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Gredival

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  1. Has anyone done any testing on Critical Success rates? How many levels of Critical Success are there on a craft item? I am finally done with the leveling part of my crafts 400 TH, 400 Archaeology and 400 Artifice. Like everyone else that is crafting we all someday want to profit off our work. But, I have not found anything on how Critical Success's work nor in my leveling have I ever gotten lucky with a Critical Success. I have been looking at the chart on Torhead and the difficulty ratings make sense (I think). I am assuming the number to the left is the minimum skill level need to craft that item. The higher above that number increases your CS chances. If anyone has any incite or information on how Critical Success works and an idea on what the success rates are as you level up that would be great!
  2. Ohh very cool to know! Its just multiples of 5 that opens up each tear. But, It does not really solve my issue. I mean I can go with Shadowy Veil which ups armor rating by 30%. Then pop 2 points in celerity instead of doing Misdirection. Following that path would let me skip Vigor but then I would have to choose between Kinetic Field and Fade. I guess over all Fade would be better then the the 30% aoe damage reduction? Or ditch Situational awareness and put 2 in fade which will still let me get to deep impact and clairvoyant strike? I would rather not ditch my 8 in balance and 2 in kinetic combat. I will have to play around with it.
  3. Ok cool but you still need to choose between Misdirection and Celerity to move up the list... You can't just pick and choose. You must use 5 points on every level to move to the level above and the moves that are linked you have to have the one below to use the one above. Which means you also have to use Vigor you have no choice in the matter. Again I have not hit 50 and I have not reset my stats... Does the 5 points per level not apply at 50? If it doesn't then you are right its a waste of points. If it does then you have no choice but to use them if you go with a infiltration build. Its just the way it is...
  4. I totally agree with Misdirection but, I hardly use Mind snap and I needed it to get to the set above. So I figured Misdirection was the lesser of two evils since I use to spend a good deal of time with stealth up. Though maybe I should start using Mind Snap more? I don't remember why but I think Vigor was the same issue I needed it to get to the next level. Though I have not reset my Skill tree at all yet so I might be wrong on that one. But, that really is the tough part with this skill tree. Having to use 5 points to get to the next tear can be ruff. It forces you to use some bad options to move forward so you can get to the better choices later on. So I totally agree with you. But, since we don't have the freedom to pick and choose we get stuck wasting skill tree points.
  5. I think it all comes down to play style! But, the way I stacked my char is like so: http://www.torhead.com/skill-calc#601MZhGMRkG0rtzZcMc.1 As of right now I think Exit Strategy and maxed out Deep impact are broken. If you stack those two with Force focus and upheaval you have a pretty devastating Kinetic/lightsaber build. With that build and your heal NPC(with good cunning) its tough to get killed unless you take on more mobs then you can chew.
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