UO / AC Darktide / Shadowbane / Anarchy Online / Lineage II / Age of Conan/ WWII Online/ Darkfall till bots / Aion / Rift /TOR
nothing like losing all your stuff in UO pvp
nothing like guild territory/keeps/ai in Shadowbane (though large group pvp sucked)
nothing like the weird pvp tension and ganking and monarchies in AO Darktide
nothing at all like the best - DAOC RVR - where PVP objectives actually mattered and drove pvp everyday including an open pvp dungeon
passable ow pvp in Lineage II
good pvp character mechanics but restricted areas pvp in AOC
hardcore pvp in Darkfall (for a while)
no gear or level differences in the hardest pvp of all - WWII OL
as someone said; SWTOR is basically a quite well done single player pve game with some dungeons thrown in and laughable pvp warzones and unnecessary gear progression.
but its shiny, its new and it has light sabres and scary imperial armour.
still waiting for someone simply to modernize DAOC's structure and mechanics for 3 realm/race pvp - pvp that was almost endlesslly entertaining. Aion had some of this but 2 sided pvp is too predictable
pride: personal. clan and side-related matters in pvp. skill and learning to get better at it matter in pvp; not gear. danger = something to lose - and reward = something to gain - is essential to meaningful pvp that will last.