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Spanxxx

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  1. I've just stopped going for the Blue>Purple REs for now until they implement some changes. The material costs are just too frustrating. I think it should be random, but it should be consistent and rewarding. I don't want to make 2 items and get a proc and then make 67 and get a proc. That's just beyond absurd. Honestly, I'd rather see it as a progression like several others have said. As you do more attempts, your percentage to succeed increases. At least in that situation, you will get a more consistent pattern for success. The biggest issue with RE that needs to be changed is the RE of Blue>Purple and learning the same schematic. Once you've learned a schematic, it should be taken out of the selection for you. This way, you still have to overcome the RNG of actually GETTING a new pattern, but at least you will GET one and won't fail. This is an extremely disheartening experience and does nothing but punish the crafter. The overall concern I have though is that most of the schematics we get are no better than the gear everyone is getting from HMs and OPs or that they are making for themselves with mods. How about giving us gear (armor/synth/arms) that is moddable with base stats on it already that we can then improve via the normal RE process. This would make our gear a marketable commodity, thus lifting the player driven market model to a reasonable level.
  2. Great post! Thought I would post this for those that are like me and were afraid they'd miss one of the numbers in that long string of numbers. #1) 2, 3 #2) 1, 1, 1, 1 #3) 2, 3 #4) 3, 2, 2, 2, 3, 1 #5) 2, 1, 2, 3, 1, 2, 1 #6) 3, 1 #7) 2, 2 #8) 1, 1, 3, 1 #9) 1 #10) 2, 2, 3, 2 #11) 2 (exit) Have fun with Mako!
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