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Praedomundi

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  1. Praedomundi

    Pvp alert!

    Gunslingers are way too good, from their amazing ability to heal, to their impenetrable armor. They simply have too much utility. How could the devs possibly put a class in this game that has to stay in one spot to do any damage, and has a shield that absorbs half an incoming attack. How can this be considered fair on any level? I can't remember the last time one of them didn't sprint or vanish away when they were about to die. FIX THEM! Sarcasm aside... Some of the positives and negatives to this class: Positives: *This class does excellent damage in the SS tree, other specs may be viable, but this is my first hand experience. *Flash grenade, a 1min cd 8 sec incapacitate *Dirty Kick, a 45 sec cd, 4 sec stun *Aimed Shot, a 15 sec cd, 1.5, or 2.5 sec cast, 10m knockback *Defense Screen, a 45 sec, 1500-2000 dmg absorption *Pulse Detonator, a 30 sec cd, energy free knockback *Hunker Down, a 60 sec cd, 20 sec immunity to cc and knockback *Leg Shot, a 15 sec cd, 5 sec immobilize *Fun to play Negatives: *No healing abilities *Pure Shockfrozen Water was nerfed, now I have absolutely nothing. *Weakest armor in the game *Lowest mobility in the game *Energy management *No escapes *Abilities can be deflected, dodged, or just miss *Unlike Bounty Hunter which can spam one move and be viable, this class takes some skill to play *Often targeted for shortcomings *Not fun to play While I understand the need to nerf the shockfrozen water, it was my instant heal once I got out of combat, waiting to get out of combat and then channel my 15 sec ability is just too much of a trouble and too time consuming. This also highlights the lack of healing abilities..... I understand that you can do some damage and be mobile with the Sab spec, but it's kind of dumb to limit yourself to that playstyle in order to be mobile. Think about it, we have three damage trees, should they not all be viable? Energy management, this class can do terrific and terrifying damage in short periods of time, but it will burn through your energy like none other, while a sage can faceroll their way through 500 to 600 energy. No escapes means that in the event that 2 or more people decide to attack you and you would like to just run, you can't. There is no escape, you get to smile and wait for the inevitable death that is sure to come. While 1v1s are easy for us, any more than that causes problems for this class. Numerous times when I have fired abilities off at people they are dodged, deflected, or miss. I have read that this is not a problem at max level, but again should we really have to wait to max level to fix something so crucial to our class? I can't tell you how many times it feels like people peel off just to come squash me like the bug this class is.
  2. Gunslingers are way too good, from their amazing ability to heal, to their impenetrable armor. They simply have too much utility. How could the devs possibly put a class in this game that has to stay in one spot to do any damage, and has a shield that absorbs half an incoming attack. How can this be considered fair on any level? I can't remember the last time one of them didn't sprint or vanish away when they were about to die. FIX THEM! Sarcasm aside... Some of the positives and negatives to this class: Positives: *This class does excellent damage in the SS tree, other specs may be viable, but this is my first hand experience. *Flash grenade, a 1min cd 8 sec incapacitate *Dirty Kick, a 45 sec cd, 4 sec stun *Aimed Shot, a 15 sec cd, 1.5, or 2.5 sec cast, 10m knockback *Defense Screen, a 45 sec, 1500-2000 dmg absorption *Pulse Detonator, a 30 sec cd, energy free knockback *Hunker Down, a 60 sec cd, 20 sec immunity to cc and knockback *Leg Shot, a 15 sec cd, 5 sec immobilize *Fun to play Negatives: *No healing abilities *Pure Shockfrozen Water was nerfed, now I have absolutely nothing. *Weakest armor in the game *Lowest mobility in the game *Energy management *No escapes *Abilities can be deflected, dodged, or just miss *Unlike Bounty Hunter which can spam one move and be viable, this class takes some skill to play *Often targeted for shortcomings *Not fun to play While I understand the need to nerf the shockfrozen water, it was my instant heal once I got out of combat, waiting to get out of combat and then channel my 15 sec ability is just too much of a trouble and too time consuming. This also highlights the lack of healing abilities..... I understand that you can do some damage and be mobile with the Sab spec, but it's kind of dumb to limit yourself to that playstyle in order to be mobile. Think about it, we have three damage trees, should they not all be viable? Energy management, this class can do terrific and terrifying damage in short periods of time, but it will burn through your energy like none other, while a sage can faceroll their way through 500 to 600 energy. No escapes means that in the event that 2 or more people decide to attack you and you would like to just run, you can't. There is no escape, you get to smile and wait for the inevitable death that is sure to come. While 1v1s are easy for us, any more than that causes problems for this class. Numerous times when I have fired abilities off at people they are dodged, deflected, or miss. I have read that this is not a problem at max level, but again should we really have to wait to max level to fix something so crucial to our class? I can't tell you how many times it feels like people peel off just to come squash me like the bug this class is.
  3. Gunslingers are way too good, from their amazing ability to heal, to their impenetrable armor. They simply have too much utility. How could the devs possibly put a class in this game that has to stay in one spot to do any damage, and has a shield that absorbs half an incoming attack. How can this be considered fair on any level? I can't remember the last time one of them didn't sprint or vanish away when they were about to die. FIX THEM! Sarcasm aside... Some of the positives and negatives to this class: Positives: *This class does excellent damage in the SS tree, other specs may be viable, but this is my first hand experience. *Flash grenade, a 1min cd 8 sec incapacitate *Dirty Kick, a 45 sec cd, 4 sec stun *Aimed Shot, a 15 sec cd, 1.5, or 2.5 sec cast, 10m knockback *Defense Screen, a 45 sec, 1500-2000 dmg absorption *Pulse Detonator, a 30 sec cd, energy free knockback *Hunker Down, a 60 sec cd, 20 sec immunity to cc and knockback *Leg Shot, a 15 sec cd, 5 sec immobilize *Fun to play Negatives: *No healing abilities *Pure Shockfrozen Water was nerfed, now I have absolutely nothing. *Weakest armor in the game *Lowest mobility in the game *Energy management *No escapes *Abilities can be deflected, dodged, or just miss *Unlike Bounty Hunter which can spam one move and be viable, this class takes some skill to play *Often targeted for shortcomings *Not fun to play While I understand the need to nerf the shockfrozen water, it was my instant heal once I got out of combat, waiting to get out of combat and then channel my 15 sec ability is just too much of a trouble and too time consuming. This also highlights the lack of healing abilities..... I understand that you can do some damage and be mobile with the Sab spec, but it's kind of dumb to limit yourself to that playstyle in order to be mobile. Think about it, we have three damage trees, should they not all be viable? Energy management, this class can do terrific and terrifying damage in short periods of time, but it will burn through your energy like none other, while a sage can faceroll their way through 500 to 600 energy. No escapes means that in the event that 2 or more people decide to attack you and you would like to just run, you can't. There is no escape, you get to smile and wait for the inevitable death that is sure to come. While 1v1s are easy for us, any more than that causes problems for this class. Numerous times when I have fired abilities off at people they are dodged, deflected, or miss. I have read that this is not a problem at max level, but again should we really have to wait to max level to fix something so crucial to our class? I can't tell you how many times it feels like people peel off just to come squash me like the bug this class is. All of this combined makes this class unplayable and I am not going to be apart of it anymore.
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