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TerrorTigr

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  1. I totally agree that the Sith Social Ability needs to be changed! I'm sick and tired of having to watch immature jerks beat women on the fleet, because let's face it, it's mostly used to "put Vette in her place" and that's just wrong on so many levels. Teaching the (sometimes young and impressionable) players that slapping an "annoying" woman around is a-okay really grinds my gears. Obviously, I strongly disagree with the OP, though. This horrible, disgusting ability should be replaced by something more fun, more cool and more appropriate, not by something more brutal.
  2. PLEASE! I just finished the planet for the third time and there's certain points in the story progression where I really, really, really would like to be able to QT to the Cantina first, then go south from there.
  3. There's a Bolster system in the game that boosts low-level, ill-equipped players up to a certain baseline so they can participate in content that would otherwise be nearly impossible for them to enjoy. What I'd like to see is an optional system where high-level, well-equipped players are scaled DOWN when participating in lower level content. The thought occurred to me while running a level 50 Operation with a full group of 60s. We all wanted to do the fights with strategies, etc., but the boss abilities didn't hit, a tank swap was never needed and they were dead before we even got to anything interesting. We breezed through it where we'd have enjoyed it more if we could have had a challenge. We run the old OPs a lot, just so we have something fun to do together, and farm some comms as we're at it. I'm pretty sure you could take the existing Bolster system and make it see when a player is too high-level for a place, has gear that's too good, and just scale him/her down instead of up. Then you can open ALL OPs and ALL FPs up in GF, allowing us high-levels to make it easier for low-levels to find groups for FPs, etc. You don't even have to revamp the rewards. So many people run FPs just for comms, so keep the drops the same. People who are 60 and want level 60 gear to drop will run the 60 HMs exclusively. Everybody who's at the point where they're full 186 and just wants to farm comms/dailies/whatever can run whatever FPs they want.
  4. Just some ideas I had around the whole Stronghold part of the game. Probably a bit out there, but hey. 1) New Stronghold on Rishi, styled like a James Bond villain hideout. Island shaped like a skull, underground areas, aboveground areas, big pool for laser sharks, etc. 2) New decorations that make up automated defenses, traps, etc., which are "sprung" when people visit you. Not harmful to players, but fun to see (or try to avoid). 3) New game mode/minigame in the style of Dungeon Keeper, where you can take decorations from 2) to build a stronghold that others have to attack. Or maybe a tower defense kind of game, using the stronghold engine. 4) The option to have your NPC decorations interact with the environment. Assign them a thing they do. Have some of my Twi'leks dancing, but others sitting at the bar, chatting. Have some of my guards standing at attention, but others watching the approach to my villain's hidout with blasters drawn. Have some of my companions stand around, but have others gesturing as if they were in the middle of a discssion, or typing on a console. Also, let me sit NPC decorations down on sofas, etc. 5) Make companion decorations so that they keep the outfit I put on them. If another Bounty Hunter enters my BH's SH, he should see the companion I put there, in the gear I chose for him/her, not his own version of that companion. 6) Modular Strongholds. Give us Strongholds where we don't just unlock rooms in a pre-existing layout, but let us build the layout ourselves. Would fit especially well with the "underground villain lair" idea, where the aboveground portion might be fixed, but below, we get to choose how to arrange our rooms.
  5. I was able to place them after all. Seems a combination of user incompetence and clunky interface prevented me from seeing them. Firstly, I tried placing them on Floor Medium Narrow Hooks, but for some reason, these two can only be put on Floor Medium Large hooks. Also, since the system keeps adding filters even when I didn't tell it to, it might also be that they kept getting sorted out. Anyway, sorted, not a bug (I think). Merry Christmas!
  6. Hello! I recently built two new mounts, the Custom-Built Hoverbike and Hotrigged Speederbike. I used them to add them to my collection and can ride them as normal. When I go to my SH, however, I cannot put them there as decorations. The Vectron Scavenger and the Custom-Built Speederbike can be placed as normal.
  7. Well, the Codex Entries for the Crew Skills usually tell you which gathering/mission Skills are good for which crafting ones. So the one that gives you purple mats should have been mentioned there.
  8. Oh, of course there's no purple Scavenging mats. I knew that. My brain didn't bother to bring it up when I didn't understand why I didn't get any. xD Thanks a lot for the reply!
  9. Hello! Yesterday, my slicers found another purple scavenging mission (500). I ran it and this morning, when I logged in, the mission was completed successfully. Sadly, I did not recieve a single Doonium for it. 4 Farium and 8 Molytex was all it got me. This is the second time this has happened. My Companions all have 10k affection. Am I doing anything wrong? I thought these missions are supposed to always give purple mats and just give more of them on a crit. But none? I mean, these missions sell for 1-200k on the GTN. On average, they would have to yield 4 purple mats to be worth the investment.
  10. I really don't know what to do. I've reached the point in the storyline where I'm supposed to choose whether to face Revan solo with the NPCs, or go with an Operation. So far I chose 3) - Decide later. Some forum posts make it seem like the story you get to see is different, depending on which you pick. It also seems that if you pick 1), you will never get to play 2) on the same character. I'm assuming that picking 1) doesn't mean you'll never get to play the Operation, but you'll miss out on some cutscenes. I'm also assuming that picking 2) means you'll never, ever, get to play the Solo version of Revan. What about the dailies? It seems they're unlocked by this mission. Are they unlocked no matter what I pick? I was really excited to see the story content of the Expansion and of course wanted to see it on my main character. Now I feel like I'm handed two bags, both of which might or might not contain cats, but I'm supposed to buy one anyway. Can anybody shed some light on the exact differences between those two options, and their consequences for me/my character? Thanks a lot.
  11. Here's a quick transcription in numbers only, so you don't have to Alt-Tab out of the game all the time if you have only one monitor. ? means doesn't matter !# means do NOT pick # 3,3,? - 3,3,?,!1 - 2,3 - 3,2,1,3,!2 - 2,3,2,2,3,2 - 3,3 - 1,2 - !3,!2,?,2 - ? - 1,3,?,3,2 It gave me only 200something Affection with Vette and 200 Dark Side, but hey, still nice.
  12. Casuals make up the vast majority (80% upwards) of MMO populations. There is no point in creating content that we cannot participate in. ESPECIALLY when there's such an easy fix, a fix that allows 24/7 gamers to get more stuff, and faster, while allowing even ultra-casuals to eventually get a small reward.
  13. Hello! I love the Strongholds feature. It's great fun decorating my place and earning new decorations and everything. I also like the Conquest feature. Being able to earn points for my guild, and getting incentive to try out different parts of the game is pretty cool. Conquest made me try Galactic Starfighter and now I really enjoy it. BUT: If I want to have any chance of completing the weekly conquest goal without turning SWTOR into my new day job, I need to have that Stronghold completion bonus really high. Now that bonus is directly tied to the amount of stuff I have stacked inside my Stronghold. Just the amount. So the thing I need to do is STUFF my place full of items, clutter it up to the point where moving around feels like running an obstacle course, as if I'm some kind of lunatic collecting every bit of scrap from around the galaxy. Oh, and I have to PLASTER the walls with posters and banners. That makes my Strongholds look ugly! Please give us another way of upping our Conquest % where Strongholds aren't just a tool, but where we can make them pretty, AND get the bonus. As I see it, it's so easy to buy cheap decorations x50 that filling up the Stronghold isn't a challenge. You get tons of stuff for free, and can buy tons of stuff cheap, so it's not a very good money sink. All it does is severely penalize me if I don't want to clutter up my place so much. I'm seriously considering not participating in Conquest at all anymore, if the only way to get it complete in a week is to have all my Strongholds look ugly. A different approach would be to carry over Conquest points from one week to the next, then reset them once we complete a Conquest goal. That would be MUCH more casual-friendly and allow us to do one Conquest goal every two or three weeks, instead of getting exactly squat when we don't manage to spend so much time playing in a particular week. Ideally, we'd get all of these changes: 1) New items that increase the bonus recieved from our strongholds without adding clutter. Maybe a Legacy Unlock purchaseable for a reasonable price. 2) A system where the value of your decorations is counted into the completion %. Meaning that getting a rare FP drop decoration, or an expensive one like the Personal Starships for your landing platform is worth more than getting 50 Republic Voss Embassy Signs for 1 Credit a piece. -.- 3) A change to the Conquest system, where it isn't mainly a reward for playing a ridiculous amount of hours per week. Make it more accessible to casual players by allowing US to decide how much time we want to spend playing per day/week.
  14. Okay, Legacy Storage is a great start, I like that I can pool all companion gifts, crafting supplies, etc. in one storage now. But the most important thing is still missing: One credit account for the entire Legacy. Sure, every once in a while it's annoying to have to send crafting mats or companion gifts around, but credits are almost ALWAYS a problem. Every time I want to do something on an Alt, I have to login, see if he/she has enough money, and if not, log back out, log into the main, send the money, log back out, log back in on the Alt. Loading screens, no matter how pretty, are not fun gameplay. One global credit balance for the entire Legacy would simplify that so much... Make me buy an item for my stronghold for it, I don't care, but give me that option pretty please!
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