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nytegaunt

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Everything posted by nytegaunt

  1. These comments (and others like them that I might have missed) pose an interesting question. There is no other commercial good or service (that I can think of), where consumers tend to stick with a perceived poor product or service because it's that company's "first product/service" and that "you just need to give them more time". So why is this an acceptable argument for and MMO? I'm not necessarily arguing either way here, just trying to stimulate debate. Also, for clarification/definition purposes, I classify an MMO as a "service".
  2. I've had issues with that as well and it drives me nuts. It's 5 minutes of in-game time. I don't know if you need to manually toggle PVP to start this 5-minute timer or not, but I always do so that when I see the message I know for sure that my 5 minutes have started. The other problem is that you have to be in a safe zone, but nowhere is this defined (which really annoys me). My guess is that a rest zone counts as safe, so you're looking at fleet, your ship, or a cantina. The part that bothers me the most about all this is that logging out does not remove your PVP flag. I don't understand the logic behind this.
  3. I happen to enjoy Penny-Arcade, but I'll concede that unfortunately you usually have to read the newspost that goes with the comic, and perhaps even some of the background information. Scott Kurtz had a really good take on it.
  4. Kashyyyk, but only if you can do it well. By that I mean you have to be able to really convey the impression that I'm surrounded by huge f**king trees - the level would have to be significantly more three-dimensional then anything done in the game so far.
  5. Why? There seems to be a few different discussions going on in this thread, so this question got passed over, but why is cross-server PVE bad and destroys communities while cross-server PVP doesn't? I just noticed that this seems to be accepted as truth whenever this topic comes up without anyone articulating the reasoning behind it. I just want to understand the argument is all.
  6. Why does cross-server PVE destroy communities but the same doesn't hold true for cross-server PVP? I'm not trying to be facetious even take sides in this argument (right now at least), but I am really curious as to the logic/analysis behind that.
  7. 6/10 - it gets the benefit of the doubt in case future expansions build something good out of it.
  8. Oh thank god it's not just me! Really since 1.2 my graphics card constantly sounds like a roaring tornado! Even when I turn down the graphics settings. As for the loading screen discussion, I'm looking at the positive side - I've been using that time to get caught up on past issues of "The Economist". On thing that kind of surprises me is that, with how litigious American society is, we haven't seen more about how this game's "minimum" requirements aren't enough to render the game playable.
  9. Priority should go to the flashpoints, though all would be nice eventually and here's why: I play this game, and other MMOs, to experience the story (which sadly means I dislike most MMOs). A large chunk of the story content is in the flashpoints, and for all the reasons people have already mentioned it's exceedingly difficult for me to get to see that content. Whatever you decide to do, and however you choose to implement it, your guiding principle should be something along the lines of "how can we allow our subscribers to experience the story?" As an example, if I've outleveled a flashpoint, please let me still que up for that one (I had to wait till I was 10 levels over Maelstrom Prison so I could solo it just to see who the "jedi prisioner" was). As a side note, I'm going to throw my hat in with the cross-server crowd. I'm usually surprised when I see more then 40 people on fleet on my server - how useful will a single server group finder tool really be with such a low population? If I'm still waiting an hour or more for a group, what has really changed?
  10. While I thought it odd at first, I actually prefer that they used "sir" for both male and female characters as opposed to, say, how the U.S. Army does it: single male: "sir" multiple males: "gentlemen" single female: "ma'am" multiple females: "ladies" Note that people rarely actually use "ladies" because it sounds so weird and most don't know that's the correct term. So yeah, this game's use of "sir" (and "lord" I suppose) as an all-encompassing term works out way better in the end.
  11. I'll continue for a while after 1.2 just to see how it plays out, but without a LFG tool I'll probably quit for a while. Lack of dual spec doesn't bother me personally. I've heard the mention of an LFG tool coming out in 1.3, but that brings up the question: what's the expected timeframe for 1.3 to come out?
  12. Do you mean running the flashpoint with your character and 3 of your companions? That would be kind of cool, but I don't see it ever happening. Or, not sure if this is what you're asking, but my level 50 sith assassin tank (that isn't geared with heroic or operations stuff) is able to solo (with a healing companion) everything up to Red Reaper - the robot with the blue and red lasers is the block.
  13. Right now I'm leaning towards "no", which is really sad for me because I really want this game to succeed. The problem I ran into is one that has been mentioned by many people who are way more eloquent then I am: I finished the storyline for my main character and there is little to do (for the kind of player I am) because I can't wait for an hour trying to get a group together for flashpoints. I'm trying the alternative of leveling alts, but not only is that a stop-gap measure, but as I level I run into the same problem if I want to run those through a flashpoint. Plus, as much as I loved all the other Bioware games, I haven't found the storylines in SWTOR to be on par with their past endeavors as a whole. I think I'll stick around to see patch 1.2, but after that I'll likely quit for a few years to give them time to add content and flesh out the game some more (I just tried to do "defend the shipment" daily on Illum today, and it's still bugged! Holy s**t, seriously?).
  14. So, not really having the time to go through all 90 pages of this thread, and however many were in the previous one, has Bioware ever actually mentioned anything about the possibility of server mergers?
  15. Was the bug in the "Defend the shipment" daily on Illum in the beta (the one where sometimes you can't click on any of the objectives)? Seriously though, this game has been out for how long and this bug is still there?
  16. I'll add my voice as well to this. I really enjoy the game, and I want to experience the content and the storytelling that is such a huge selling-point for this game. Unfortunately with my level 50 character I've hit a roadblock with the flashpoints. I'm not willing to sit around for an hour or more trying to form a group or waiting for one to form, so I've been missing out on the higher-level flashpoints (basically Red Reaper and up). I'm not much of a guild person (and my current one has all but disbanded) so at this point, as a stop-gap measure, I've largely given up and focus instead on leveling an alt.
  17. With my sith assassin I've noticed that if I have dark charge on and put guard on a companion then mount a speeder then dismount, guard will no longer be up. I can see how the mechanics of the game cause this, and I know this is an incredibly minor issue, but if possible I would suggest making it so guard remains on. Second, I would suggest having the speeder bike that the taxis use as a usable mount for purchase somewhere - I think that's the best-looking one, largely because it has the most "classic Star Wars" feel to it.
  18. I've found the evil options to be generally short-sighted. Example: Evil: kill all civilians Good: let civilians live to spread word of Republic defeat and incite fear Often the "good" option is the more devious/manipulative one that would benefit the Empire more in the long-term. Odd...
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