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DJIzzy

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  1. That's an incredibly straightforward and elegant solution to the issue. I commend your thinking and suggest that you make a post with this idea and see how much support the forum musters for the idea
  2. I can verify that triggering a screen reload refreshes the lists. I don't know if it always does, but it does at least sometimes. Same for quests finishing up. You can even run a level 1 quest and when it finishes, it refreshes all lists. Of course, this may randomly generate the same exact list you just had (especially if some companions are currently on the quest type you want), but hey, it's a better chance than none
  3. He never said he didn't like crafting or that it wasn't a valid sink for an MMO to use. What he said is that crafting as implemented in this game at this time is far more infuriating than productive. Again, a fundamental misunderstanding. He's not saying he's wanting to create BiS through crafting. Just that he's disappointed in finding how much effort has to be put into REing your way to artifact grade craftables, just to find that anything that drops from a level 50 dungeon is far better. Well, if you're interpreting his persistence in finally achieving the elusive Artifact grade with augment slot item he wanted as "stubbornly persisting in a behavior he increasingly disliked to prove a point," then I think your argument may be unfortunately counterproductive, as that seems to be the entire point of crafting in this game. Fair point here. The replies were somewhat condescending. I don't know what sucky drops you've been getting, but the RNG nature of the RE system makes it so that the items you get from questing QUICKLY outstrip the quality of gear you can craft for yourself. In fact, even if you're on part with your level in your crafting, your drops will still be just slightly better than the stuff you can craft. Not to mention the commendation gear and mods. It's just not worth crafting for yourself, except to fill in the odd gap here and there. I do find it, however, to be an efficient way to milk lowbies who see artifact grade level 7 lightsaber parts and are willing to pay my exhorbitant prices for them I'm sure the randomness he's talking about is the RNG values for actually getting a schem from RE or an augment slot on that specific schem he spent all that time throwing resources at. Not that he was randomly crafting items with no idea of the craft paths...He made a number of these points quite clearly, as I read them I think he's more aiming at dissatisfaction with the fact that the system permits a much more elegant setup than they've chosen to use, which I can agree with.
  4. I actually find that the primary redeeming quality of the crafting system is that I CAN go do something else while my companions farm the mats or do the combines. But I'm in complete agreement that the system feels very weak; your upgrades from quests are easily better than craftables of the same level (and keep better pace...). Endgame craftables are not worth the time you could instead spend doing HMs, PVP, or OPS for better gear (until, of course, you get the schematics from said zones, which...aren't on par with the higher level content you can now do and get better gear for...). Other games have done crafting much less infuriatingly, and far more productively. Where you can craft items that raiders would want to use through a system more reliant on wise use of your time and resources as opposed to pure RNG. All this to say: This game has the infrastructure to make crafting at least a little better than most MMOs. But in it's currently implementation and iteration, it's subpar at best. That and the predominantly RNG nature of much of it is what makes it, at least for me, "not fun."
  5. I was feeling the same thing without quite being able to put it in words. It seems to me that if they'd released this as a single player game, it would have rocked socks. But since it's an MMO, the social aspect and continued value feel very lackluster. I do have fun playing, but...it's missing something special
  6. I can do heroic 2 on my jugg without my companion Several respondents have made the appropriate evaluation; figure out what you're doing wrong, because I get shut down HARD when I go full heal spec in PVP. In heal spec, your overall damage throughput is reduced by about 75%, between reductions in damage, increased cast times, increased cooldown times, and the lack of pushback resistance while casting damaging spells. On the flipside, tell me why I look around a wz and see damage specced players with purple gear can't throw down 1k dps within 5 seconds? That's HARDCORE fail. You, OP, wouldn't happen to be one of those, would you? Because I can take any class with any gearing and spec, and throw down 1k within 3 sec... There are two ways in which I think Sorcs need to be evaluated for possible retuning: either base or scaling of the damaging spells, and the positioning of talents.
  7. Coming from an Artificer, this is messed up. I can make offhand artifacts that I can't find a personal use for, but an Armstech that uses the weapons created by the profession can't even make artifacts for their class? That sucks hardcore, Bioware, and you know it. No class or spec should get shafted on offhands, either while levelling or at top level. It's not right
  8. Have to be able to craft something for it to turn into a better schematic when you RE it.
  9. That's why I went Corrupt/Madness hybrid. I let aggro bounce between me and Ashara and we could very easily shred any target put in front of us. I beat the final story line boss at 48 with not a problem in the world with Ashara by my side.
  10. I guarantee you he wasn't in vanilla or he wouldn't be able to say this with a straight face . The only reason it's even like that now in WoW is the fact that levels are handed out to you at the rate that commendation badges are handed out in TOR. You can get to 50 in your sleep now, so of COURSE there's no time to do the different zones. In vanilla the quests gave less xp, there were no boosts, and you still had to grind out the last few levels, as was mentioned.
  11. Really? I mean really? I didn't finish ANY planet other than the first two. And I got to 50 in two weeks of moderately casual gameplay. I'm wondering how you failed to gain xp so marvelously.
  12. The characters weren't written with class roles in mind, obviously. But based on skillsets and mindsets, I argue you'd have to classify both Sidious and Plagueis as sorcerers. When push came to shove, they both preferred to use their minds rather than their blades. Their dives and pursuits were about mastery of the esoteric elements of force and psychological manipulation FAR more than mastery over saber forms. Both of them could take out a group of enemies with solely their blade, but recall- they're Sith. I can walk into any part of most of the game world and pick up a pack of 6 npc enemies and take them all out using nothing but my saber as a level 50 Sorcerer. This choice of action doesn't mean I couldn't more easily just use Storm twice and wipe all six at once. Sidious was about guile and psychological manipulation, and Plagueis was about Force manipulation. Much closer to the concept of "Sorcerer" than, say, Darth Maul's approach to conflict.
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