPS Ops/Scounds are basically the same. PvE DPS got nerfed. PvP and PvE Healing ops have been lackluster since the beginning if not downright bad. What needs to happen are adjustments to these other roles to bring them in line with our PvP DPS role.

     

    For healing, there are tons of suggestions for improvements in the various role/class forums.

     

    For PvE DPS, add a stacking debuff to an ability that lasts for..25-30 seconds that can only proc every 20 at a frequency that it get a new stack/refresh before it falls off a target. Guess what, minimal effect on PvP (target or player are usually dead by the time you'll get more than 1 stack) with the ability to balance the DPS for PvE (as boss fights not trash are the only things that really matter).

  5. Make an alt. Enjoy the story of all classes.

     

    Collect/craft low level orange/blue BoE armor sets, go to newbie planets, and drop them on some unsuspecting level 1.

     

    Give "Datacron tours", charge if you want.

     

    Find a mailbox. Stand on it. Get naked. Dance for tips.

     

    Run lowbies through the "story" FPs for Social Points.

     

     

    Do I need to come up with more for you to do? Yes, by being "selfish" you can run out of things to do at 50 in any MMO. It's just a problem with the genre. But by being social, you'll never run out of things to do.

     

     

    Oh, one more. Go to a PvP-RP server. RP from level 1, in everything.

  6. Power corrupts, and absolute power corrupts absolutely.

     

    Empire, Sith, Jedi, Republic,....

     

    Star Cabal

     

     

    It all ends the same. that the Sith and Jedi got involved in politics and war instead of just being their religious cults that they are..heck, the Empire and Republic could have their war, be better for it, and if it came down to it, get mutually destroyed by it and the factions reduced into petty squabbles between local clusters.

     

    It happened to the Infinite Empire, why shouldn't it happen to us now? Speaking of which...anyone know if any of the story lines, and which one, touches more on the history of the Infinite Empire? I have some theories why they collapsed and I want to see if I'm correct.

  7. The most profitable in my mind isn't exactly a single trade-skill, but a combination of them. I didn't want to craft on my first toon, or endlessly gather. As such, I went Slicing, UT, and TH. What I've been doing, while questing, is sending my non-current companions out on T6 and T5 slicing quests (approximately 30 minutes a mission, decent returns) and I slice any nodes I come across in the field (the big money maker).

     

    Any Slicing, UT, or HT missions I get I keep but all others I sell (between default-10k depending on the type). When I'm about to log out for the night, I use whatever mission finds I found (as they're about 2.5 hours each) sending my best matching companions on them and go to bed. I log in to normal/crit rewards from those missions and I'm able to sell the results on the GTN (epic T6 mats are quite valuable).

  8. Erm, I guess you guys miss my point...

     

    Making those amount of money would make you spend on other things rather than buying an extra Storage Bay, which some of you has pointed out, it makes no sense in terms of the costs/ efficient; that can easily be replaced by playing the extra alt that costs almost 0... (of course, you'll probably miss 5hrs of profit generated from your lvl 50), but in the long run?

     

    Building an alt also gives you the benefit of getting the 'other' crew skills.

     

    Two words: Instant gratification.

     

    Reasoning:

     

    A) Hey look, one button and *boop* job's done.

    B) Oh, I think I have that...let me log out and log in on my alt....

    C) Oh, I need these items to craft, better mail them to my main...

     

    /thread

  9. Why are they invalid? Nothing exists in vacuum and some of the design decisions, both gameplay and world design simply won't hold up under closer scrutiny to that game from which much of their inspiration comes from.

     

    It's a software design principal called "Scope Management". They had a release date. Combat logs, high-res textures, all those things were moved out of scope for the release last month. They're all likely still in development, as BW has stated with the high-res texture discussion. But you do need to meet deadlines for games.

     

    If i was goona compare TOR with anything it would be TBC WoW...that was the best period for that game IMHO.

     

    I've made that same comment in another thread.

     

    Having said that, I think you do have to compare the games as they both are _TODAY_ just as you'd compare any other competing products based on the versions you'd actually be purchasing. Think of purchasing a new car and applying the same philosophy - people would expect the 2011 model to match the 2011 model of a competing car that came out in 2004, even though it had 7 years of refinement.

     

    You really can't compare cars to in software development. Difference: software evolves. The technology behind automobiles hasn't really changed since Ford first introduced the Model T. Refinement has happened, but the hardware is well known and used.

     

    For software, you can't just take a program, decompile it back to source (get all the parts for a car), reskin it (design a new frame to support said parts), recompile it and say "oh look, I have a new game"/"oh look, I have a new car". Blizz still owns the copyrights to it's source code so BW can't just take out what it doesn't want from they framework, code what they want, and be done. It has to do everything from pretty much scratch itself.

     

    Well, some features can definitely be pushed back... but missing things like guild progression and guild features? World events? An achievement system? A workable auction house interface (with free text search)? I think these are the type of things that should have been part of launch. No one expected a flu PvP ladder and ranking system on day 1. But some of the standard features, yes.

     

    See my comment about scope management. Guild progression wasn't added for WoW till WotLK along with the achievement system (which the game does have, its called the Codex). The GTN went a different way from standard AH interfaces and its proven to be less than desirable. Fixing it will take some time. World bosses are world events, heck WoW didn't even have it's first "World Event" was what, a Christmas event their second year? So also, not released at start.

     

    So, on these "standards" you say are needed, only one of them really qualifies (and it was just implemented in a way that user's aren't used and don't like).

     

    Forget games for a second, I am talking purely about the respective universe, lore and very fabric of the IP...

     

    Star Wars...nuff said.

     

    Warhammer...nuff said.

     

    WC...erm well we cant really think of anything original so lets kind of copy Warhammer but make it sugar coated and Fisher Price....kind of like Warhammer meets Playschool...

     

    Terrible and always has been imo...even back in the days of WC3 et al.

     

    Driz

     

    They did the same thing with Starcraft and 40k.

     

    They didn't create battlefield 3 to compete with Counterstrike source, which is older than WoW is, they released it to be the most innovative and stunning fps in sound, graphics, gameplay, and balance.

     

    I'm tired of people thinking FPS games are "innovative". Seriously...

     

    Oh, and Battlefield has been "in development" since the first game in its series released as "Codename Eagle" back in 1998 (Battelfield 1942 was released then in '02).

     

    It's building on already existing framework vs. developing one from the ground up.

     

    The fact is that even if WoW did take years to get to where it is now, people expect the same kind of polish and features in a game that is structured in a similar manner. There is no way in hell anyone can deny the fact that this game resembles WoW VERY much, so much that for many players it REQUIRES some of the same features that Blizzard found out WoW requires after much trial and error.

     

    Please edit your statement. "Requires" should be "desirable". You can still play the game without those features. The only "requirement" of an MMO is a interaction between what you ask the system to do, and what the system tells you can be done or what happens. Play an text-based MUDD and see.

  10. The empire may have won due to "PvP" war issues, but with administration, it's gonna kill itself.

     

    Empire = You failed *kills you*. Next.

     

    Seriously, who works for the empire?

  11. I agree. The "general" forum should just be for informative posts from BW about the product, and user chat. All of these constructive posts should be in their own forum. With how fasts posts fly through this forum at times it would make sense to me to have them be in a constructive forum where the major issues and posts could get stickied for ease of access and reference (especially as there is no search feature).
  12. You also have to worry about resource management as well. While I don't know the numbers, for IA healers its Power>Crit>Serge>Alacrity. They talk about in detail over on the IA forums.

     

    The reason is, due to our resource management system, casting faster will "clip" into our energy regen, burning our pool faster and after we drop down from T5 regen to say T2-T3 regen, we're basically hosed healing.

     

    So we go for Crit and Serge more than Alacrity because it makes what we have more efficient vs. casting more spells.

  13. Is that really all they fixed?

     

    They sure seem to be on top of correcting exploits. How about fixing the errors that prevent 80% of the subscribers from running the game efficiently.

     

    Fixing exploits is easy. Fixing framework issues is far harder. Write some code, you'll see what I mean.

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