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Rioma_

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  1. Any one Companion has more personality and character than that of the random player you encounter in game. The Companion is a simple soft AI. I wonder if there are more ways and tools to facilitate the projection of a player's role-playing character and personality in game.
  2. Being an MMO, the most satisfying "social" interactions are between a player and an NPC.
  3. I'm sorry if I didn't make myself clear. I'm not talking about emoticons in chat, /sleep, /joke... nothing of the sort. I'm talking about the options you get during a cutscene. The one that give you LIGHT/ DARK points? Some of those options seem misleading? Haven't you ever taken an option and found your character responding in a way you did not expect. Then you're left with either restarting the conversation or accepting a mistake. It seems like an easy fix to me... but you're right there ARE more important issues devs should work on. Still, I'd like to voice my little opinion.
  4. I am very thankful for all the voiceovers and the options a player may respond with during conversations. Thank you for the role playing. The game may lack in other areas, but this one thing that it shines in I want to support it.
  5. Not in /general.... or any of the chat. I'm discussing the options you get to respond during a cutscene of a mission, for example. Don't you think it would help make your selection clearer?
  6. Posting in support of OP. Responsiveness is key! Playing a Guardian tank feels sluggish. When I hit a keybinding to use an ability there's like a 0.5 or 1 second delay while the character displays some fancy animation THEN the skill is performed. Not good. The way it should be is: hit keybinding and BAM! use the ability, THEN follow through with fancy animation. That BAM! feeling is the responsiveness players get hooked into. (BAM! added for dramatic effect) This is a serious issue joking aside.
  7. (During those coversations that give you Light/Dark pts... ) Edit for clarity. I think players have an idea beforehand the attitude and tone of voice they'd like their character to respond with. As it is, with just a descriptive phrase, some of these responces may be misinterpreted. I suggest the creation of a simple set of emoticons to display by each option that expresses the attitude of each responce. A display to be switched on/off by player preference.
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