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MalconisMoarte

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  • Location
    Atlanta
  • Occupation
    Development
  1. In your stream you asked for real suggestions, well let me give you some along with the reasoning. 1. Rework how the system determines how many unassembled components are rewarded per WZ. With 5.1 you put a huge emphasis on winning each WZ. Now when I play if I get unlucky and have a team that doesn't work together, someone goes afk, people leave, play against a premade, or whatever else I get penalized by only getting 2 pieces. What this ends up doing is making me stress out non stop about winning. Trust me I already want to win, its why the only content I have literally ever played in this game is PVP. What is really interesting is that before 5.1 winning meant I would get about 650 cxp, and loosing meant I would get about 550. A 100 cxp difference really made me not feel so terrible about loosing. I was still almost progressing just as fast as winning. However, since 5.1 when my team loses a wz by literally 2 points or 2%, or by 20 seconds I feel like total s**** because I know I just lost out on over half of the pieces. ** Suggestion: Use an actually calculation to determine how close the game was and award pieces based on the outcome of the game besides the win or the loss factor. If the game was really close reward the losers 3 or 4 pieces. If it was a total freaking stomp that only lasted a couple minutes then only give 2. Again I can't stress enough how much more I rage on the inside now when people just screw you over in a WZ and practically waste 15 minutes of your time and increase the longevity of the insane grind you have put in place. 2. The daily and weekly quests provide almost no reason to really do them. ** Suggestion: The weekly and daily quests could alleviate a lot of the frustration with the insane grind by giving pieces for completing them. The weekly quest should give 40-50 pieces for completing. The daily should give something like 10-20. A casual player may not even finish the weekly each week, and may not even finish the daily but a few times a week. This would mean they are only earning about 1 to 1.5 pieces of a gear a week. Is that not a reasonable speed to attain gear? 3. Command Crate Drop Chance is terrible. I don't even look forward to getting another command lvl up anymore. It is really just a demoralizing feeling opening the crates. I am lvl 51 now and I have only received 1 piece of usable gear from the crates and that was a 230 set piece bracer. In 51 lvls I have gotten 2 of those.... and 2 of the same mk-3 weapon. What are the odds right? ** Suggestion: Within each tier of the command ranks there should be a hidden modifier that increases the % chance to get a piece of gear as you lvl up within that rank. That way by the time you are reaching the end of that rank you are getting a piece of gear that you actually want every 1-3 lvls. That way by the time you end that tier you have that tier of gear. Wow what a thought. You played for 80 hours and you get gear to match that effort. How insane am I right? p.S. I hope you read this and even care. At least I feel better posting about it on the forums.
  2. I agree with the OP, as well as some of the responders. A healer is not hard to kill in terms of they can't hurt you back, but they do generally take more than 1 person to kill in less than 3 minutes. 1 healer can keep 1 person alive against 4 DPS. I think some sort of deminishing returns on healing *From the same Class* would be a good idea. This would mean receiving healing from a bunch of sages or sorcs would be worse than receiving heals from 3 different healing classes.
  3. If you have never lost to a sorc then you are lucky because A.) Either you have been better than every sorc you have fought or B.) The situation has always favored you. I say this because the classes are a mirror.
  4. OMG!!! This was one of the few issues I had with this game. This will help out so much!
  5. The reason for the bolstering is because the game is new. If there were brackets right now the ques would take years, especially for those people who are 50. Those people would only be able to get into 1 warzone a day. I for 1 am thank full for the bolstering. I get to play with all my lvl 40+ friends in pvp because of it. Without it I would have to roll with no bodies. I don't know if you are just having back luck or what. I am only lvl 17, I have mostly green, but some blue gear, and I am obviously missing most of my skills. However, I am an avid gamer, I have played pvp in every sort of game you can imagine, and I am fairly good. On my Server in my situation I get top 5 almost every game. most of the time top 3. I don't know if this has a lot to do with queing with friends, but who knows. I think people just need to stick to it and give it a month or so before totally bashing the current pvp system.
  6. Great job there. This is exactly the type of stuff that eventually everyone will learn. Putting stuff like this on the forums will also accelerate that knowledge spread to the less...ummm....less informed =). Last night me and 3 other guildies were able to stomp Warzones over and over using who would of thought......Teamwork!!!! P.S. It was pretty evident that the other team had nothing going on upstairs that game. People were letting you walk right by. Only one time did anyone even try to knock you into the pit. Also if the other team had just been better, the ball carriers would not have been able to so easily get to you each time.
  7. You like to refer to games as Modern MMOs, however they are only modern by age. since you like WoW so much ill make my point here. Most of the things WoW has now was not in on launch day. Remember that WoW has been developed over what like 10 years? (I don't really care to look up the day it started in development). Your super Pro review is a review of some beta and day 1. Get over yourself with your pedigree opening and just quit the game if your not satisfied. Ill play the game and review it myself, or at least check out credible reviewing sites...not Joe blow on the forums touting his awesome game history.
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