Hi Bioware, at first i want to say that i really like your war-zones, its really fun to play and also the reward system is a really nice idea, BUT: Speaking of those rewards i think they are given in the wrong way. Now you get most of the medals from simply zerging throughout the wz. For players focusing on the really important moves in a wz there is nearly no reward: This is the scenario me and my friends often see: A Huttball game: player A (jedi Shadow) is fighting at the ball spawn point all over the game getting 8 medals for dmg and protection. player B & C (jedi knight ans scoundrel) are scoring one goal after another by using stealth and jump abilities having maybe 4 medals in the end for the few enemies they needed to kill. There are few player zerging, doing nearly nothing to achieve the victory getting medallions like hell, and the few who did their best to win the game are getting less. This does not seem fair to me so what about adding medals for: planting bombs interrupting bomb planting defusing bombs interrupting defusion tabbing turrets interrupting tab passing the ball successfully interrupting a pas scoring a goal (for all player who touched the ball in a row, to prevent solo actions) ofc with sacking number like for planting a bomb 1,2,3 (there ain't much more possible), for interrupting 2, 5, 10 this would make zerging count less and would make people try to do match-winning moves instead of brainless zerging. I hope you like my ideas i think they would make wz more fun.