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Bontox

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  1. Me too is very dissapointed with the water down version of SWTOR. It's sad becasuse love the lore, the planetary Environments etc. Companions can no longer use mods, implants etc. Lots of xp for nothing so my bew character quickly became overpowered without mods or special gear/weapons. Soloed heroics with my sage with even using healing or force shield. Because of the extreme fast levelling nowadays crafting mods, gear etc becomes pointless. No more skill tree to customize. Evering running around with the same abilites (*jawn*). So, after not even a week of renew subscription I am now cancelling it, leaving it, and deleting it. So good luck you who stays.
  2. The solution for me was to switch to a DPS companion. My character is a sage heal specced (lvl 55). Tried to do this with Qyzen several times (ten or so) and failed miserably because patient zero's inherent self-heal. (Note:Zero's heals doesnt show on casting bar so kinda hard to itnerput them.) Switched to HK-51 wearing the gear he had when I aquired him. It was pretty easy - did it in first try. Not even running low on force. Conculsion. Try the companion of yours that has most DPS output.
  3. So I have cancelled my subscription. Maybe some devs care about this, maybe not. Hit lvl 50 a couple of days ago with my Sage. Purchased the game because it was said to be story driven. I like that kind of games, and the story here is good. (Typing /played in the chat revealed that it took me 247 hours to reach 50, which is around what it takes to play through a regular single player RPG.) Bugs? Some small ones - nothing game breaking or annoying - reported them to make some contribution to increased product quality. Raised syntweave to 400, but havn't been able to craft a single item that was better than what I got from regularly upgrading the mods of the armor and weapon. So crafting seems pointless. Done all space missions except a few top level ones. Don't really like arcade game shooters but they were fun for awhile. Pretty lame that some of the missions are almost identical. Done all heroics and flashpoints up to lvl 32 (or so) with group. At higher levels it was impossible to find a group in reasonable time so I waited until I was 9 levels above them and soloed them just to have them done. The level 42+ ones remain undone. Hardly seen anyone making calls for them either. On prime time the server status is "heavy". The level 50 stuff, Ilum etc? Why do it? No rewards worth mentioning so far, no more levels, no more character development - in short no incitement to continue. So in practice not much of a multi-player game. Didn't the developers see this coming when they fragmented the player population into so small "shards" that they don't have enough players for group play. By doing so they killed the multiplayer part of the game and more or less forced players to solo play and to skip many of the group missions. WHen I did Corellia the maxium number of players there were 5 on prime time in the evening. On the space station it's between 40 - 50 on prime time. For people to find group that number has to be much larger - hundreds instead of tens. Why pay for subscription fee to play a single player game online? Not me - good bye.
  4. For the 3rd day I am trying to find a group for flashpoint Athiss and a 4-people mission on Nar Shadda. No success. Just not enough people in that level range who wanna do those missions. From other postings I read it has to do with "sharding" of the server poluation. Breaking us up in small groups with too few players for us to exeperience multiplayer part of MMORPG. So something advetised as a MMO is from my player view a single player RPG played on the same server with other players - rarely seeing each other in game world. So at level 26 I am beginning to skip the flashpoints and other group missions. Why waste hours trying to find a group when devs are working against it by splitting player population? No matter the reason for this and how "justified" it is, as a paying customer I really dislike it and feel quite dissapointed. I can accept waiting up to 10 minutes for a full group - not longer. Cross-server and cross-shard grouping might save this (like in WoW for instance). What remains? Well, playing the solo parts until I hit max level or subscription time runs out - whichever happens first.
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