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Aegeryen

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  1. Played wow since Beta , and yes it has a lot of bells and wistles , a lot of those haven't been around since launch , and the end game now is sort of blah .... but it is more accessable to to the casual player than ever before . However at launch , WoW really didnt have an end game , it didnt have any kind of organised PvP like battle grounds . MC was great when they released it , but not that many people could access it because the difficulty in forming 40 man raid groups , it honestly wasnt easy to get a guild built up to that point . SWTOR is similar in those respects to WoW at lauch . WoW was a hugh upgrade in the lvling experience over everquest ( accually having the questgivers marked , believe it or not , was hugh ) , but there was no end game to speak of , some pretty easy 10 man instances , that was about it , oh and world pvp that was just worthless . The difference is WOW didnt have a truely thriving competitor at its launch , you can say EQ , DAOC , or any list of other games that had already begun to die out , and to be honest you can still see threads on blizzards forums of old EQ people whining about the content being to easy , or whatever . The games are at different stages , and yes Bioware has a lot of work to do to this game to make what WoW is now . If youre playing this game to have a space version of wow , you are going to be disappointed , its just not where wow is , and its not the same . I imagine for a first time gamer , SWTOR is a much more engrossing game than WoW is at this point in time . And I imagine that if Bioware realises whats its up against they will put more effort into endgame and fixing organised pvp at lvl 50 ...... if not then , well I hear SOE is working on another MMO in the everquest line , and maybe they learned from the debacle that was eq2 .....Because honestly blizzard fans , nobody stays on top forever .
  2. I played WoW for 7 years , and I wont go back . It's a great game , very polished , and was very fun at times , but for me it has run its coarse , much like everquest did ,and is not fun anymore , and I want something different . SWTOR seems to fill that desire for something different for now , is perfect , by no means , and I do hope that bioware fixes a lot of the things that its lacking , but for now the lvling experience is fun , by far the best questing system I have played . I enjoy the pvp , and hope for improvements in the end game . Hopefully bioware will read enough of these forums to see what needs fixing and what needs left alone , and adapt thier game to thier player base which is still being built . Yes a lot of WoW people will return to aseroth , and continue thier gaming time there , but quite a few will stay and continue to build a community here .
  3. the other day I saw Obi-ji'wyan and chuckled a bit
  4. Yes I like it , and has delivered a good experience for me , but I would like more developement of the game . Not a wow killer , like people expected , but can be a wow co-exister if BW does some work on endgame content , and eventual server consolidation.
  5. Oh I agree with you , and I didnt think anything is gamebreaking for this game , I just dont like the comparisons to WoW at vanilla , its a different experience . And though I appreciate being able to answer the phone or door without fear of a 3 hour corpse recovery .A little tweeking of the end game instances would be nice . Honestly I didn't pick up this game looking for a harder world of warcraft . I wanted a different feel , and so I have gotten that , but like every other a-----e I have my own opinions on whats lacking . Your opinion is its perfect .... good for you .
  6. I played WoW from beta , and 5 years of eq before that . And they all were linear as far as lvling goes . This game is a LITTLE more limitted , but only a little . The class story lines and companion lines make the lvling experience here a lot better for me . I frankly dont do every quest available in every zone . That said in vanilla wow you had maybe 2 choices of zones to level in , and it wasnt that story driven , it was a grind , a continuous grind to lvl 60 . Oh you could break the monotony by going to ungora crater instead of plague lands , but the choices were limmited , to say that 2 choices are hugh difference is really over stating things . Now its exactly the same , and has been since WOLK , you finish one zone and go to the next ... So in my mind the too linear argument is weak . Honestly what both games lack is the sence of danger that the original Everquest had . Norath was a dangerous place and dying really sucked . Niether WoW nor Swtor has that . The end game here is not comparable to WoW at launch MC was tough and took a lot of time . Im not seeing that or hearing that from anyone . And honestly BW should be listening to that , and working on correcting that , and I am giving them the time to do that . . But other than that its the same , some BG's ( warfronts whatever), which vanilla WoW didnt have at first , and a few lvl 50 instances . Endgame instances were easy in WoW if you have experienced gamers who understood what aggro was and how to heal and tank ,that was something that was lacking at the launch of wow ... Retospectively that was kind of funny , now everyone knows what a tank is supposed to do and understands aggro managment, That wasnt really the case when WOW launched . Basicly I think Bioware did a nice job on the leveling experience . But needs to work on making end game instances more challenging and more complex . But comparing this game to Vanilla WoW is really a waist they both had real issues , but they are different , todays WOW player would be crying for nerfs in MC , and Bioware need to create more difficulty in thier end game . But still it feels like a lot of hanging out in your home base talking guild chat , or trade channel , laughing at or complaining about the trolls and waiting for something interesting to come along . Let's face facts there are some pretty mediocre WoW guilds that are working on hard mode DS which says both game companies need to take a hard look at the end game content they are putting out and make it more challenging .
  7. I think there's lot here that I agree with , and a lot I dont , I didnt mind Jar jar , really .Medichlorians didnt really bug me that much either, the combat seemed to evolve too much , but I can get over that . I think the age difference Anakin and Padme' that seemed to disapear after the first movie was a little much , He ages 10 years by the secong movie , she doesnt age at all . I mean really how realistic is it that a 27 year old woman has an affair wiht a 17 year old boy and not have some social repercussions . I just didnt find it believable at all . .
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