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Nerodude

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  1. I am a fairly serious crafter and this is a major pain, beyond items not selling because people don't realize that the network is actually working......is the extra time and effort it takes to check for items. With multiple characters all checking, it adds mouse clicks & time to every character. This is just another case of fixing something that wasn't broke, I agree with a poster above, they fixed on small problem without taking into consideration the rest of the GTN and the way 99% of the people use it. Hopefully they fix this soon, it is really a pain. and YES I created a ticket too..........
  2. My crit orange gear has been doing good. The most profit has been the lvl 9-40 purple belts, & bracers, I usually get 4-10 times the mats. You have to place items keep track of what sells & quit making them or cut prices if they don't sell. Low level orange items do very well, cost 300 in mats sell for 3.5k. I sell 4-5 per day, not massive but good profit.
  3. I'm Synth, and I saw profit all the way up the lvls, making purple & orange gear, the lower lvl stuff 9-30 seems to sell the best. Key is to roughly figure out what is cost to make...mats, missions etc.. & sell it for 3-10 times the number. Keep track of what sells & what doesn't and change price accordingly. I have some orange gear that cost 200 to make & sells for 3k, it's not fast but consistent. Only run rich missions if you can. Watch the GTN for base price mats & crafting missions...you'd be surprised how often they come up. Sell you random drop blue gear, GTN base price is usually way to high, but you can cut down the price and still get double to tripple the vendor price. All of this takes work & time.......lots of credits this way is possible but not easy.
  4. I am playing a 3/12/26 without CL, and am finding it easy, every body hypes about CL and the hybrid is lost without it.....crank up your crit & surge and base your damage on force lighting with wrath/crushing darkness...and of course keep the affliction going on as many bad guys as you can. Never had a prob with mobs & bosses are just work. Force levels never drop below 80%....hmm maybe I'll take a point out of Efficacy. Based on not killing one fast but all quickly...takes a bit of work switching between enemies & damaging all of them continuously. And sorry for this but I am usually tops in PvP damage as well, kills suffer abit but lol.... So I agree with original poster this is really not that big a deal to the class, just a change in play style, and definitely not the Sky is falling nerf... Edit: This is for DPS only, can't speak for healing.
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