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tyzza

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Everything posted by tyzza

  1. I don't care about content or mercs or snipers or any of your story garbage but this ridiculous idea that healers can solo heal in pvp over anywhere from 5million to 10 million each and you match make 3 of them on a void star and nothing dies for 20 minutes, then we go to hyper gate for 20 minuites..... and nothing dies then we go to back to void and.....you guessed it nothing dies. like where is the fun in this???? I don't die, he don't die, we all just get healed and stand hear with our rubber battons bashing dummys for hours a day what a joke fix it jesus it aint rocket science, try anything new this formulae does not work I love my healer and god mode of being on it with my tank guard but no one can kill me it take at least 6 guys bashing on me for 4 mins before I die and we all know it we all do hyper gate and see that combo stand their on a pylon for 3 mins no problem against the whole team then the door on void star 7 mins of bashing bashing bashing - where is the fun in that???? like god freaking damn
  2. Hey guys i am looking for some advice to boost my dps past 8900 average i have 5 gear pieces in 242 and the rest in 240 with full set bonus, following the gearing guide crit -40% alacrity- 13.35.% accuracy- 110.10% mastery and power are standard values my rotation is pretty much perfect in terms of following what other guys are using to parse 10k i understand you need to parse lots to get a high crit rate but i m trying get close to 9500 dps never mind 10k any help will be appreciated maybe i need less alacrity or something? Thanks tyz
  3. later....and still have only seen 3 gold items from them a 236 wrist a 242 main hand and a 236 relic by this rate ill have a full set of 242 gear by time im command rank 21287463210643509174659431754319857 the additions to pvp and ops are okishhhh but jeesh by time i get a full min maxed set 8.0 will be out and it will be all for nothing lol Thanks for trying something new, its a cool idea but still needs tonnes of improvements
  4. the issue is that individually mercs/comms can be killed for sure they have a slight edge over people due to the ability to re heal a bit more than some classes, massive burst and that dreaded net. where it gets brutal is when there is 2,3 or 4 of them then it makes the hole thing terribly unbalanced. multiple nets which are the god move of the game slows, grants massive multiplier to damage and kills big cool downs that help you survive that damage. They needed the defense buffs even though I think its cheese they stole the guardians CD's they are essentially a guardian/jugg that also self heals, slow clap for the morons that thought that was a good idea. plus that massive opening burst which is in the top 3 of the game easily with sins/shadows and the maras/sents bottom line is the idea that a specific bunch of burst classes can sustain that burst over and over so quickly, makes pvp unenjoyable, the difference is the merc has that damn god mode net and crazy defensive cool downs that make them tank with heals, the complete package!! The merc...the healing tank God mode DPs.....
  5. Eric and Team please announce new operation's and PVP Maps before all my friends quit the game again.....its been 2 years especially for operations, old ops is great but please come on my 2 guilds i represent alone have over 90 active players begging on there knees for operations...thats 90+ active players x $15 = $1350+ per month alone that could be made here, it makes no sense to me to grind out 242 gear and then have nothing new to use it on....espcially when all of the flashpoints and uprisings can be easily beaten in 230 gear for experienced players which leaves ranked pvp as the only reason to grind 242 gear. please please please do not make it 3 years and no new operations our star wars world and player base deserve this we have contributed so much to this game too in our cartel market buys and subscriptions. i respect the story mode stuff but its one and done material for a chunk of the player base we need that mix of big bad bosses to figure out and grind to destroy.or new environments and challenges in PVP arenas. i know i am not alone so many of us feel so neglected since 3.0 and it sucks we love this game but it needs to show the love back to all players not just select areas . love HUSKY <3
  6. So just thought id add a little extra to my post based on today's experience i finished getting my Saboteur Gunslinger into full 230 gear apart from the 2 relics and ran the DP group finder for the purpose of just getting numbers to look at from the first 2 fights.( and i am loving this sub class right now i must say) Bestia i finished with 7298dps - obviously lots of splash damage in this number because of adds and saboteur having a few AOE's in rotation Tyrans - 7032dps give or take a little single target dps in comparison obviously my DPs sage is still just full 230 gear my numbers were as follows: Bestia - 6532dps Tyrans - 6312dps also i must state during this i was popping adrenaline stims for my sage but not my slinger because i always have stacks on my bar for my sage from parsing dummy's. The stat difference is incredible my sage is by far more natural for me to use based on experience and slightly better geared and its not even in the same ball park as my Slinger even at this gear level their is easily a natural 500-600 dps difference between the 2 classes and maybe more. again i dont dispute others being better than me but can we have some balance here? lol
  7. i think fixing of sage/sorc dps classes is beyond set bonus's and more in the realm of division between the healers and the dps for example currently DPS has the same force barrier, sage healing class has , which is great and all but honestly not necessary,healers need the oh S**T button in pvp because they get focus but in pve its op and not needed there is no mechanic that it is needed for the 1 hit kill damage in operations is all avoidable damage by design dps on the other hand should be a glass cannon and full of roots and knocks backs to keep distance in pvp and just straight up high dps for both PVP and PVE . it would be far better in design to allow the healers to keep barrier as is and when in dps stance just make it a 3 second barrier like the gunslinger has and then punch up the dps ....there for less defense more offence but not OP this is just one ability that could be changed to allow sage's to start competing again with the other far more dominant dps classes
  8. Sages hit like a wet noodle ___HAHAHAHAHA
  9. I think its safe to say at this point the sage needs to be ramped up a bit. Today i ran some Raids and despite rocking some good DPS i was overall disappointed when i drew comparison to another class i ran with. i just want to state i am not new to the sage class i have been playing it for most of the SWTOR life span it was my first class i leveled i love it weather it is on top or bottom so that being said: my sage rotation was pretty immaculate i hit every offensive cool down pretty perfectly i kept maximum up time on all the boss's and despite being nearly all 230 gear apart from 2 x 224 set bonus slots and nearly min max'ed to that level of gear i was hitting around 6300 DPs give or take a 100, which is neither here or there for sure there are player's who are going to do better i will not dispute that at all, i am just giving an honest break down for the purpose of this post. in comparison i ran the same op with my saboteur gunslinger, with set bonus 216,220 and 230 gear , 220 relics , 230 ear, implants, and 2x 224/230 main hands something i threw together for the purpose of running the HM raids just to get the 234 schematics, i used to main a sharpshooter gunslinger 3 years ago but fell out of love with it. nevertheless i had a rough idea of rotation but it was messy as i had never ran it in a boss fight but somehow i was putting down 6500 DP's and by the end 6800 in some fights. i mean i was destroying everything i am sure had it been a guy who new what he was doing he would have cracked over 7000 DP's, assumptions aside as to weather you think i am exaggerating i simply post this because i feel that my dot spec sage should at least be pumping out 6500 DP's easy i don't expect it to be number one, its a simple rotation with lots of survival and move-ability but id sacrifice some survival for Dps in raids its obvious the poor sage is hurting right now especially for the people running lightning/telekinetic's.. please can we just give it a little boost p.s sorry to you sorcs for not naming you in this post when i say sage i mean both sorc's and sage's #GiveSorc/Sage DPs some love!
  10. Well, I'm sorry to destroy your dreams but alot of people beat that 6.5k since like January/February. Actually the highest parse on 1ml dummy with DoT Spec it's the Pan's' one with 6.8k and it's there since June, you can find it here: http://parsely.io/parser/view/185842/0. Hey Thanks for the correction i have no doubts that it was probably beaten but since i did mine 2 months after 4.0 and he did he's 6 months later ill take it but i lost interest in the game like many due to lack of content and As i still had 4 - 220 and 216 slot items and by the looks of it he Crit about a .20 more than me which would be and extra smidgen of dps also. so good for him i just want to help people with their classes and posting my parse is apart of doing that so people can check rotation etc... http://parsely.io/parser/leaderboard/sage/all/1000000/all/4.0.3/0/ >>>>> SnugglezBubbles i just love the class i just wish they would at least boost its DPS to be in the middle not at the bottom i dont like cookie cutter class's or the people who play them play the class you enjoy cause you enjoy it not because its the flavour of the month that needs a nerf
  11. ive been rolling dot spec sage for about 3 years and im not feeling it too bad at the moment, on raid boss's im still very viable, hitting about 6400 dps during single target fight's and im not even close to full 230 gear yet and im not the only one which is doing that people are starting to get towards the 6900+dps mark which is not as OP as snipers , Mercs and good marauders, but more viable than lots of other sub-classes. back 13 months ago i parsed 6500 on the 1 million health dummy with dot spec and that holds the top parse on parsely until 5.0 dropped this month so for people to be parsing so close to 7000 already in boss fights and not fully geared yet its a pretty good achievement hard to tell how far off pace they are though to other classes this early. in general i have never felt sage's to be intentionally the dominant force that other class's are, if you look at and im just speculating now but during boss fights like the sword squadron HM or Nightmare i can have almost 100% dps up time on the boss's without interrupting my rotation because everything is insta cast apart from pebblethrow,unlike a gaurdian or mara who have to get out of their or get one shotted or a slinger/ sniper who have to be behind cover or they take massive hits to their energy pool but have to move or die those classes are hard to master in comparison you may disagree with that analogy but thought id throw it out their whats in my mind. that being said Telekenetic sage right now is a joke they had it bad *** but nerfed it into the ground a long time ago around patch 3.4 i think and now even more i tried it in pvp recently and it is very weak in comparison to mara/sents who are just ripping everything apart right now if they have a gaurd on them or a good healer. personally i dont bother dps on my sage in pvp not when they are so effective as healers at the moment its easier to just role that and dominate through 4million plus heals every game. if you go off of goblin_lackey's dps ranking for 5.0 he has sage's at 16th and 18th out of 18 in potential/probable DPS - http://www.swtor.com/community/showthread.php?t=847112 so too weak... more than likely yes....,mara's and snipes still the dominant dps force for single targets but is it the same in every situation....maybe/ maybe not
  12. so I ran 4 planets for the planetary missions today since it had the bonus and I was surprised at the lack of command points it took me about 1hr 45 mins with some messing around helping someone on the way but still call it 1hr 30 if you want either way I only got 3/4 of my overall bar filled which was about 1800cxp in comparison yesterday on PVP bonus day I got a whopping 740cxp for losing a 5-20min match thoughts?
  13. officially jumping on the un-subscribe band wagon, is there anything not broken about this game ? with the Millions of dollars this game made this compact garbage what we have now got at the end ? PVP is completely broken the most obvious fact of all is the balancing of groups ....5 heals v 0 heals being the best. not to mention the off heals and completely OP tank abilities of DPS tank classes Then there is the fact that BW doesn't even care about pvp enough to reward people for playing it any way apart from if you grind out ranked 4v4's which are boring death matches and if your no OP class of the month its just a long grind to get garbage PVP reward gear any way oh and MAPS how hard is it to make a damn PVP arena ? seriously nothing in years pure stupidity huge chunk of the games community is PVP and you don't even care about them- coming from a all round player your new story is stupid and is sickening to the stomach easy actually you may as well have just brought out a movie and not wasted our time with the game play. Companions ... who cares ? what was wrong with the old ones ? now I gotta waste my time collecting them over again oh jeez thanks ! PVE - WELL why even bother when your just handing the end game gear out to everyone. and then there isn't even a new op to use it in !! thanks and your damn event is broken Good JOB!! why do we pay you again ? , I know in my line of work customer would reject the product if it was broken and we would have to pay the balance . guess you can reward us with another stupid companion . and what the hell was with that conquest crap erm...... ever heard of actually rewarding your conquest conqueror's for all the time and effort they put in? Then you come out with some BIG announcement HEY GUYS WE HAVE A HK droid for you to play as !! GROUND BREAKING NEWS!!! WHO THE **** CARES!!!!! PEACE OUT YOU MONEY HOARDING ********S
  14. just kind of curious how many posts this would attain I simply ask if you agree post - I SWTOR devs ..... no one who subs to your game really cares about your story they don't care about a hk droid or playing as a hk droid all we want !! is more ops and more PVP arenas and content and more flashpoints maybe a new class or two for fun why not please find logic in just simply listening to every one on fleet, all the people who are leaving the game when they don't really want to, stop giving us lazy cheap crap content companions are nice but there are nothing more than a side salad to what we want . give us what we are paying for before you run this game into the ground
  15. can any one confirm if dodge is broken for scoundrals whole bunch of people ive spoken are saying it doesn't seem to be doing any thing
  16. I know your only trying to help but you gotta understand i have both jugg and gaurdian in full pvp gear ! augmented. and their not my fave play style to play, i understand out they work but i also no how OP they are and any one who thinks otherwise is lying to them self . other classes have OP functions they all do but for regs gaurdians need there burst damage reducing slightly when in vigilance in raids too for low-par average players which are under geared it is way too high more specifically the vigilance tree for both pvp and pve in comparison to the other classes out there .
  17. Again jugs rein supreme !!! , push saber throw im at 70% health ....followed by leap smash , my character just stands up and then a scream and I was dead from 100% to 0% in max 5,6 hits 44k health gone in full 174 gear with or without defensive cool downs there is no reason for that level of damage it would take me around 10-18 hits just to get his health down once before he first life regain how the hell does bioward not see this crap! PATHETIC game mechanics no reason for this level of lame and just one more reason this game is losing pvp players PS: stop being so damn touchy about one damn word jesus Christ lol if your gay great all the power to you
  18. you lost me at not even paying attention to the subject at hand
  19. i just want to clarify i have not been getting frustrated with CC immunities though they are rough that's vanguard territory. my bug is that if your gonna say right we want a dps class with crazy defense then Nerf the damage and boost there GCD's or something it cant be both, it has to be one or the other because a standard jugg is easy to beat on but players who no what there doing including my self can take advantage of the class and really destroy the experience for people when they jump on you with a smash and a couple of maybe 3-4 hits and your left with 1/3 of your health its like why did i even bother showing up? if it was a scoundrel for instance which did the same thing you can take a shot back them cause they will nuke down and its fair game from there and skill but you can spend the next 60's beaten on that jugg and he will take every drop of damage and be like w/e bro!! SMASH!! it makes no logical sense and i also feel dots should only re-heal them for a percentage +cleanse cause letting them tick up to full health again is INSANE!
  20. personally i dont no why they cant just make 3 new skill tree's for pvp separate from pve then everything would be way closer balanced and more controllable everyone knows this game is balanced based on PVE and then sub's down to pvp which is weird considering the size of the pvp community and as far as ranked goes know one wants to get the head blasted off by 3 vanguard/power-techs Que syncing.
  21. ok if you think throwing out insults give you some sort of intellectual advantage over me think again im not here too have a pissing match with forum jerk off's who get a kick out of insulting players. that aside i know im a good player i top out dps i can throw down juggs they are beatable but its the manner i have to go through in order to beat one if i try stand toe to toe i will lose every-time unless on a healer in which case its a gay drawn out win over time but on any other class .. scoundrel , sin , especially i have to utilize everything i got in order to beat them something they don't have to do to beat me they will smash me inside of 15 seconds i have to go in beat on them make them pop life 1 then life 2 then stealth out re-heal as im usually just about dead and they are full health again then pop there next 2 big defense's and then run away again then i can go in for the kill btw this is now like a 2 minute fight unless they derped so chances are there whole team on me by now so i just believe they need a rework and im stating it as an issue cause it is and tonnes of people no it is. if i have to have such a hassle to kill them why shouldn't they to kill me? guess ill just have to roll my jugg 2 again cause everyone else seems to always jump on the band wagon .
  22. there are guys who havnt been on there juggs for ages all off sudden there all back cause there op again and when there op its the worste I cant even finish a game cause all the teams keep quitting against jug premades
  23. its pretty obvious there op and who actually cares about 4's considering the top players wait for crappy players to que against them ? and the example I gave off wow , FF is just based on diminishing numbers on this game
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