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Beyondpanic

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  1. no one wants medals to be removed they are a great invention medals only counting when winning is no good idea, it would make people stop trying in a situation where a loss is predictable. about the objektive points, i like the way they work on civil war, only, as so already said fighting at a turret should always give objektive points no matter if its controled by you, the enemy or neutral
  2. other possible medals: assist on ballhandlerkill score medal for assisting one of the ballhandlers leading to the goal (heal/ guard) giving more options to earn medals would make dmg/heal/guard medal count less while not making them unattractive. i think its important to honor players that do special, important moves, not the one just dealing dmg/healing/guarding i cannot totally agree with that, it is necessary to stay at a base even if there is no obvious danger for it to provide stealthers from tabbing.
  3. sorry for eventual spelling mistakes, english is not my native language
  4. Hi Bioware, at first i want to say that i really like your war-zones, its really fun to play and also the reward system is a really nice idea, BUT: Speaking of those rewards i think they are given in the wrong way. Now you get most of the medals from simply zerging throughout the wz. For players focusing on the really important moves in a wz there is nearly no reward: This is the scenario me and my friends often see: A Huttball game: player A (jedi Shadow) is fighting at the ball spawn point all over the game getting 8 medals for dmg and protection. player B & C (jedi knight ans scoundrel) are scoring one goal after another by using stealth and jump abilities having maybe 4 medals in the end for the few enemies they needed to kill. There are few player zerging, doing nearly nothing to achieve the victory getting medallions like hell, and the few who did their best to win the game are getting less. This does not seem fair to me so what about adding medals for: planting bombs interrupting bomb planting defusing bombs interrupting defusion tabbing turrets interrupting tab passing the ball successfully interrupting a pas scoring a goal (for all player who touched the ball in a row, to prevent solo actions) ofc with sacking number like for planting a bomb 1,2,3 (there ain't much more possible), for interrupting 2, 5, 10 this would make zerging count less and would make people try to do match-winning moves instead of brainless zerging. I hope you like my ideas i think they would make wz more fun.
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