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  1. I played Warhammer and honestly hope they learned from their mistakes. Warhammer had a huge initial community, granted not nearly as many as this game has. But proportionately speaking, this game could be in big trouble if they don't address their issues quickly. WAR had some gamebreaking problems in the first few months and honestly, I don't think I'm alone in viewing the delay as gamebreaking. A few second delay is no big deal in PvE but in PvP it's your life that ends due to it. If they don't fix it or at least address it I expect they're going to lose a chunk of their community, just like they did in Warhammer.
  2. I play a Sniper and ever since Patch 1.1 I have had incredibly bad ability delay, granted as a Sniper before the patch is was pretty bad anyways, but now it has kept me out of Warzones it is so frustrating. I will stand in front of someone, stationary and have to literally smash the hotkey to make an instant ability go off. Grenades/Darts seem to have the worst delay. The delay takes anywhere from 2-5 seconds sometimes, granted that's if the ability actually registers, sometimes nothing happens. While I experience this in situations with the target in front of me, not moving with me standing completely still and facing them -- I can't even go into how terrible ability delay is when you attempt to kite a target now or when they are bouncing in and out of your max range. All of these problems I'm having mind you are from INSTANT abilities that are far from the word "Instant" and need to be addressed. Whatever you did to the UI has completely fubar'd the ability to play on my Sniper. It was tolerable before the patch, and I seriously hope it gets fixed or addressed because I enjoy PvPing and if I can't do it without this frustration (which I doubt I'm alone in) I can see giving up on the game entirely in the future.
  3. This is pretty unreal. I can understand biochem being looked over since the development team has no intention or completely overhauling every other crafting skill but CYBERTECH? Really guys? I have access to decent entry level Armor Mods/Mods for level 50's. A few other things include spaceship parts and robot parts that when upgrades via reverse engineering to Tier 3 still look lackluster in comparison to a Regular Modded out custom Robot piece with all level 49 blue Armor/Mod/Enhancement slots full. The one semi neat thing I have is 5 grenades, that all SHARE THE SAME 5 MINUTE COOLDOWN. Their uses generally don't find a practical purpose that involves you getting 4 meters from your target, clicking the ground and sending off a shakily animated grenade that sometimes doesn't always throw. After you've wasted about 3 global cooldowns trying to successfully initiate this tedious maneuver you wonder if it was worth it. Even in PvP it is clunky and after you click the ground, people have about 2 seconds to scatter out the way as the slow moving grenade hits your targeted area. Without power-ups on the battlefield and an expertise stim, my hardest hitting grenade generally will hit a well geared fifty for 1.5k and tick for about 2k over 15ish seconds. Maybe a few too many newbs with 0 expertise got hit for 3k a few times when someone popped an expertise stim and had a powerup? Please. This nerf is terrible you have lined up and will definitely make me consider dropping this for BIOCHEM. It's already hard enough to switch over to it as it is, but you're definitely pushing me in that direction now. Good game. What's next? You going to nerf operatives because they went through the trouble of stacking expertise/adrenals/power ups and hit some poor newb for 7-8k? If they wanna go through that much trouble and be a one trick pony, that's fine by me. It's part of the game. But nerfing my grenades that are already sub-par at best is simply going to push me toward biochem even more quickly. <---- not an operative
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