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GrizzlyJew

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  1. Thanks for the great feedback and perspective! Part of the issue is the PVP system itself is a bit anti-fresh 60's, I know some nights I am fighting guys I can damage, some nights its just dudes I hit with sacks of feathers. I'm still heavily in the loss side, but as someone pointed out, the quick ques are a huge bonus and at the end of the day if you are solo queing, all you can do is try not to be a drag on your team. Sometimes regardless of skill, the gear monster eats you. As a former Pub moved to Imp player, I can definitely say, it does feel like Imp side is more alt-tastic, newer players, in the lower brackets, you often fight imp v imp teams, which I've always taken as a sign there were more imps in the que. Glad to see other people's views and hear there are different experiences out there, I'll just keep plugging away, one day, I won't be a super terri-bad geared scrub anymore, I'll just be a basic PVP geared terribad with fewer excuses. Cheers!
  2. Just curious, a couple friends and myself came back to the game after about a year off, we had previously played republic, for no particular reason, decided to roll Imp side this time around. All throughout the leveling process, we had a great time, most of us are former PVPers from other games and when this game launched, my original commando was leveled almost on 100% PVP, so we are familiar with the game and the concepts but last week a few of us hit 60 and there just seems to be an utter wall of faction imbalance in front of us, as we suffer through loss after loss, and not close losses. Granted, most of the losses are to a handful of PUB pvp guild 4 mans, guilds we used to either be a part of or know of, so nice to see guys are still around and kicking. We are also all undergeared, so we've got that going for us. I know all the shortcomings we have as players and newish 60's, but I guess I was just curious........is this what most people experience? I've never in my history of gaming switched sides because of PVP win/loss ratio, but we gave it serious consideration last night after another evening of suffering through the dailies. Instead, two guys agreed to reroll FOTM to square out a well balanced 4 man (We just rolled w/e we wanted and had less than optimal group synergy) but it seems pretty crazy that a year ago when we played Pub we had a 60/40 win loss outside our 4 man (99% win rate in our 4 man, but two of those players didn't return this time and TBH they were boss hoss players, which I am not) and now we are bordering on a 99% loss rate as imperial players. I guess I am curious what other folks are seeing...I know milage varies for groups and different people, but is it a known fact among players Pub is just better at PVP now, or are we just having the unluckiest series of ques in the history of gaming? Cheers guys!
  3. Name some, please. No game in the history of MMOs has managed to balance populations, but obviously there are MANY ways of keeping them balanced. Short of instancing...Name them. Because one argument will be brought up over and over to trump it...... ....I wanted to roll with my friends. GLHF.
  4. Post in frustration, and a bunch of wieners respond "Stops doing that!" For the record, the cost of MP is reduced by a AMP cast, because of a talent (Field Triage, try reading your talent tree). It has nothing to do with Supercharge, the most anti-climatic "special" ability in the game. Is supercharge a bad thing? No....can you forget it exist and do 90% of the same healing. Yes. I was pointing out that reducing the cool down to 0 while supercharge is active for AMP seems like....why? Yeah great, I get a couple more of my AWESOME L33T 2 Second + 1.5 Second (minus Alacrity...blah blah it's still roughly 3 seconds + the time it takes to pull a lightsaber out of my rear) cast combos off. SORRY! Let me spell it out for you. No I didn't spam one key, yes I read my tooltips (and my talent tree apparently). Does that make Commando healing feel any less blah sometimes? Nope. I like the "Go roll a sage, it requires no thought or setup" comment. Call a class with more utility "no thought required", then stand in a corner spamming AMP +MP until you get supercharge cells, then claim your 2 energy and drop those 2 l33t heals like they are hot. Post still serves no point. I could talk about how it's be nice if AMP affected combat support cell count, or how maybe Kolto bomb ought to shield targets with an absorb shield when under the effect of supercharge cells. (Hey I can dream of getting some of those Eleventybillion medal rounds I watch sages pull) Something, anything to make me not feel like I ought to be like all the other commandos running around spamming Grav round. In the end, the class has decent Armor (nm all the classes that reduce armor by a flat % which is mathematically more significant against a heavy armor wearer), decent survivability, some big bomber single target heals if you get them off, and the ability to do decent damage even in medic spec, allowing you to help in instances and PVP. It's a good class. I am allowed to show up here, be frustrated and voice my view that despite it's upside, other than for the sake of variety, there isn't any real reason to be a Commando Healer in PVP. NAO I GO SPAM MOAR WUN BUTON !!!!111!!!
  5. So after starting over a couple times and changing servers, I ended up with a Commando as my main. I like having the added utility of switching to DPS if I want, but what I really enjoy (usually) is healing. Except, I don't seem to enjoy it at all on this guy. Don't get me wrong, the character is actually a lot of fun to play, I have a rule when playing any game, you have to have buttons you WANT to push, and I have those....all on the DPS side. My heals feel slow, out of place and in something like PVP, utterly useless, I can top the heal chart on my team, but I think that is me healing myself more than healing anyone else. When I stick to a guy and try to save him, it seems like a lost cause. PVE isn't too bad, having one instant heal makes me sad in the pants and supercharge cells seem like a non-factor most of the time. Oh a whole 10% extra healing? My Kolto bomb can heal for 300 AND reduce damage by 10%? I can SPAM my fastest casting heal until I am out of energy?! AWESOME! Just give me my 2 energy and get out of my way already supercharge cells. No real point to this thread, just had a realllllllllllly bad time in some battlegrounds, feeling utterly useless....contemplating trying DPS, but I feel like what with sorcs shielding things while operatives crit everyone for 6k and knock them to the ground, I'll be wishing for my heals again.
  6. I am old. I remember a time when I played with lead pewter robots and a set of dice, then computers appeared, they were marvelous. We created text based worlds and lasting friendships that spanned games and time, then they gave us graphics and huge timesinks and we called it "hard". WoW came along and perfected the "carrot on a stick" treadmill of gear grinding. It's a good game that incorprated all the mechanics of it's forefathers and happened to launch at the exact time online gaming was exploding in the US. Achievements? Brilliant time sinks, everyone loves titles and companion pets. Now SWTOR is here.....it's not WoW, in fact...it's different, but not different enough for some, not similar enough for others. On launch day it has dungeons, raids, PVP, vehicles, companions, lasers, good stories, decent mechanics and lightsabers. Everything you need to play and be happy, but not if you have 10 hours a day to invest. The OP is right, it's an attitude, a choice. Games are fun, sadly, a segment of the population that WoW introduced to MMOs yearns for something, anything...but just not <insert MMOs name here>. This game will be fine. It will probably make enough money to justify it's existence and support a community for years to come. It won't be what Wow WAS in the past, because neither will WoW. The Community has always taken Blizzard at face value for their subscription numbers and market share, the truth is somewhere they don't want you to look...the bottom line. That being said.....there is a place somewhere for a niche market game that is just needlessly hard, with dozens of Epeen waving mechanics and time sinks to occupy the apparent infinite time of current generation of MMO players. Sadly, we are stuck with the toxic nature of modern forums, they'll sit around and complain for a month or three, then move on to the next FOTM MMO and ***** those forums up and complain. The cycle of life continues.
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