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Niontiin

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10 Good
  1. Bad idea to part it up. Either you let people do it, or you don't. But i do see why some might not want it. Enter a war zone at lvl 14 with green gear meeting 3-4 fully twinked 29's never gonna end well. But then, on the bright side, there would be sports in twinking at lower levels.
  2. Yep! Let me have that power over my character, to stop it from gaining any xp. People can make twinks and PvP at whatever level they wish. If it gets popular, you can even split low level war zones into two or three sections. 1-29, 30-49 and 50's alone. It's been done in AO and probably other MMO's as well. Some really love it, including myself.
  3. So, a guild mate, (Phangoria, Ragnarok on Bloodworthy), came up with a nice idea: "Wouldn't it be awesome if we could get separate gear for companions, which would buff their tradeskill and/or gather abilities?" I say.. That would be awesome!
  4. This is a dangerous game. Empty servers is the number one cause for many people to leave the game. Population is important for action, and action keeps players. Today, we spend over half the time in game waiting for War Zones to happen. A server merge is needed... Yesterday!
  5. A server merge is inevitable. But such a solution would still make the trader grow and prosper.
  6. Action and availability is a key to success among impatient and power hungry gamers, hehe. - To make the Galactic Market Kiosk available across servers would simply be awesome. It would up the market activities and make a nice flow of items available at most times. Could group them up like this: EU PvP, EU PvE, US PvP and US PvE. Or just toss them all together. Both solutions would be better than today. - To merge servers for PvP is probably already in the planning, but i'm mentioning it anyways. Would add loads of action to the game.
  7. Thats excellent news :] Well, a load / save feature would be better i guess, since you then can have several setups. But yeah, i totally agrees that it would beat the crap out of todays solution ^-^
  8. Along with the launch of 1.2, we got a really good "Interface Editor". It was just as good as i could ever hope for. Really impressed. If you now would also add a save and load feature to the preferences, or at least for the key bindings section in the preferences menu, SWTOR's interface and menu's would be one step closer to perfection. Please consider it. It would be a simple feature that would offer a great benefit for all the players who 'will make' or 'already got' several characters. Thank you.
  9. Not sure if there are damage sploits out there, but lately i've seen lag-warping, major speedhacks, lag-warping, wall glitches, stealth capping, lag-warping, multistealth from battle, lag-warping and lag-warping. Did i mention lag-warping? It's almost in every battle these days. It's ridiculous!
  10. Many of us reported sploiters, and even got them on fraps. They keep coming back day after day.
  11. Fix PvP exploits. They are getting many... You meet sploiters in almost every war zone these days. It ruins gameplay totally.
  12. I love to complain. Sporadic downtimes kill my mood! If this downtime is going to fix some of the exploits people use in PvP, i'm happy. If not? Wait until tuesdays! Exploits? Yes, loads... Lag sploits, hidden cap sploits (yes they still exist, even though they fixed them twice?), speedhacks... Off topic; Concerning the hidden cap sploits. If a hidden character try and cap or plant (war zones), why not just electrify them with a 5 second knockback? That would teach them... ^-^ On topic; Are there anywhere we can see what they are actually doing with the downtime? (patchnotes?)
  13. It's currently a mix of both. But it's acting way out of logic at times. Yesterday, our ops (war zone) was in a critical situation, and my heals on our tank could turn the situation. Though it had to happen fast. Of friendly targets, i had only the tank in view due to stuck up camera from a column behind me. But yet i had to friendly tab 5 times to get to him. I really don't understand why they can't just have a simple targeting system. A system logic to the player, and not to a machine.
  14. Why can't you (you, as in BioWare) stick with the plan and update your game and facilities on tuesday's? It's very frustrating to plan online time that won't happen because of sporadic downtimes...
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