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Rodobson

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  1. I have been running hard mode Foundry almost every day for a couple weeks now. Last night our healer disconnected mid fight and we wiped. From that point on there was no way to prevent HK 47's enrage. We attempted him 8 more times and encountered a few more odd things, including HK being targetable and attacking/ roaming outside the cylinder when he was supposed to be inside as it lowered. When the cylinder did lower, myself (tank) and our melee DPS were instantly killed as if crushed by the cylinder despite being on the other side of the platform where we had dragged HK. Overall a very unpleasant experience. I hope the BioWare team can get this issue fixed soon. One of our party members said they had encountered this bug before as well.
  2. One of the reaosns I love Assassin so much is because the specs are so different. Deception is supposed to be a burst spec with low survivability. People complain about the current survivability but I honestly think it is where it should be. What it needs is more burst, in the form of an offensive opener. Spike is a great opener but there should also be a solid low cooldown basic opener. Maul wants to be that skill, but just isn't quite there yet. I also really like the idea of Force Speed becoming a Shadow Step for a Deception Assassin.
  3. One of this game's fundamental concepts is that you can customize your character to look how you want. For that reason alone you could argue that they should implement being able to change your weapon usage. One of the other key counter argument points that has been avoided so far is that of class recognition. AKA I see a dual weilder so I know I'm seeing a Marauder. This is a fine line debate between trying to maintain iconic imagery and full customization. I already fear the ramifications that are coming with being able to wear custom gear that is outfitted with pvp mods, because you will not quickly be able to tell if you are fighting a bounty hunter or a juggernaut until they use an ability. To me this is the central debate. The main debate should not be about being allowed to only cast force powers with a free hand/ focus, or the physical mechanics of throwing a double bladed lightsaber. A skilled jedi/ sith can be trained in any form of combat. And to that end game aesthetics are 100% separate from game mechanics. There is nothing saying they couldn't create an item that functions like a shield generator but looks like a second lightsaber. I do concede such a system would require some animation adjustments, but you have to look at this in a more abstract sense. Scientists could genetically engineer a fruit that looks like an orange but tastes like a banana. Game designers can make a lightsaber that functions like a focus. Open the scope of this even further to absurd examples such as "Why couldn't a bounty hunter use a sniper rifle? Aurra Sing did"
  4. There is no reason not to maximize profit. You have to find what people are willing to pay and set your price accordingly. I see plenty of Orange items on my servers GTN that are only 5-6k. I'm sure those people sell those item fairly regularly. I have an item that I am the only vendor of (and buy the pattern for it every time I see it to keep it that way), and it happens to be a very nice looking piece of gear that is in high demand. I was selling a couple a day for 12k (high profit) and decided recently to increase the price to 18k. I sell the same amount as the demand is there. Crafting is my main source of income as I do not enjoy doing dailies. I do whatever I need to make it viable. I am also by no means rich as I take almost all my profit and put it back into RE'ing new patterns. I have encounter lots of people that buy items and resell them at high prices. That is how they spend their time in the game, and they are free to do so. I laugh because they think being rich in a game like this matters. Credits are just a means to an end. What is the point of being rich if you have nothing to spend it on. The game generates infinite credits. Therefore they are meaningless. No one can really fix the prices because if you want something bad enough you can generally make it yourself with a little effort.
  5. Overall I find Arsenal to be fine in PvP. It has its strengths and weaknesses. The only thing I think would be awesome is to spec into Power Shot being castable while on the move. Still retains the cast/ channel time, but usable while running. Something else to weave into Rapid Shots when running and gunning.
  6. Why would they feel that way? They can now have a PvE spec and a PvP spec, or a burst spec and a sustained dps spec. These are perfectly legitimate classes.
  7. This game is great. While it may indeed be more "Theme Park" than "Sandbox" that alone does not have any impact on how good the game is. Yes the game has some flaws and bugs, and has plenty of room to grow and be improved. That is the case with any game of this nature, where it's development time and audience lifespan are the same. This is all about managing expectations. People love Star Wars, but not everyone likes the same genres. Some people expected more, or something different than what it is. I'll use myself as an example. When I was a teenager I had no issue with playing a game that had lengthy time investments for little gain, I simply had more time to play. Now as an adult with only a couple hours a day to play, I simply can't enjoy games of that manner. Game designers can't accommodate the type of players that chew through content at such a high rate. Those players should move from game to game, suspending subscriptions when they have had their fill of one game and return when new content is released. I do not understand the mentality that gamers want to play a single game everyday. Variety is the spice of life. Playing just SWToR or any other MMO everyday for the rest of your life should not be a goal for a gamer, nor should it be a disappointment when a game has given you all it can. I have not seen many people say they did not enjoy this game. The common complaint is that it was too short. That does not make it a bad game, and length is highly subjective. I myself have only got a single character to max level. I have 7 to go. I just want people to be honest with themselves about their experience with this game, and try to be as realistic with their expectations as possible. The game can't be the be all end all, no game can. There is no Holy Grail of games. Games offer a set amount of experiences. One thing to note, experiences impacted by game performance issues are excluded from this write up/ discussion. I am only referring to the game experience as intended and seen by the majority.
  8. Not one currently in game but I believe they said they are adding a way to do it. I just made myself a list of schematics I am missing that I keep at my computer.
  9. I do not think you can, because you can not RE the Rakata items either. They would end up being more powerful than Rakata in some respects. Just think of them as Tionese equivalent you can sell or use to gear up guildies as they hit 50. They are end game starter gear.
  10. This is the most fun I have had in an mmo, played various ones over the past 10 years. I will be playing for a while.
  11. Rodobson

    Ram

    When I first got the game I had 2 GB of ram. I hadn't upgraded in ages, didn't need to. The game ran horribly, load times were outrageous and after about an hour of in game time everything would come to a grinding halt. I upgraded to 4 gb (max, 32 bit OS) and it ran much better, however if I play for more than 3 hours I still need to use task manager to shut the game down and restart my computer. The game consumes far too much ram.
  12. Everyone needs to recognize that these changes are to help improve the game as a whole. It doesn't matter what the numbers were. This doesn't break the game, people just need to adapt. Wasn't Power supposed to be the offensive stat that didn't have diminishing returns? What happened to that? Alacrity, and most of all, Presence, need to be looked at next.
  13. Sounds like you found a mistake. I would post this in the suggestion box as well. Nice catch!
  14. I'm pure evil so I had to get all my affection with her through gifts. The best gifts to start with are Republic memorabilia. After around 2500 affection and a couple dialogue quests with her she becomes much more susceptible to courting gifts. Her early affection gains are terrible, but they ramp up once you get past that 2500 hurdle. Make sure to give rank appropriate gifts, as with any companion. Once you reach 5k affection, rank 1 and 2 gifts are worthless. I had to spend around 60k credits to max her affection.
  15. Saber Marshall's Robe from Revanite quest, Black Talon robe from, well, Black Talon, and Traditional Nylite Vestments (crafted).
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