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NYSelly

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  1. I was looking at a modified version of the CP build for PvE and moved some points out of abilities that had a PvP focus. The goal of this spec was to have something that I could use as either a MT or DPS depending on the slot I was filling in a group. I would swap between shield/abs gear to a crit/surge set and ion to CGC depending on my role in the group. Obviously there are wasted points in this build and a straight ST or Pyro spec would be best in a tank or dps slot respectively, but I jsut wanted to get some thoughts on the choices made within this spec. In Pyro: 2 pts in Bursting Flame so that when running CGC I would have a relatively high chance of it procing since its a main spammable part of the rotation. For PvE I didn't see a real benefit of putting those points into the snare effect, the CC removal or the heat vent on CC. In ST: Took the points out of the snare and grapple root since they are more useful for PvP then PvE. Put 2 in rebraced armor since putting two there has a larger effect on overall mitigation then putting them in ablative upgrades or shield vents. In AP: Put two pts in Puncture. Would it be better to put these two points in ST Flame Surge for the RP/FS crit bonus? This was my biggest question since both skills are main parts of the rotation in either role and neither skill is dependent on the cylinder running. The best answer probably depends on whether or not I would be tanking or DPSing more often, but I went with RS because it results in a larger potential increase in the skill damage (1k+ for RS vs ~300 for RP). Does anyone have suggestions on different point allocations within the scope of this spec? Thanks!
  2. Do you give any consideration to gear with crit / surge to help with dps/threat, or is your threat not an issue allowing you to be more focused on survivability?
  3. Thanks for the replies. As far as the broken 2 piece bonus, since I picked up cybertech as my crew skill I can make a PBAOE stun grenade which would replace carbonize until it's fixed so I'm not too worried about that. The thing I like about IF as opposed to CP is that it is more similar to a pure tanking build and going between the two wouldn't require as much of a change in playstyle from PvP to PvE.
  4. I've just hit level 50 and my goal is to do both PvP & PvE tanking. Since I'm a fresh 50 I'm focusing on getting my first set of gear together so I don't have the ability to swap pieces in and out for each situation yet. I'm running the IF spec and plan on going with the 4 piece Combat Tech. Do you swap out any of the mods on CT gear? It looks like it has an excessive amount of accuracy mods which might be better off with crit or surge. Also, does anyone have experience running IF with the combat tech while tanking hardmode flashpoints? How well does it stand up to the damage. Thanks!
  5. From the skill tree description (Bold emphasis added): Superheated Rail – Rail shot Ignores 30% of the targets armor. In addition, if rail shot hits a burning target, it has a 100% chance to vent 8 heat and refresh the duration of your combustible gas cylinder’s burn effect if present. So the way I read that is, regardless of whether or not you have IGC, CGC or IM running you still get the 30% bonus, but you only get the other two effects with CGC or IM.
  6. Based on the wording of Superheated rail, I believe you get the 30% boost to RS regardless of whether or not the target is burning. That only applies to the 8pts of heat venting and the CGC proc refresh. If you are running IGC then the proc refresh is irrelavent. The heat dump is important, but not necessarliy critical. Also you don't have immolate in a 21/2/18 build. Unless you mean incendiary missle, which on second thought, you probably do.
  7. Thanks for that. 500+ seemed like a lot of focus to put on one stat that could be better used on other stats.
  8. Accuracy formula @ level 50 is: =90+30*(1-(1-(0.01/0.3))^((Accuracy Rating/50)/0.55)) so to hit 105% at level 50 you need about 563
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