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Grffin

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Everything posted by Grffin

  1. Still the most awesome bug in the game.....
  2. 2.0 out now and still not fixed...this has to set some kind of world record for longest bug ever in a mmo
  3. Thanks man ...me drunk once again... Is pvp even fun without beer?
  4. Drunk when i posted this ***** and it wasn't even close to the non ranked record..
  5. Aww I didn't have combat logging on for the one shot we did Aldeneyaa. After Mahfouz got mad at us for trying to push to hard to beat each other in dps and getting killed in the process I just left it off....even though he was referring to all the dps cuz we weren't the ones dying But I've never had a sniper challenge me like you were Aldeneyaa. Great damage man
  6. Anyone know if this is fixed in 2.0 finally?
  7. Was just a domino effect...He was on the ground, so when he died the circles started landing on other ppl, and between both tanks taking damage and the damage from DD ppl started dieing one by one with only 1 healer up. **** happens haha
  8. I know you guys are picky and it was a wipe but still.... http://www.torparse.com/a/132564/16/0/Overview
  9. True our dots are cleansable but also in unranked most ppl don't cleanse others.
  10. A skilled player will always have success with any spec. http://i.imgur.com/ds4L1OS.jpg From today....wasn't solo as I qued with a healer friend but it was unranked. Regardless I still love solo / unranked pvp as annihilation
  11. APEX killed NIM Kephess. The video will prolly come sometime later tonight or tomorrow for the proof.
  12. Anyone at Bioware even aware of this problem?
  13. Maybe the expansion will fix this problem......or maybe not
  14. Ya this especially happens on my ship when I'm attempting to parse on the ops dummy...totally ruining my parses for the most part. It actually seems to happen even more on my ship attacking the dummy than in ops runs now. It's as if the animation of the attack starts to go off then somehow fails before it fully goes so the ability never actually lands but the gcd goes off anyways
  15. Still the most annoying bug in the game...
  16. Haha I wonder who could have possibly reported me...I guess it really is hurting him.
  17. We're looking for a few more SKILLED players to fill our ops grp. We will be raiding Wed / Thurs / Mon from 5:30 to 9:00 PST. Our grp currently consists of 1 Tank (Assassin), 2 Dps (Marauder, Assassin), 2 Heals (Sorc, Operative). However 1 dps and 1 healer can not make it all the time. So, what we need: 1 Tank / 2 Dps (at least 1 ranged) with another back up Dps and Healer to switch in and out. We have already been 5/5 hm tfb since the 2nd week it was out. We just want a few more skilled players with raid awareness that know how to play their class and show up to raids consistently and can stay for the full amount of time. Gear is not a huge issue as long as your skilled, but at least try to be half Rakata and 61 geared plz. If your interested you can respond here or whisper me, (Crimzin), or Killoran in game. P.S. If you keyclick and don't use keybindings for your abilities don't bother replying because your not good haha.
  18. I would only play my class as marauder...the sorc healer has other alts that are semi geared. @Nemesis Reborn we are not looking to tighten up a guilds core grp but would rather add to a bigger guild of skilled players that already try to do world bosses and such. My Main and only character I play is Crimzin Sorc healer friend is Killoran. Atm we will be considering Apex as they seem to be the best option for what we would like to do...
  19. @Apex Guild...Your guild sounds intriguing and you seem to have enough nights of raiding and good times, but I'm not sure that we are much interested in doing 16 man ops. I would have to check with the others. @Casual Raiders...Those days and times will most likely not work. The Sorc heals usually has GF aggro those nights
  20. We're flexible with our raiding days / times. Currently we are raiding Wed @ 5pm pst and sometimes in rare situations when enough ppl get on Mon @ 6pm pst. But Mondays rarely happen which is why we wanna raid more days.
  21. As of right now we are in a guild that only raids once a week and we are looking to raid more. We have fully cleared TFB HM for multiple weeks now but that is the only day the majority of our guild logs in to play because they play WoW the rest of the week or have lost interest. We want to be able to raid multiple nights to clear TFB HM / EC NiM on a regular basis and even looking to down world bosses. We currently have afk issues with some ppl and 1-2 ppl can regularly cause wipes which is why we are looking for equally skilled players to raid with. We are very geared and know our classes well. The two for sure LF a new guild are Sorc heals with 836.1 bonus healing, and Marauder with 740.3 melee bonus dmg. The other 2 possible ppl would be an Operative healer and Assassin tank equally geared. We would be a great addition to any end game guild, so please let me know if there are any guilds out there looking to amp up their ops grp or possibly forming a new guild with us.
  22. All of the gear that comes with HK when you get him is Custom (orange) gear so I can just sub in mods/armorings/enhancments to get the best gear. Don't need to buy the crafted stuff, I'll just get the gear from TFB and EC. But yes I'm thinking Aim might be the way to go for him.
  23. Bump. Please fix this damn bug Bioware!
  24. I'm wondering how other ppl plan on gearing HK for max damage. He can go either cunning or aim and actually has a higher base for cunning (250) as opposed to his aim (100). However most of his damaging abilities are Ranged while only 2 of them are Tech. So I'm thinking it still might be better for him to use full Aim for the greater boost to his ranged damge. I don't play a ranged dps, but I belive Aim will give you a greater boost to your Ranged damage as opposed to cunning which is more focused on Tech damge? Anyways what are other peoples thoughts on gearing HK for max damage?
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