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Nauwra

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Everything posted by Nauwra

  1. No, sugar - my server was 180 at peak for the first month and a half. I did re-roll, on two different servers to future-proof myself. The problem is that my first two 50s have a lot of time and effort invested in gear and valor, only to be utterly useless and unplayable. You try finishing hoth 5 times and tell me how you don't mind doing it a sixth.
  2. Are you at valor 57 and logging into a fleet of 20 people (imperial side)? That's what I thought.
  3. Nope. 1.2 whine threads still going strong. Firing for effect, check page 1.
  4. do not let bw make you pay for their mistake. We are due free server transfers or merges.
  5. I have two level 50's on a dead server. A level 40 there also. Re-rolled on fatman and swiftsure - both of those characters are above 40. Now swiftsure is sucking due to the oceanic servers being opened. I've finished hoth five times. That's torture. I have NOT done all flashpoints yet. I CANNOT get a group, unless I want to run esseles or manda (for some reason these are always popular). After leveling, grinding valor the old-fashoined way, then re-rolling - I'm all but totally burned out on this game. I wouldn't be, but for my home server dying and bioware essentially forcing me to start over just to play their damned supergame of the century. Think about how many hours I've spent in this game and don't even know what the inside of red reaper or colicoid looks like. Screw your MMO value system - if you don't like pugging for a flashpoint, then join a huge PVE coop singleplayer gaming guild (my biased interpretation of PVE "progression" guilds). I joined for pvp, but in order to level to 50, exp and gear needs to be properly padded from time to time with flashpoints.
  6. Nudge for visibility. The torrent of uninformed whine threads regarding 1.2 seems to have abated somewhat.
  7. 130 is a bit extreme, I'd settle for the speeder FOV. Simple experiment to see whether you agree with me or not: Mount your speeder. Zoom in all the way, pan left/right. Stay in that viewmode for a bit. Now, dismount. Watch as your field of view shrinks. Big difference, isn't it? This was a big issue for a lot of people back in december, claiming of headaches caused by transitioning from speeder (higher) FOV, to (lower) un-mounted FOV. I recall there were at least a few threads with plenty of pages. I can imagine many of those people left the game or gave up trying, but I won't.
  8. Sorry, but this has absolutely nothing to do with zoom distance. Zoom out all you want, you still can't view more than 80-90 degrees at a time. Zooming isn't a solution - especially when the camera controls are left wanting. What I'm concerned with is "Field of view": http://en.wikipedia.org/wiki/Field_of_view_in_video_games Close one eye, then make an 'o' shape with your thumb/forefinger. Put hand in front of eye. This is our view compared to a proper PC game. The lower your FOV, the more you have to turn the camera to find out what's going on in your periphery. This is a very limiting factor combined with the camera clunkyness with which we're stuck. Consoles get away with it because their art assets were often designed around old televisions, and their inherent limitations. Playing 90 degree FOV at 1920x1080 is downright painful, and limits your situational awareness in PVP. Most developers eventually allow changing this setting, or the community finds a config/ini file to edit and fix it themselves. Has anyone found a solution? I'm not sure if the MMO community is as sensitive to this issue, but in FPS games (even since the quake 2 era), this has been a pretty big deal.
  9. Up because I can't be the only one.
  10. This was available in beta. Speeder FOV seems close to 100-110. When walking around, I feel as though I'm looking through an empty paper towel tube. Not only does this 1990s console-style mode cause me to lose track of what's happening in my periphery, it induces an uncomfortable sensation to the eyes. I've waited for a few months, expecting the playerbase (gaming communities aren't what they used to be) to find a solution. Am I the only person who finds 110-120 to be a reasonable standard FOV? There are plenty of writeups I could cite regarding FOV and gaming, but I think most of us over 20 know that it's an important playability issue, not just a 'quality-of-life' issue that can be put on the backburner. So my reasons for this post are: To find a solution to this <90 degree field of view, or find if I'm the only one who absolutely cannot stand the default. The FOV during mounted travel makes sense, because you must be able to see your environment and respond to situations in a timely manner. Why on earth would you force zoom the player view when they also need to see things around them (huttball is one place that could really benefit from a larger FOV)? Before anyone responds with UI issues, I've researched some multi-monitor forums and even tried software that places the UI wherever you want - that's obviously a non-issue.
  11. We haven't come far in regards to design from the post space-race/cold war era of futurism. If you check repositories like conceptartdotorg, a lot of sci-fi artists are still heavily influenced by ralph mcquarry's art (the lead concept artist for the original trilogy). In art, as in literature, there's never anything new - just the deconstruction and re-assembly of the old. The 70's broke the mold when it came to futuristic concepts. My problem with the current art direction is focused on two things: 1) Top-end gear looks like it belongs in another game. BH's have flintstones meat and bone armor that wasn't well executed IMO. Earlier in their gear progression, however, they look like cool bounty hunters from time to time. Sith and Consulars - where do you think they'd go with this? I'm not sure what direction *I* would take, but there would be a move from some of the decisions on hats and shoulders if I were the producer. When I rolled my first republic alt, excited at the idea of trooper armor (the coolest imperial trooper armor for imps can only be bought if you have the CE, the rest is a couple differently-textured uniform models). Upon arriving at the battlemaster vendor, I couldn't believe my eyes - yet again the armor is a distant 8th to the many cool-looking <50 trooper armor sets. 2) The design team was more influenced by other MMOs (from what I can tell) than the films/comics/RPG line art. This may be a case of another victim of trends, but hopefully new armor sets come out that don't make me feel like I'm playing a tired-old tolkein-ian fantasy genre...*for the 20th year in a row*. Beyond that, I must admit that the texturing and world design (specifically the flashpoints that we hurry through so quickly) can be amazing in some places. When I was designing game environments, I'd kill to have some of the texture sets from this game. Great job on that front.
  12. That's where You're wrong. None of us should be forced to shell out anymore currency for a botched launch. 'Record number of subscribers' notwithstanding, this game has server pop issues. I have two 50's that I haven't logged on in over a week. Server dead, guild dead, population terrible re: pvp. Rolled an alt and got it to 40 on one of two servers I found to be mostly 'heavy' during peak. Another alt was rolled, this time a copy of my left-behind battlemaster who can't even grind for gear due to the server pvp queues (one can only do the same starter planet to completion 5 or so times before it becomes unbearable). Started grinding levels and valor up to 38 when I find that I'm on The Swiftsure, an Oceanic-region flophouse expected to be abandoned. I pay these people to make me do the same things over and over because of a bad launch decision. Why am I paying these people? Why should I pay even more for a half-solution (both 50's wont see a paid x-fer surely)?
  13. It matches the lady-gaga meat armor for champion-fitted bounty hunters. Easily worth 13 dailies.
  14. If you're so hard up for expertise at <50/fresh 50 - buy some of the weapons from the pvp weapons vendor. IIRC, they have a mod with +(x) expertise that you can rip out. Not cost-effective, but one in each slot could hold you over until you get that centurion trash and move onto a new level of things to ***** about. I would also like to cite the following regarding my experience with the former RNG setup, and how it relates to the current gear progression in PVP: My first 50, a merc, had his 12 bags on day one, and (pre-walker trade nerf) was getting dailies/weeklies done. This character had amazing luck the first week, getting mainhand/offhand and 4 other champion pieces. Of course, a few dupes followed (enough to have a full set [minus one offhand, chest, boots] of champion gear for both the healing branch and dps branch of my AC). This character enjoyed the early days of PVP when good players were still around, and you could count on your team to try. Before the days of sage premades forcing us to roll the dice by pugging, or wait for a premade on comms. Now, for my 2nd 50, a sniper - waited to open my virgin bags on the tuesday of the new patch. Dailies are undeniably impossible for me to do, now that we have a huge dearth of skill in the PVP world (many familiar studs quitting), and the nature of premade enemy teams vs my solo-queing + republics exploiting on my server. This sniper whom I really enjoy pvp'ing with when given a fighting chance at a win (lethality spec fwiw), has gotten a single champ token. the rest of the bags went to filling my slots with centurion trash, and i saved for my mainand. Looking at the way PVP plays now, how all my friends have quit and even many guildmembers prefer to solo queue just to get at least a 50/50 chance of winning (huttball), I can't stand to queue up. My weeklies go undone, as do my dailies because after loss #8, I'd rather go on another server and level a different character. That's pretty sad for a PVP-oriented player to admit. I just simply cannot stand to PVP on my chosen server with either of my 50's. I have no problem getting medals, helping the team win, nor do i neglect communication during pugs. But something is missing, and a lot of that is people who learned the game, played it well, then quit. If I could go back in time and pop 50 on my sniper before the changes, I would. Today's PVP climate is terrible from a gameplay and progression perspective. You may think that I was extremely lucky on my main, and unlucky on my alt - that's not the point. The persons who queue up today are absolutely horrible in my experience, and my days of fighting through losing battles on the same 2.5 maps for hours have taken the fun away from a competetive human versus human game. Raids IMO are like co-op single player games to me. No interest beyond the gear. "Server-first" "Hardcore raiding guild" - these phrases crack me up. It's your game, play how you want to, but I can hardly find static code (bugs not included) challenging. People on comms getting serious about end-bosses as if they're going to do something unexpected (i.e. something a human might do in combat) beyond bugs is also a source of amusement for me. This style of PVE involving small groups of people who study and know everything that's going to happen isn't a challenge, and IMO (if MMO players can adapt a collective common sense) should be a dying genre. The days of elf/magic games and people wanting to kill the big dragon for the epic sword are over. It's been done to death for the past nearly two decades. With 3 maps, a broken engine and illum - we're left out in the cold as PVPers. I want to play a star wars game and fight other players, but there's just no going back to those 50's and pugging in the same places where I used enjoy the game with similarly-minded people. Those people are gone and now it's as if I'm joining a team of zombies every match. If my server could coordinate illum kill-trading, I might log them in - not because I want an easy battlemaster (first 50 is stagnant at valor 56), but because it's such a broken mechanic that kill trading is the only choice in my opinion for those players who want to avoid the headache of 1fps slugfests with idiots on both sides for x hours of primetime (i.e. important life time). We all want to get BM/+valor for whatever the future might bring to pvp, but it's no way worth hours of fighting a terribly implemented system and each other to attain.
  15. I would like to state that many of us on the imperial side feel bad for you. Your population imbalances, "illum exploit" (*far* over-blown), and how terrible it must be on fleet during a saturday morning with only 30 people on (my server at least.) Since I've got two and 1/2 50's who are gearing up, I won't be re-rolling so soon. The ONLY solution to this imbalance and poor mechanic is kill-trading on illum. I wish the republic on my server would be open to it, because it would get them geared faster and more able to compete. Normally I wouldn't think of such a thing, but the republic faction really has it bad right now. On our server, the republic have wised up however - theyre rolling 4-man sage premades and pebble/chain-healing with commandos for a bonus. Stomping our pugs. So good on them, but that's just a short-sighted fix to a problem that involves valour and gear progression. Just be advised that some of us have immense empathy for your plight, and gratitude that you don't just quit en-mass. It's a pleasure playing against those of you who aren't exploiting voidstar.
  16. Hotfix. Rollback. Whatever you have to do, do it tomorrow. Stop playing with my money.
  17. Nauwra

    Ilum exploit

    If you think this is cheating, you're full of wrong. Take a step back and look at ilum. There's no way a person should be expected to play chase the boxes for x amount of time (where x is multiplied by the number of players farming), nor should they have to deal with fights that consist of imbalanced 1fps slugfests. People need to be geared up for PVP, there's no doubt about it. Water follows the path of least resistance, as does the wise person. What you see is a pragmatic approach to future-proofing your character for when/if the time comes that PVP becomes a viable source of entertainment and challenge. On my server, Imperials outnumber Republic 3:1 easily. From large ilum groups during peak, to small 12 vs 3 during the wee hours of the night. As an Imperial, I put myself in their shoes - and would gladly help them get their dailies. Something I've noticed in the last few weeks is that we're increasingly seeing pre-mades of sages. Unstoppable unless you have a proper premade of your own, yet the four other players are often lazy and incompetent. This leads to getting rolled every match due to the Republic's coordination and tenacity. They've changed and adapted to the population imbalance and I applaud them for that. The same cannot be said for ilum. Only on rare occasions do large groups find themselves opening up on each other. The rest is just onesies and twosies getting stomped when they enter the shark pit of Imperials running the crate circuit. It is for these players that I feel the most sorry for. The mechanics of the game simple *do not allow them to play*. When PVP gets sorted out, you can wet your panties about any number of so-called exploits. For now, let players make the most out of a terribly-implemented system. We all know the above stated facts, and there are essentially two different camps. I'd love to be in an epic battle that requires wits, use of terrain and tactics, implementation of squads of healers/dps/etc, but this system we're stuck with is a barebones deathmatch. In closing, leave these players alone, they're not playing your version of star wars the old republic. They're getting just rewards from a system designed on a napkin during cocktail hour at an applebee's.
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