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Xesmai

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  1. This is wat i normally do with my group of guildies for Taral V HM. I'm a jedi shadow tank. Block of text incoming. Start point > hug left mountain all the way till u reach water body > cross it > hug left all the way until u get a ticking dot from the fire > sap 1 of the mob > cross over to right side > stay out of aggro from mobs and keep moving forward n sapping whenever > 1st mini boss can b skipped if u hug right wall or sap the right mob b4 ur being detected > move up all the way to 1 elite droid n engage > clear right pack of strongs n weak > move to boss (the 1 with the big add) n fight where he stands while every1 else stand away from the patting elite droid > boss down > move to right n clear 2 strong 1 weak pack n continue to hug right n sap along the way till u reach the long bridge > knock back n push the weaks off the bridge n kill elites as necessary > after bridge move towards the right n stay clear of packs > sap the sole strong on the ramp (cos he summons 6 mobs on top of those spawning inside of compound) > clear the spawned adds n avoid all mobs till ur right outside the doctor boss > avoid the doctor boss > keep right n go left up the ramp n move in front of the barricade ( this way the mobs will not rush front) > hugging where possible to avoid packs n reach the droid boss > tank n spank > clear to last boss. this whole run takes no more than 18mins for a group that's familiar with the whole sequence. since there is no FP lock now... u can take less than an hour to clear ur HM FP weekly. jus that running Taral V continously might put a hate mode on urself. Use with caution.
  2. artifice sales in GTN hilts > u have 4 types of hilts craft to demand enhancements > somewhere somehow some1 will buy ur enhancements cos not every1 can afford to wait for dailies enhancement. crystals > go beg like a slave for ur guildies to help u with world bosses. tips are flying for 50k in my server jus to make 1 magenta crystal. i take up PROFITABLE crew skills to make credits so i can afford my repairs and buy other things i need
  3. still lvling though but here is my 2 cents... tanked some Heroics n yet no1 has peeled off me for single target. single target saber throw > charge > savage kick (yes u can!) > backhand > sundering assault > smash > force scream > then single target priorities like force scream > smash > sundering assault > backhand. for rage dump normally i will use thrash. ravage is undependable as u might get stuck in animation with no dmg dealt. AoE assuming 4 targets with no CC saber throw C > enrage enroute to charge > charge main target followed by savage kick > position to get smash land on as much targets as possible > force choke D > taunt b > mass taunt > spam sweeping slash on as much target as possible. by this rotation if mobs are still not dead... GG to dps. thats jus me... hopefully i get tips on wat i can improve on my rotation n it helps u on ur rotation planning i reckon our job is to hold onto mobs as long as possible b4 they peel off to dps/heals for overaggro. we are in a new era... no more wow tanking where 1 hit = glued.
  4. im not sure if its jus me or any1 else experience the same problem... while ur jugg(tanking mobs/adds/boss) is deflecting beam bolts or parrying an attack... the attack does not seem to connect even though I.E ravage channels but yet no hits are landing. skills only connect after the heat of the lightsaber actions are done with. the skills im having such problems are smash, ravage, force choke, sundering assault. it just simply goes into gcd but not into cd yet the skill animations or channeling took place n no damage actually landed.
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