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Lexio_Strata

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  1. It's something I have learned to deal with in the game and work around it on how I want my character to act. What I understand(lore-wise), from the Knights of the Old Republic games, is that whether you are Sith or Jedi your can lead yourself toward evil, neutral or good. Ultimately, you will be faced with decisions that will impact the world around you.
  2. That is cool. This is how I am playing my new IA right now. Main planet storyline and my class quest.
  3. Armstech is more useful in keeping your guns and your companions weapons in line with the advancement of lvls. Armor is easily replaceable then weapons. Biochem obviously you have buffs and reusable medpack. Either one of them in my opinion would be good.
  4. I would say Armstech is very useful to keep your guns damage up and making your companions weapons (they all use stuff Armstech make). I have found it usefull myself but I havent really delved into cybertech that much to give comparison.
  5. Yeah I figured out that this way was much easier. I just had Corso pull Diago to me and we both knocked him out. The fight after that was easy. Edit: ^Ditto: EVERYONE!
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