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nytegaunt

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Posts posted by nytegaunt

  1. If i build roads for a living and someone hires me to build a bridge and i say that i can do the job, they arent going to give me extra tme because Im new to building bridges and i need some time to learn how. I should have learned how to build a bridge or hired help that new how.

     

    ...i guess those kinds of people would just accept if the tires on their Daewoo automobile fell off on the freeway because hey, we just gotta give Daewoo time to figure out how to make cars that don't do this...

     

    These comments (and others like them that I might have missed) pose an interesting question. There is no other commercial good or service (that I can think of), where consumers tend to stick with a perceived poor product or service because it's that company's "first product/service" and that "you just need to give them more time". So why is this an acceptable argument for and MMO?

     

    I'm not necessarily arguing either way here, just trying to stimulate debate. Also, for clarification/definition purposes, I classify an MMO as a "service".

  2. I've had issues with that as well and it drives me nuts.

     

    It's 5 minutes of in-game time. I don't know if you need to manually toggle PVP to start this 5-minute timer or not, but I always do so that when I see the message I know for sure that my 5 minutes have started. The other problem is that you have to be in a safe zone, but nowhere is this defined (which really annoys me). My guess is that a rest zone counts as safe, so you're looking at fleet, your ship, or a cantina.

     

    The part that bothers me the most about all this is that logging out does not remove your PVP flag. I don't understand the logic behind this.

  3. PvP=good

     

    Why?

     

    There seems to be a few different discussions going on in this thread, so this question got passed over, but why is cross-server PVE bad and destroys communities while cross-server PVP doesn't? I just noticed that this seems to be accepted as truth whenever this topic comes up without anyone articulating the reasoning behind it. I just want to understand the argument is all.

  4. 6/10 - it gets the benefit of the doubt in case future expansions build something good out of it.

     

     

    It seemed to rely a lot on the power of the "hand wave" (meaning stuff just happens and it never goes into much depth as to why or how does that even work), which to me is symptomatic of lazy writing.

     

    As others have already mentioned, the sith inquisitor class is supposed to be about manipulating things behind the scenes, but the storyline was ultimately about fighting for survival. Any manipulation or creation of a power-base was purely coincidental and largely hand waved: "aaaaand now you get Zash's other apprentices..." "aaaaand now you own a cult..." "aaaaaaand now this Thanaton guy is trying to kill you..."

     

    I never felt like I really had this power-base that the game keeps implying I had because the interaction with them was so minimal. you hardly even see Zash's other apprentices before they are wiped out. The cult you control is just a minor plot point as you're doing all the ghostbusters stuff, and until the magical deus ex machina hand wave later on gives them a piece of technology you need. During the fight on Corellia you're supposed to be in charge of a whole army and fleet, but not only do you rarely see them, it also seems like Pyron is the guy actually calling the shots, and you're just his "muscle".

     

    As for Thanaton, the reasons for him wanting to kill you are like old salsa: weak and watery. This has already been discussed at length, so I'll just add that i'm hoping a future expansion of the storyline will provide a better explanation for his childish BS.

     

    The whole force ghost thing... I really don't know what to make of it still. It wasn't very convincing or interesting to me, which is a rather bad thing for something the entire plot revolves around.

     

    One cool thing though was becoming a member of the Dark Council at the end. Now Bioware just needs to expand upon that in the future, and make it actually feel like I'm in charge of a huge organization and moving pieces into action throughout the galaxy. Such is my hope at least.

     

  5. Meh, I'm going to enjoy what's left of my subscription then forget TOR.

     

    Pre 1.2 - GPU's temp is 86 degrees on the "highest" settings indoor and ~92 degrees in confined areas.

    Post 1.2 - 90 degrees on medium settings which I assume are equivalent now that they've added high res textures, and 92-104 degrees GPU and CPU in confined areas.

     

    I can't even enjoy the game anymore on the same graphics settings without worrying it'll kill my comp. Not to mention the tripled loading times (enter area -> freeze/program has stopped responding -> Start loading to ~25% -> freeze -> continue loading to ~80% -> program has stopped responding? -> finish loading! -> black screen?).

     

    Oh thank god it's not just me! Really since 1.2 my graphics card constantly sounds like a roaring tornado! Even when I turn down the graphics settings.

     

    As for the loading screen discussion, I'm looking at the positive side - I've been using that time to get caught up on past issues of "The Economist".

     

    On thing that kind of surprises me is that, with how litigious American society is, we haven't seen more about how this game's "minimum" requirements aren't enough to render the game playable.

  6. Priority should go to the flashpoints, though all would be nice eventually and here's why:

     

    I play this game, and other MMOs, to experience the story (which sadly means I dislike most MMOs). A large chunk of the story content is in the flashpoints, and for all the reasons people have already mentioned it's exceedingly difficult for me to get to see that content. Whatever you decide to do, and however you choose to implement it, your guiding principle should be something along the lines of "how can we allow our subscribers to experience the story?" As an example, if I've outleveled a flashpoint, please let me still que up for that one (I had to wait till I was 10 levels over Maelstrom Prison so I could solo it just to see who the "jedi prisioner" was).

     

    As a side note, I'm going to throw my hat in with the cross-server crowd. I'm usually surprised when I see more then 40 people on fleet on my server - how useful will a single server group finder tool really be with such a low population? If I'm still waiting an hour or more for a group, what has really changed?

  7. While I thought it odd at first, I actually prefer that they used "sir" for both male and female characters as opposed to, say, how the U.S. Army does it:

     

    single male: "sir"

    multiple males: "gentlemen"

    single female: "ma'am"

    multiple females: "ladies"

     

    Note that people rarely actually use "ladies" because it sounds so weird and most don't know that's the correct term. So yeah, this game's use of "sir" (and "lord" I suppose) as an all-encompassing term works out way better in the end.

  8. I'll continue for a while after 1.2 just to see how it plays out, but without a LFG tool I'll probably quit for a while. Lack of dual spec doesn't bother me personally.

     

    I've heard the mention of an LFG tool coming out in 1.3, but that brings up the question: what's the expected timeframe for 1.3 to come out?

  9. Do you mean running the flashpoint with your character and 3 of your companions? That would be kind of cool, but I don't see it ever happening.

     

    Or, not sure if this is what you're asking, but my level 50 sith assassin tank (that isn't geared with heroic or operations stuff) is able to solo (with a healing companion) everything up to Red Reaper - the robot with the blue and red lasers is the block.

  10. Right now I'm leaning towards "no", which is really sad for me because I really want this game to succeed.

     

    The problem I ran into is one that has been mentioned by many people who are way more eloquent then I am: I finished the storyline for my main character and there is little to do (for the kind of player I am) because I can't wait for an hour trying to get a group together for flashpoints.

     

    I'm trying the alternative of leveling alts, but not only is that a stop-gap measure, but as I level I run into the same problem if I want to run those through a flashpoint. Plus, as much as I loved all the other Bioware games, I haven't found the storylines in SWTOR to be on par with their past endeavors as a whole.

     

    I think I'll stick around to see patch 1.2, but after that I'll likely quit for a few years to give them time to add content and flesh out the game some more (I just tried to do "defend the shipment" daily on Illum today, and it's still bugged! Holy s**t, seriously?).

  11. I'll add my voice as well to this. I really enjoy the game, and I want to experience the content and the storytelling that is such a huge selling-point for this game. Unfortunately with my level 50 character I've hit a roadblock with the flashpoints. I'm not willing to sit around for an hour or more trying to form a group or waiting for one to form, so I've been missing out on the higher-level flashpoints (basically Red Reaper and up). I'm not much of a guild person (and my current one has all but disbanded) so at this point, as a stop-gap measure, I've largely given up and focus instead on leveling an alt.
  12. With my sith assassin I've noticed that if I have dark charge on and put guard on a companion then mount a speeder then dismount, guard will no longer be up. I can see how the mechanics of the game cause this, and I know this is an incredibly minor issue, but if possible I would suggest making it so guard remains on.

     

    Second, I would suggest having the speeder bike that the taxis use as a usable mount for purchase somewhere - I think that's the best-looking one, largely because it has the most "classic Star Wars" feel to it.

  13. I've found the evil options to be generally short-sighted. Example:

     

    Evil: kill all civilians

    Good: let civilians live to spread word of Republic defeat and incite fear

     

    Often the "good" option is the more devious/manipulative one that would benefit the Empire more in the long-term. Odd...

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