Could someone (preferably the programmer who made this change) please explain the logic behind the change to Crafting Menu behavior?
Before, I could find the item I wanted to create and see if I had enough materials.
If I happened to be lacking a particular component (gathered, missioned or purchased [flux etc] ), I could obtain the item, reopen the crafting window and be RIGHT BACK AT the item I intended to create.
Now, it defaults to collapsed, sorted by difficulty (seriously? maybe when power leveling crafting, but WORTHLESS when true crafting) and unselected.
Ever single stinking time I open the window, I have to expand, resort and search for the item I intend to make... every... stinking... time.
Please, explain how this new way is "better", because I just can't see it.
The only thing I find more idiotic than this change is the 4 SORT choices in the bags/bays and not a single one of them is "sort by NAME"... you know, as in something worth sorting by?