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Hunny_Bun

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  1. You can still customise even while waiting for Warhero or Campaign. The max set bonus is 4 pieces and there are 5 pieces which carry it. If you have Head, Gloves, Boots and Legs then you have maxed the bonus. Therefore you can use your Chest slot to have whatever you want - if you then use match to chest and hide head slot as appropriate, you can actually achieve quite a lot.
  2. I think that is interesting but what I have seen during my life time is a rapid increase in choice. Choice as to the game we play is at an all time high. BUT choice means options and making an informed decision with so many options is incredibly difficult. I have no doubt that there are tens of games released every month that I am not even aware of - brilliant games. My idea is to reduce the choice by unifying gameplay options under a trusted IP. I really think that an MMO is best placed to do that because of the investment players put in to avatars. The future is to exploit that investment, simplify choice by making a gateway game - an MMO is already halfway there. There is no real link between PVP and PVE in SWTOR, they are different paths entirely. You can do only one or the other. But by acting as a gateway SWTOR keeps us all in one place. IF you increased the social element AND the options then you would create a world leader.
  3. Exactly, I think you can achieve a lot through the investment that individuals put in to a specific avatar. But then you need to maximise the options available to that avatar. In life (if we start from the principles of fairness - which you can do in a game) then any child has the potential to excell in many but very varied fields. I want that for my avatar in SWTOR. Space is much derrided - but that is only I think disapointment. The current space game is still a great achievement. It is HALFWAY there. It is the logical next step to expand. But to achieve commercial dominance an MMO needs to appeal to as broad a base as possible. What I am saying is "don't be a facebook game, be facebook". With a few tweaks this game could become a social hub through which each of us gets the gaming experience we want but which we stick with because it itself is a gateway.
  4. This is incredibly presumptuous of me to post - but please grant me both your patience and forgiveness. I have played games all my life, I'm now 31. My first true love when I was 14 was Civ II. At that time I loved CivII but I kept thinking "why can't I take command of the battles?". Well I didn't need to wait too long because eventually along came the Total War series. I'm essentially applying the same principle to my ideas for MMOs. They began as a fascinating experiment in co-op single player PVE play. Latterly they added PVP. There are tweaks to the different products on the market but effectively we live in a period in which only those two options remain. MMOs are PVP and PVE. Here I need to add a warning - sandbox is I think a different type of game entirely and comparing sandbox to themepark is misleading. Sandbox players love sandbox, but it is not possible to have both a sandbox and a themepark MMO. I'd prefer to focus on the deficiency of themepark MMO. It only has PVE and PVP. I think it needs more. I think the future of Themepark MMOs is for them to act as a gateway to all types of gaming experience. Imagine SWTOR: PVE - we have PVP - we have Strategy (real time or turn based) - absent Space - absent Racing - absent I think the future is to incorporate as many types of game under an umbrella IP.
  5. It is not intended, I'm just jaded If it were me (and it is not) I would start to listen to the community (and I do not mean me), This game feels salvageable - give in - listen to your community bioware
  6. I think it is incredibly kind of you to suggest that my opinion has value Educated? Yes I went to oxford But can I pretend I know? Know? no. I merely hope
  7. On Topic The things which concern me are: 1) The Title - Monetization Analyst 2) The definition - This person will focus on analyzing, managing, growing, and optimizing the in-game item catalog to maximize monetization potential for Star Wars®: The Old Republic™. 3) The day to day tasks: - Work with development colleagues to define, measure, inform, and optimize an in-game item catalog system - Analyze and report spending behavior, buyer segmentation, and behavioral trends In my personal opinion this gives me reason to doubt
  8. You misunderstand me, I love this game. However I thought: 1) I had noticed something no one had yet noticed 2) I think it impacts the game 3) I wanted to give my constructive feedback (or more likely my own feedback would be inadequate so I wanted to see the opinions of others) I 6 month subbed to this game at release, I just re-subbed for 1 month. I want the phenominal game to suceed. I just also feel that the conclusions I draw from this job advert are not what I think are positive (it is a very difficult thing to say in type, but genuinely ((honestly)) I want to be proved wrong)
  9. Bioware handled transfers really really well When I played wow back in 2006/7 there was still effectively ONE good EU PVP server and I wasn't on it, it made me leave
  10. I wanted to help but for my SI all I hear is Inquisitor: There will be no survivors. - this game is escapism
  11. Personally I think the game could recover from effectively launching too early by remaining loyal to its subscribers and above all releasing a Development Plan. We know they have one. They are afraid of committing to dates but every relationship requires some type of commitment - just release a plan, you don't need specific dates. I'm affluent and loyal and there is to my mind no serious other competitor out there for my subscription - it's very easy to fall into the trap of running an mmo to a weekly target set. I don't believe bioware do, but by telling us effectively nothing I don't believe they help themselves. Something like: Q4 2012 - 1 new raid, 1 new warzone + HK51 Q1 2013 - 2 new FPs, 1 event ... ... Q4 2013 - Free flight Space That's all I am asking. But this job spec seems to be more about making money right this second and nothing else - I find this depressing
  12. Personally I find it cynical to employ someone to go through player statistics and think of ways to maximise revenue. It's this kind of thinking which leads to Pandas Yes this is a business, but it was a product which I and by extension all of my fellow posters were willing to pay an honest and fair subscription for. So personally this fills me with dread. I would far rather that F2P really was used as a gateway, a push or 'nudge' system the eventual aim of which was to get people to subscribe - this job spec doesn't seem to support that
  13. I'm not sure whether I'm supposed to pretend that I'm an idiot or that we don't live in a transparent world. But it does not fill me with confidence over F2P to see Bioware Advertising the following: https://performancemanager4.successfactors.com/sfcareer/jobreqcareer?jobId=9327&company=EA I note the job advert went up on 17th - I'm obviously slacking. But I should be free to discuss both F2P and freely, publicly available material disclosed by Bioware. The job advert is specifically for The Old Republic and that's what this thread is about. Going by the new rules, I want only constructive feedback
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