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Roged

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  1. http://swtor.askmrrobot.com/character/bc298612-e4e2-4c81-88ad-10a5759fcad6 That's a link to my current equipment. I am just curious if my stats are good or if i need to focus some stats elsewhere.... mainly trying to be the best i can be (stat wise). I am just starting to get into doing HM Explosive Conflicts so i do not have any Campaign gear yet. That also does not include the rakata stim. My stats look as follows- Health- 25094 Armor Rating-6969 Damage Reduction- 43.22% Defense Chance- 25.27% (300 def rating) Shield Chance- 43.54% (504 shield rating) Shield Absorption- 48.75% (304 absorp rating)
  2. It is worth it to get the blues because they sell often. I wouldnt waste my time getting the purples though.
  3. You have to realize that we are more of a support class. Not a one man army. That is exactly how i play, supporting my teammates. So i may not get as many kills but i make sure i help my teammates DPS down some badies!
  4. We are not an underpowered class. I just recently got most of my PvP gear and I am recognized on my server for my great DPS. It is all about knowing how to react within a fight and be able to adapt to any situation. I have been on Ilum and was able to down 3 sith all equally as geared as myself. In PvP i am able to get within the top 3 for Damage with great ease. I am also able to take some serious damage with all of the damage cooldowns. Even got over 400K damage in a match. I do not think that we need any great buffs but i do think that we need a knockback or more skills to remove incapacitating effects. http://assets-cloud.enjin.com/wall_embed_images/1327822198_Screenshot_2012-01-29_02_06_16_038466.jpg http://assets-cloud.enjin.com/wall_embed_images/1327728886_Screenshot_2012-01-28_00_16_32_599118.jpg
  5. It shouldn't matter if its a PvP, PvE, or RP server. Playing on a PvE server just means that you get to choose when you PvP. That a group of opposing faction cant come and gank you while you are questing. Seems like i lost my right to choose when i want to PvP now. I am just stating that the new patch has a major flaw for lower population servers... it needs to be fixed.
  6. I play on the server Krayiss Obelisk which is almost always a light population server. It only goes to heavy on friday and saturday afternoons... there is never a wait time to get into the server. With that being said, there are not many people online on my server... which means there are fewer level 50s to queue up for PvP with the new bracketing system. I used to be able to PvP with my friends who are unable to play as often as I do and are much lower in level... but now I am unable to PvP with them. I understand this may be a great patch for other servers but it has negatively affected the server that I currently play on. My queues used to take about 5 minutes and now they take over an hour. This means PvP will now require more time in game to actually enjoy a couple of PvP matches and that warzone commendations are much more difficult to obtain. The new ilum quests also make things more difficult on my server because there are never more than 5 people on Ilum at one specific point in time (from what i have seen). My server is highly imperial based and the republic only win about 5% of the PvP that i have ever played in. These longer queues also mean that the weekly/daily PvP quests will only be obtainable by those who have countless hours to devote to the game. What can be done to fix this? Cross Server PvP. Allow for people who queue up to play with players from other servers. A strictly level 50 bracket just becomes a fight of geared vs un-geared players... as the game progresses this will cause the new level 50s to be at a very big disadvantage in PvP.
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