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Everything posted by Zekoisop
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Shield Tech 29/7/5 1. Spec percieved by other classes? PVE group- It's good. Nice steady mitigation and not hard to heal. I think the group feels very safe with a Shield Tech when we have to take on a lot of mobs at once but some might question the PT's ability to hold a powerful boss in a long fight due to our lack of more active cooldowns and our heat resource which is inferior to rage and force. PVE solo - It's a tank spec and damage is too low to effectively level. PVP - It's alright but subpar compared to pyro. Some healers love it. 2. My perception? PVE group - I love it. I don't have a problem holding threat and I can still deal a good amount of damage despite being a tank. I feel safe taking on multiple mobs because of my great mitigation. Long fights with bosses are not really an issue and I can manage my heat well. I think it comes down to skill and effective rotations. There really isn't a difference with the 3 tanks that's very large but I do like the fact I have a Jugg's leap and a Sin's pull bundled up into one and I like the fact I have good AOEs and range to control a situation bettter. PVE solo - It's not that bad. Damage is modest and with the right companion ( Torian or Gault) it's cake. True I can't one or two shot things like a pyro but it's not bad at all. I do miss my surge bonus to rocket punch. I PVE solo in my PvP gear since I have some crit and surge invested into those pieces. It's noticibly faster. PVP - I love Shield Tech pvp. I honestly think its just as effective , if not , more effective , than Pyro. Of course you're not going to do nearly as much damage but you have a lot more utility as a trade. I like rolling with a premade healer at least. I have a handful of select healers I run with and some good DPS. They absolutely love what I bring to the table. Keeping the healer up via guard and taunts keeps the rest of us up. My damage isn't so bad either. Ignore me long enough and I become a viable threat and you will get forced to either fight me or avoid me which means avoiding my healer. I'm also a great delayer. I can hold a door or node for a ridiculously long time till my team comes and cleans up the threat. The thing with Shield vs Pyro is that you must be more a team player and you just can't rambo anything although when I hit my dps CDs I CAN put out enough damage to take out a medium/light armored target solo.
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You don't have guild members that want to level up with you? Are you dissatisfied with the toon you rolled? I'm on P5 and might be willing to socially level.
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You guys will be happy to hear from an Assault Spec Vanguard that I am becoming a 'believer' in Vig spec Guardian DPS. It's no secret that Assault VGs are arguably at the top of the list in terms of all DPS specs but I was running a couple FPs and Ops with a Vig Guardian and I was absolutely impressed. He actually kept up with me in the parser! I was maintaining around 1600 while they were doing around 1400 to 1450! ( not counting AOEs). I believe if you have the right gear and know your rotations DPS with almost any class is viable. It was great damage and I proc'd my High Impact Bolt A LOT each time hitting for 6k ish and the Guardian still kept up! It almost makes me want to roll a Vig Guardian just to see if I can put up those numbers too.
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Force? 1. Jugg/Guard 2. Sent/Mara 3. Shad/Sin 4. Sage/Sorc Non Force? 1. PT/Vang 2. Merc/Mando 3. Scoundrel/Op 4. Slinger/Sniper My vote goes : Force : Sent/Mara Non Force: Vang/PT
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Greetings TL;DR I love both my VG and Sent. Both are AWESOME DPS . I think the Vanguard as a class is more useful and versitle but I could be wrong. Should I make him a full time tank ( cuz i also have the gear for that and he's good at it) and make my sentinel my main DPS or is Sent DPS still inferior to Vanguard DPS and should i go with a Shad for my main tank? I'm talking both PVE ( Mainly PVE) and pvp, I am talking more about PVE and which class between the Vanguard and Sentinel best fills a dps slot in a raid. I have a geared lvl 50 Vanguard and a 43 Sent that I'm currently building up. Since this is the Sent form I'll focus more on talking about the Sent. I run Watchman. I see no reason to run anything else , not even in PvP. On top of all the damage the utility is amazing. However I see my VG do tons of damage in the parser. More so than any *good* geared sent running with us. I play a very good sentinel and I think I excute my rotations with great precision but I am unsure if I could ever top my Vanguard's numbers even with equal gear. People say DPS Vanguards are very limited where its clearly obvious that a Sentinel can do A LOT of utility on top of being a main dps. I disagree about the Vanguard. Sentinels can aoe heal, speed+dmg buff, awesome emergency cooldowns and of course they can instant aggro dump which is something I wish my VG can do. However , Vanguards can attack from any range, tow mobs with harpoon ( very useful in some situations) , AOE like champs, and if need be , switch to Ion Cell ( Tank form) if the tank(s) are in trouble. I've literally 'held the line' ( no pun on the ability) while the tanks needed to back off and recover and assume control effectively saving the raid. Something I don't believe possible with my sent. I want to make my sent my 'other main' , basically have two mains. I've been gathering really nice tanking gear for my VG and might switch him to a full time real tank while my sent becomes my dps toon. Still , is it even worth doing if my VG will always have superior DPS and not soley rely on melee range? Should I just roll a shadow or something as a tank main?
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Maybe I'm stupid but I looked around for this option and it doesn't appear that I can hotkey my target markers anywhere. This kinda sucks and slows things down.
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Alright I respeced and put on my tanking gear. Here are my noob tank stats as of now : HP = 20760 Damage Reduction = 51.85% Armor Rating = 8098 Defense = 15.33% Shield = 39.50% Absorb = 34.85% ( 44.85% w/ PS) Actually these aren't as bad as I thought they would be. I guess its a good place to start. Clearly I need to invest more into my shield chance and absorb. Yeah it was tough putting my dps on the shelf but sacrifices must be made! For PVP I was thinking just going with my DPS set in this tank form. My expertise total is 1245 which is a significant amount of damage reduction as it is. Being able to pump out some PVP dps is good but I will eventually work towards the PVP supercommando sets as well.
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TL;DR version : I have a DPS Vanguard , thinking of turning him into a tank but all my gear is DPS. I'm a very strong DPS as it is and worry about sacrificing that damage in exchange for a second tank in my guild ( We have only 1 tank as it stands). Do I roll another tank and keep my DPS vanguard or do I convert my vanguard?) Details below: I've been playing since release and I would like to try my hand at tanking. I respect the tank role because of the importance of leadership and a good tank deals with pressure well and ensures his group doesn't end up in a overwhelming situation. I think I can play this role well but I never really tanked before. I have a DPS Assault Spec Vanguard right now. As a DPS its simply amazing both in PVE and PVP. I fill the DPS role rather well but feel like I have less control of the overall scenario because I'm simply positioning myself where the tank dictates is the best for him and the healers. Sometimes I disagree with the stategy but being merely a DPS its not my call. Ops and FPs go smoothest when a decently geared tank knows what he's doing and leading us to a relatively easy ( but at times challenging) victory. But I really have my heart set on this tanking but I don't know how to approach it. Do I turn my current Vanguard into a tank? I have majority WH DPS ( Combat Tech) gear on him as far as PVP goes and a mixture of BH , Rakata , and Columi DPS gear on him. The closest PVE tank set I have is a full Supercommando Columi Set. Still , this set falls short of some of the base stats I get from my current gear and actually takes down every stat I have ( even endurance) except for raising some of my mitagation like shield and absorb. Should I 'start' tanking with my current gear and accumulate the equivilent / tanking gear over time ( i.e. tank easier FPs ) or should I sacrifice the majority of my stats for some mitigation right off the bat? In my current gear if I were to go 'tank' i.e. respec and slap on my ****** tionese shield generator ( lol) I would have roughly 53% DR , some 7-10% Def , 30-32% Shield, and 30% - 40% Absorb ( including power screen). I know I want double those numbers if I expect to do actually be a tank for challenging stuff. Oh and I'll be sitting at 19k-20k HP lol. Gotta start somewhere right? The biggest sacrifice here is losing the valuable DPS I bring to both PVP and PVE. PVP dps for an assault vanguard is already well known... Don't need to really harp on how good it is. In PvE I can sustain about 1400+ DPS according to parser if I'm really focused. If I just 'whatever' it its still like 1100-1200. But we only have one tank and a few DPS ( scoundrel and sent plus a slinger coming up) so I figure the second tank would be optimal and I'm the only 'tank capable' other class besides our MT and only Tank Guardian. Or I can keep my DPS Vanguard and roll another Vanguard or possibly a shadowtank just to change it up. I do believe the Vanguard style of tanking would fit me best based off of what I read here on the forums plus I know the classes abilities. What about PVP though? Am I essentially a Guard sponge with some AOEs or is there something more? I'm gonna be really uneasy with losing a lot of my damage but I'm willing to make the sacrifice and join the tank club:) I do not believe in hybrids much and prefer to go all out in a role. Thanks for reading this if you made it this far. Any input on what you guys would do would be much appreciated. Ty.
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So should I re-roll a new vanguard or change my dps 50 into tank even tho I vested a lot into dPs with gear.
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Tooltip for harpoon says it generates aggro. I was wondering if it even works as a taunt on boss fights even though u can't tow mOst bosses. I'll try it on my parser later. Was wondering if anyone knew off the top of their head.
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I shouldve said u can't beat anyone 1v1 but u can Definatly hang. The damage now is just too poor. I play a dps vanguard and it's like playing two acs within an ac.
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Techblades/techstaffs as secondary choice...
Zekoisop replied to Redmarss's topic in Vanguard / Powertech
There is a practical reason to not use sticks and thats aim. Aim gives ranged bonus and not melee. I love my rifle -
As a tank u can't really one on one anyone. Your job is to guard , disrupt , and stall. If ur in recruit ur still gonna get melted. But it's still better being a recruit tank than recruit dPs. As dps ur Damage is crap and ur suvivability is poor until way better gear. Dps VGs and PTs will always melt a tank but higher tier tank gear will make a difference still. Just throw all ur stuns at them and stall until someone comes to help deal with them. It's better still that they focus u instead of a healer or good dps.
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As a tank u can't really one on one anyone. Your job is to guard , disrupt , and stall. If ur in recruit ur still gonna get melted. But it's still better being a recruit tank than recruit dPs. As dps ur Damage is crap and ur suvivability is poor until way better gear. Dps VGs and PTs will always melt a tank but higher tier tank gear will make a difference still. Just throw all ur stuns at them and stall until someone comes to help deal with them. It's better still that they focus u instead of a healer or good dps.
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Diminishing returns on Shielding and Absorption?
Zekoisop replied to technomonkey's topic in Vanguard / Powertech
So does this mean shield/absorb can go to over 50% without diminish returns? I run dps Vg so tanking is new to me. -
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So I take a week break due to RL matters and I come back to find my server basically dead. I mean it was hanging by a thread before but now I think it just dropped. Ghost town should be the name. This really blows and I think I will cancel my sub. I put way too much work into my vanguard and I love playing it too to just re-roll from scratch because some inefficient developers couldn't have enough intuition to see that dozens of servers for a brand new game is only going to disseminate the population too much. So here I am with an awesome toon I love playing but with no one to play with or against. Its like I'm playing a single player MMO. I refuse to re-roll because why should I be penalized for bad planning on the devs' part. Then they complicate things with legacy , MAKE ANOTHER SERVER ( lol sorry had to laugh) , and then lollygag on this huge server issue. I am going to have to unsub even though I love this game. I wont put in the time again into a character just because the devs shot themselves in the foot when it came to taking care of all the current characters stranded on ghosttown servers.
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Same thing I said except that I said it first and I said it better.
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I think you're a bit confused. Force isn't a damage type , it is an 'attack type.' 4 types of attack , force-tech , and melee-ranged. Consider the first two 'magical' while the latter two are physical if you want something to compare it to. 4 types of damage are energy-kinetic , and elemental-internal. Force and Tech attacks cannot be avoided meaning they cant be dodged , parried , or shielded. Kinetic-Energy damage is mitigated by armor , Elemental-Internal is not. In otherwords the best kind of attack in the game is a Force or Tech attack that deals elemental or internal damage.
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I personally received this same complaint from others due to my Vanguard "tank" criting people for over 3k and soloing 2 sentinels ( same faction hutball). Something you have to understand, we cannot have a 31/31/31 spec and we do give up survivability for going dps. It just so happens that a DPS speced Vanguard works *very well* but it is fairly squishy. Switching to an assault build from my tank build lowered my dmg mitiagation from 52% to 30% and my armor rating from 8300 to 4600. When I get hit it hurts and I go down just like any other DPS. When I am true tank specced the most I can hit is about 2.5k on a lucky crit. Otherwise most of my 'high' damage floats between 1k and 2k which is not impressive at all. Check to see if these 'Tanks' are truly running a tank build.
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0/31/10 , that's my firecracker build ! ( See Vanguard forum) How's that working out for ya? I personally love it and it does offer more survival than a pure assult build.
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I love specing assult ( pyro). It's so deadly and offers a nice bit of mobility. I think what most people see with assult is its burst potential without actually having to be in range of much danger. For example , I can Assult Plastique you from range , then incindiary round you , then high impact bolt you all for some pretty good burst. If at that point I decide to finish you off you're already at a big health disadvantage before really fighting me. Assault is a perfect spec for a player that likes to be mobile.
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Thanks for the useful info guys. Sad thing is that some people here take things way to personally as if I am making QQ attack on their beloved class. lol. I didn't make any claims of fact just what I have observed and what seems to be the case which is why I asked for some input . I wasn't trying to ponificate a point. My observation has been the following : A : My CC moves , the couple I do have, generate a lot of resolve. Fine , no big deal. B : The CC that a Sin/Shad have have a couple more than me and I find my resolve bar slow to rise. The results appears that I have less resolve myself while generating a lot of resolve for my enemy. These have been mostly 1v1 fights as well. I actually do well against Sins/Shadows but I find them annoyingly difficult to take down , particularly when they are in tank form. I also find myself the recipiant of the most CC 'chains' than any other class I face. As far as armor rating I do know that combat technique gives enough of an armor bonus to make a tank shad/sin basically a heavy armor class. The armor bonus is more than that of Soresu or Ion Cell. But it evens out so I have no issue with that , a tank is supposed to be durable.
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Totally missed the point didn't ya? This is no nerf call , I actually like the Sin/Shadow class a lot the more I see them play. They , in tank form , are very very good.
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Alright but can someone address my point. Tank Sin/Shad CC doesn't seem to generate as much resolve as Troopers/BHs yet they have similar ( in some cases better) mitigation. Is this what was intended or? Btw , Can't you still spec into madness ( balance) , take 10 into Kinetic Combat an still turn on Combat Technique? Is this a popular build? Also the root isn't a huge issue , its not like it cripples me. As a VG I can still do damage rooted. My main point was addressing the amount of resolve generated by a Tank Sin/Shad in comparison to other tanks.