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xARCHERx

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    Eastern United States
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    Raiding
  1. T' new name was part o' t' pirate gimmick; just thought I'd make it fun t' read. Just thought I'd throw it up as a variation t' anyone wantin' t' try it, not just cynical forum killers. I love t' pirate translator
  2. Warning! Pirate Talk Ahead! Upon close study o' t' forum popular Carolina Parakeet; I've made adjustments that I feel be a must; aye they may be personal preference, but t' skills picked better mitigate damage t' make you a larger threat on t' field. Original Carolina Parakeet 21-2-18 There be two less than useful skills on t' tree that can be exchanged without loosin' any advantage on t' field. No Escape: Grapple & Stealth Scan immobilize your target for 3 seconds Neural Overload: Damage from Ion Gas Cylinder lowers movement speed by 50% for 2 seconds In me opinion, a swent t' Davy Jones' locker involuntarily player, with t' grapple ability, snare, and charge can run circles around t' target without these small advantages; t' trade out for better mitigation be well worth it. Shtarker's Revision or 'Everythin', but kick t' ball' Tree Changes? Ion Screen; 2% persisting damage reduction from melee and ranged attacks. Oil Slick; 20% aim reduction in an AoE area for 18 seconds. Reasons? Neural Overload slows t' target down for 2 seconds by 50%; with a grapple, charge, a swent t' Davy Jones' locker involuntarily, a skilled player can favor better mitigation o' damage over a slow. No Escape; though an appealin' skill, a player can favor better mitigation o' damage. Ion Screen; stacked on t' 4% combust, added t' t' 2% o' Ion Screen, in addition t' shield, and a 20% aim reduction can better mitigate tight situations and provide you with a moment more o' needed up time. Oil Slick; not only does it drop t' aim o' one target, it drops t' aim o' every target in its AoE radius; mitigatin' damage, not only done t' you, but t' any party members around you. All in all, it may be personal preference, but t' additional mitigation in favor for slows/snares, can change t' tides o' any fight; either by an extra few feet o' runnin' in hutball, extra few seconds o' uptime t' hold a door/node, or even 1 on 1/2 on 1 fights. "'Everythin', but kick t' ball' lets you do just that". Better mitigation while still keepin' that higher DPS.
  3. All of these questions are about ingame immersion, not roleplaying. I had a actual roleplaying question..
  4. Will there be any implimentation of new locations just for roleplaying? As of now it feels that there are no areas set aside for roleplayers (besides cantinas) for roleplay events. I feel, as a guild leader, very constricted by the world for my roleplaying event planning and it hinders immersion.
  5. Then you'd have no healers in PvP.
  6. As a consumer and fan of star wars - I'm happy that I don't have to wait another year,seeing how I've waited since 2008. Personally I think it would have been worse for their business to release it any later. I just don't see the point in yelling over a game that is getting patches up the wazoo fixing a lot of things I think the amount of patches show how hard they are working - these are just from the two months the game has been out. 1.1.1 - 1/31/2012 1.1.0c - 1/28/2012 1.1.0b - 1/24/2012 1.1.0a - 1/19/2012 1.1.0 - Rise of the Rakghouls 1.0.2d - 1/12/2012 1.0.2c - 1/6/2012 1.0.2b - 1/5/2012 1.0.2a - 1/4/2012a 1.0.2 - 1/4/2012 1.0.1a - 12/29/2011 1.0.1 - 12/27/2011 1.0.0f - 12/22/2011 1.0.0e - 12/22/2011 1.0.0d - 12/20/2011 1.0.0c - 12/19/2011 1.0.0b - 12/17/2011 1.0.0a - 12/16/2011 1.0.0 - Welcome I think its foolish to rage and throw tantrums when the game is only two months old. I think this is just a case of premature ***********. In WoW during its first 6 months barely out the patches that SWTOR has in two. Patch 1.1.0 7 November 2004 Patch 1.1.1 17 November 2004 Patch 1.1.2 6 December 2004 Patch 1.2.0 18 December 2004 Patch 1.2.1 21 December 2004 Didn't even patch in Jan Patch 1.2.2 15 February 2005 Patch 1.2.3 22 February 2005 Patch 1.2.4 22 February 2005 Patch 1.3.0 7 March 2005 Patch 1.3.1 22 March 2005 Patch 1.4.0 8th April 2005 Patch 1.4.1 3 May 2005 Patch 1.4.2 3 May 2005 Edit: Oh wow, I didn't think that'd get bleeped. Premature "firing."
  7. I wanted to give my own opinion over the recent forum outbursts of rage-quits, fps complaints, and dirty patches, but first I'll give a little information about myself. I have come to SWTOR with a large experience with other MMOs including WoW (7 years), Everquest 2(4 years), and SWG (9 years [since beta]) - I have seen patches, bugs, fps problems, class exploits, quest bugs, & many other threads like those seen here on these forums about such topics. Now - My Case: I have thoroughly enjoyed SWTOR since releases and hope to continue to enjoy it for many years to come, but I have come to worry that a percentage of spoiled players are going to spoil this game as well as WoW and SWG had spoiled in the later years. Before I continue I'd like to give the definition of the type of spoiled I'm talking about: "A spoiled child (also called a spoiled brat) is a child that exhibits behavioral problems from overindulgence by his or her parents. Spoiled children may be described as overindulged, grandiose, narcissistic or egocentric-regressed." My friends, SWTOR has been out for only two months and has successfully pulled off one of the smoothest launches in all of MMO history - as well as creating thrilling stories as well as a overall good game. I do believe that there are problems in SWTOR and there are many things, I, myself are not happy about- Believe me. FPS, Loading, Memory Leaks, and general problems being some of many things I find unworthy of the great game that SWTOR can be. Am I going to throw a temper-tantrum and cry to mommy about these issues? No. Am I going to flame the forums and threaten to cancel my subscription? No. What some spoiled players seem to forget is that every MMO in history has started in this same way. All of these complaints can not be addressed at once - they have to be systematically solved just like patients are prone to triage in a hospital. People - Bioware is a buisness, with deadlines, managers, and corporate heads; just like how Governments are full of different bodies of power. Bills take time to pass as well as patches take time to be made! Frankly I'd rather them worry about getting guildships, banks, and a custom UI before dealing with these time consuming things like memory leaks which would mean large amounts of programming and overhaul. Do I think this game was released 6 months too early? Yes - am I glad its out? Hell Yes. WoW's peak didn't come until 3-4 years after launch. The first 2 years were filled with server downtime and crashes along with horrid glitches. What do you expect? These games are made at scales 10x larger than that of Halo or Hello Kitty Island Adventures and there for take 10x times longer to build everything. Frankly EA and Bioware spent way too much money on SWTOR to ignore the things that need to be dealt with, but you as consumers, threatening, screaming & yelling, and flaming like a spoiled 6 year old in JC Penny does not make this situation any better. If you think you can make a better game in less time, do it. Calm down, take a Xanax, and try not to ruin it for the rest of us. I'm not asking you to stop wanting, it'd just be nice if ya'll can calm down and let Bioware do its job. Seriously - its only been two months. As for me, I'll be playing just as I have since launch - waiting and watching this game get better. Here's the list of things I'd like to see in SWTOR patches in the future - 1. Safe Travel Roads - I miss being able to travel freely without being attacked every ten seconds from any direction. It slows gameplay down and feels unnatural to star wars. When luke traveled to Ben the hermits place in IV I didn't see him stop every 10 seconds to fight monsters and get yanked off his speeder. 2. PATS - I believe that patrolling elites are broken, especailly with the fact that all mobs can't be pulled apart one at a time, you have to fight all or none - and as a healer from my experience 99% of the times that a PAT comes in my direction if I don't CC I'm dead. 3. Music - Where is it? I've youtubed the soundtrack to SWTOR most songs are only 1:00 minute to 2:00 minutes long, where are the SWTOR ballads I've come to love? 4. Sorc Heal Leveling - it's quite hard; I did it just for the fact that I love healing and doing it in Heroics and Flashpoints, Respecs are too expensive to swap over and over. 4a. Respecs - make them cheaper or add duel specs. Actually just add duel specs. 5. I'd like less loading screens 6. Voss needs a wider pallet of mobs; do they know that they have a Nexu infestation? its worse than the show infested on Discovery. (Personally I think the guy in charge of placing mobs on Voss just kinda went crazy) - please look into it. 7. I'd like to feel like my 1,200$ computer is worth something - less FPS bugs please? and while you are at it stop clogging my computer with leaks. 8. I'd also like IP recognition for activators - If I accidentally close my game and want to sign back on real fast, please don't make me go get my tablet every time. 9. I personally thing that segregating 50s PvP wasn't the best idea, I as a healer on the Sith side loved playing mixed PvP, now that I only match up with 15-20s I've stopped PvPing until 50
  8. well apparently there still isn't a direct route - ive looked for two ours and found no route.
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