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Sirlis

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Everything posted by Sirlis

  1. @Werdan I play a Powertech, Pyrotech spec as my main character but have been wondering what the healing side of the Hunter is like. Playing around with the skill calculator I came up with a hybrid Bodyguard/Arsenal spec similar to yours, but with a few changes. Here is the build: http://www.torhead.com/skill-calc#300bfRoRdcdzZMIkbRb. It sounds like you mostly play as a DPSer with healing as a backup. I plan to take the reverse of that, going for a PvP healer who can help burn down a particularly stubborn enemy while gaining some defensive utility from Arsenal. I plan to run in Combat Support Cylinder as opposed to HVGC. Any constructive crticism is appreciated!
  2. Interesting ideas. I do love Incendiary Missile on my BH just for those reasons - I can normally hold down an objective with DoTs long enough for my team to respawn. I guess I just saw more defensive utility in Charged Barriers and Concussive Force. And sense you aren't going to run with Plasma Cell on, 2 of the talents in the second tier of AS are wasted points. Also, I have Degauss on my BH and I find it kind of lackluster. From what I can tell it only removes snares. If I am being stunned or incapped the ability is still marked as unavailable.
  3. I mainly play a Powertech BH, Pyrotech spec. I have been wanting to try out a healing Mercenary, but really do not want to go through the same story again, so I thought I would try out the Trooper. This character will be on a PvP server and will focus mostly on Warzones and some world PvP at upper levels. I figured I get most of the healing abilities, while picking up some damage capability through Grav Round and defensive utility through Charged Barriers and Concussive Force. Here's the build: http://www.torhead.com/skill-calc#800bfRMRdcdzZMfkrR.1
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