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delta_leader_

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  1. Absolutely love the original one. You rarely have so close and intense matches in other game modes. Queshball is meh, it's too easy to score..
  2. I find it funny how everyone is like, "all DPS in this game are bad", "90% of healer are bads".. But everyone on the forums seems to be a pro
  3. But what would the pvp forums become to, if everyone stopped calling for nerfs?!:eek:
  4. Well first of all thank you for trying You are absolutely right, bolster is not really helping the issue.. I honestly don't know why bioware keeps on insisting to use this broken and unintuitive mechanic. It's such a mess for players that never tried pvp and don't know about it.. You literally, like in your case, get mowed down.. This doesn't exactly make pvp attractive for newer players.. But whatever we all know BW doesn't give a **** about pvp.. Hope you have fun and continue to pvp. Good luck!
  5. Hi So I'm a PVP player, I've been subbed since launch and pretty much PVPd only since then. Just wanted to give you guys a perception of this problem from my pvp point of view. Generally I think Biowares idea to "force" people into pvp is ok. But the approach has been catastrophic. Because quite honest we could use some new players. And it's not like if you don't get this companion you might as well quit your sub because you can't play the game anymore. Companions since 4.0 are all the same. So in my opinion it's not a big deal if you don't get all of them. That being said, I was quite surprised of the things that people are willing to do to get this "pvp companions". People entering pvp games and afking through the whole game, willingly ruining fun for others. People not even trying to be productive in a game. People coming in high end pve gear and ignoring any advice. I have just one thing to tell them.. you should be ashamed, I honestly can't understand this kind of behavior. I mean I agree that if you don't like the content you just don't play it. Absolutely nobody is forcing you, holding a gun at your head, to get this 1 companion out of (how many? 20?). I am quite a patient guy, I understand that people playing pvp for the first time are more then confused, I understand that it may be overwhelming at first. I tried to give advice, talk and instruct them. I've been insulted, ignored and hated on.. People still afking through a match..it's crazy. I mean just imagine you guys would list yourself for a flashpoint/op and you get half your team afking, and you're not able to kick them out. Match after match.. I'm sorry guys but I tried to be polite and patient and all.. but at this point I would also rather see the requirement gone.. because this has done more harm then good. It's ruining the fun of all the players participating in the match. Guess Bioware was counting on people behaving like adults, but it didn't work. It could have been a good idea, maybe some new players would have discovered their new passion for pvp.. but with people behaving like this... no way..
  6. Mostly MM Sniper but I switch to Deception/Darkness Sin and Telekinetics/Balance Sage
  7. You should try it now if you want to. It's preseasons only purpose, since the gearing now takes almost no time. Just ignore the haters.. Better to try it out and fail a couple of times now, then when rating starts. People still lose their **** when it comes to rating, thinking that a good solo rating will prove anything..
  8. Agree as well, we need to grow the pvp community. That means to also help out newer player that never pvped before. Honestly it doesn't take much, just be a little tolerant and remember when you first started. I tried to write a guide for new players. If you see someone asking for help feel free to redirect them to this link. http://www.swtor.com/community/showthread.php?t=850345&highlight=beginners+guide Cheers, let the pvp community grow
  9. Hi I was trying to make a guide to help out newer players getting into pvp. Do you mind if I get the link to this thread and post in my guide?
  10. Thx Domi I will add the link to the Guide. Gonna go and search for a bolster guide as well, you know it there is one for 4.0?
  11. You're very welcome. Feel free to copy / paste or redirect people to this Goal is to make pvp a bit easier for beginners
  12. Hey guys recently I noticed a lot of posts saying that pvp quality has decreased a lot. So I thought I was going to make kind of a beginners Guide to help out new players or just player that wanted to try out pvp for the first time. Please take into account that this guide will not be complete, surely I'm gonna miss some stuff. Please also excuse any English mistakes its not my first language. So without further delay let's start: First of all a brief explanation of every warzone map, arenas are excluded since those are a chapter to handle apart. General Information: Very important thing: PVP games are about team effort, rarely you'll win a game because of one player. Which means communication is KEY! You often see that I'm saying to call inc. This means that you have to warn your team about incoming opponents so they have time to react. An inc call contains the location + the estimated amount of opponents that are coming. Examples: Alderaan: inc snow/mid/grass 1, or sometimes when you don't have time just s1(snow 1) or g2 (grass2) Voidstar: inc left/right 1, or if you don't have time r1 (right 1) / l1 (left 1). Left and right are determined from your spawn so left from your spawn area is left and right is right. Novare Coast: inc east/west/south(mid) 1, or if you don't have time e1(east 1) / w1(west 1)/ s1(south 1). Hypergates: inc pylon 1, or if you don't have time p1. If you possess both make sure to specify which one using east and west (according to map). Focusing targets: You will often see that opponents may have some kind of symbol over their head. This are marked targets by your team, generally they are healers. Make sure you focus them whenever you can. Since the healing output of a healer under pressure is way lower then if he is freecasting. This is essential!! If you leave enemy healers freecast you will have a very tough time gaining any advantage. This goes for all Game modes.s Huttball: Explanation: This game mode is kind of a capture the flag mode. The goal is to bring the Huttball over the opponents goal line to score a point. First one to score 6 points wins. If the timer runs out before either team reaches 6 points, the team holding the ball will win the game. If no team is holding the ball while the counter terminated, the team catching the ball first will win the match. Game mechanics: You can pass a ball to your teammates by using the “Throw Huttball” ability. Since 4.0 this ability appears only when you possess the ball on a temporary quickbar. You can intercede a pass by leaping to him while the ball is passed. You will then possess the ball. If a ball is being passed into nowhere and touches the ground it will be reset, it can be picked up again at the initial location in the middle of the map. Tips & Strategies: - This game is not about dps but about helping your team. - Protecting the ballcarrier is very important, there are a lot of ways you can take some pressure of him. By throwing out a heal (even if you're not a healer), guard, taunt opponents with mass or single taunt (to reduce damage done), knock away enemy dps, stun or cc opponents (to give your team some breathing room). - Try to run ahead of the ball to be free for a pass. Fastest way to score is by passing, so it is essential that players who not actively contribute to protect a ballcarrier run ahead to be free for a pass. Especially stealther are very efficient since they can place themselves in strategic good places (across a fire, in end-zone) without being noticed. - Be careful as a stealther you cannot receive a pass while you are in stealth, you have to be out of it to receive it. When enemy team has the ball, use your surroundings to your advantage to slow them down (knock them off edge, in fire, in acid pid). - Remember that not only your dps/tank/healing skills are necessary but that there are a lot of other tools to use to contribute to the team. Example leaping / friendly leaping to quickly gain access to higher levels (both work with ball), phasewalk to reach distant locations quickly (doesn't work with ball), friendly pull (to pull your ballcarrier across a firepit or on a higher ledge, pull for opponents (extremely useful to pull opponent ballcarrier in fire), roll - If the opponent ballcarrier is guarded and healed, try and go for the healer it's more effective then wasting your dps on a guarded & healed target. Voidstar: Explanation: There are two Rounds here, one as attacker, one as defender. As an attacker: The goal is to place bombs / open bridges to gain access to the next part of the map to finally access the datacore as fast as possible. As a defender: The goal is to avoid that any bombs are being placed. The team who accesses the datacore faster wins. If nobody accesses the datacore the team who opened more doors / bridges wins. If no door was opened the team with most kills wins. Game mechanics: Not much, just click the bomb symbol on the door to start planting one. Same goes for defusing. Tips & Strategies: Defending: - NEVER ever leave a door unguarded. - Try to always have your camera towards the door. - Call incoming and react to it if you see a door is being attacked. - Be SMART: If you see that your team gets farmed because opponents are focusing or dmg is better, try to hide and survive and interrupt planting. (Most effective with stealthers, stay in stealth outside of the battle and just ingage when you see that nobody is able to stop the plant.) Attacking: - Declare your tactics at the beginning of the round. Most used tactics are: Everyone rushing one side to overrun the opponent by having more people at that side (enemy team should have at least on guarding other side so you have a numerical advantage). Other popular tactic is to split between stealthers and non-stealthers each one going to on side. - If one side is not working try the other (you force opponents to switch sides, which may lead to one side having more teammates then opponents). - If you successfully pass a door, slow down opponents and stun / cc them to provide some time to further cap doors. -Try to stun / knockback opponents nearby when you see a teammate trying to cap a door. Alderaan: Explanation: Both teams start with a ship with 600 Points. Your goal is to conquer turrets that damage the opponents team by subtracting 10 point per shot. The team who gets the opponents ship to 0 first wins. Game mechanics: Click turret to start capping it. Tips & Strategies: Defending: - NEVER leave a turret unguarded. - Call incoming and react to it if you see opponents attacking a turret. - Don't defend right next to the turret, stay a bit away but so that you're still in range for interrupt (best is to hide behind a wall). Reason for this is that stealth player can cc you and cap forcing you to break it so that they can just cc you again and conquer the turret. By standing a bit away from the turret they usually don't have enough time to pull of this trick. Attacking: - Stun / cc / knockback opponents if you see a teammate trying to cap the turret. - Often there is a longer fight for the middle turret. Try to gain advantage by pushing the enemy team away from it. It's easier to cap a turret if the fight is not right next to it. - If you have two turrets there is no need to get the third one. It will just unbalance your team and divide it between all 3 turrets (which may lead to lose one or even to turret because of a numerical disadvantage). Novare Coast: Explanation: Very similar to Alderaan, but witch a major difference. You need to be in possess of two turrets to start damaging the enemy bunker. Only the team possessing to turrets damages the opponents bunker. You win by destroying the enemy bunker (0%). Game mechanics: Click the console inside the bunker to start capping it. The more people tap it the faster it is to conquer it. Tips & Strategies - NEVER leave a node unguarded. - Call incoming and react to if you see opponents approaching a turret. - Try and stick to the team (it's no use if you attack south alone while the enemy team is there) - Same as in Alderaan the main battle will be in the southern (mid) turret. So try to push enemy team back to gain some advantage on capping it. - If you see the opponent team is successfully guarding two nodes by switching between them, try to delay the whole team while they are moving between the turrets. This might just buy your team some time to conquer a turret. Hypergate: Explanation: Pretty unique gamemode unlike any of the ones above. There are two pylons which (like in Alderaan and Novare Coast) have to be tapped and guarded. Usually every team gets one. Now this pylons can be charged with energy (points) by collecting so called orbs in mid (floating balls in the middle of the map) and bring them to your pylon, or by killing opponents. These points you gather are only “added to your teams account” when the countdown of the pylons goes to 0 and you possess one pylon. Team who gets 600 points first wins. Game mechanics: Click Pylon to start capping it, click orbs to start collecting them. Tips & Strategies: - NEVER leave a pylon unguarded (watch out capping time here is 6 s unlike other game modes). - Call incoming and react to it if you see enemy attacking your pylon. - Be cautious about how many times you die, since kills will get the other team points. (What I'm trying to say is, for example don't rush mid alone when the whole opponent team is there, this will just give them free points). - If you get the chance to get some orbs from mid and bring them to your pylon do it. - If you see that a teammate is trying to cap a pylon stun / cc / knockback opponents to prevent them to interrupt. - If you are a stealther trying to conquer the enemy pylon sneakily don't go to early. Maybe start attacking when the timer is around 45 s. Otherwise the enemy team will have plenty of time to react to the tap. That's pretty much all that comes to my mind right now. I'm sure I forgot some stuff, please feel free to add or correct me. Also feel free to post a link to this thread wherever you see a need for it (Goal is to help out other players). And for all beginners try to ignore ******es that start flaming or harassing you because you might be a "noob" or whatever. Don't worry everyone started out somewhere! Most important try to have fun. :D Useful Links: How To Become a Contender Guide: http://www.swtor.com/community/showthread.php?t=668162
  13. Hey guys recently I noticed a lot of posts saying that pvp quality has decreased a lot. So I thought I was going to make kind of a beginners Guide to help out new players or just player that wanted to try out pvp for the first time. Please take into account that this guide will not be complete, surely I'm gonna miss some stuff. Please also excuse any English mistakes its not my first language. So without further delay let's start: First of all a brief explanation of every warzone map, arenas are excluded since those are a chapter to handle apart. General Information: Very important thing: PVP games are about team effort, rarely you'll win a game because of one player. Which means communication is KEY! You often see that I'm saying to call inc. This means that you have to warn your team about incoming opponents so they have time to react. An inc call contains the location + the estimated amount of opponents that are coming. Examples: Alderaan: inc snow/mid/grass 1, or sometimes when you don't have time just s1(snow 1) or g2 (grass2) Voidstar: inc left/right 1, or if you don't have time r1 (right 1) / l1 (left 1). Left and right are determined from your spawn so left from your spawn area is left and right is right. Novare Coast: inc east/west/south(mid) 1, or if you don't have time e1(east 1) / w1(west 1)/ s1(south 1). Hypergates: inc pylon 1, or if you don't have time p1. If you possess both make sure to specify which one using east and west (according to map). Focusing targets: You will often see that opponents may have some kind of symbol over their head. This are marked targets by your team, generally they are healers. Make sure you focus them whenever you can. Since the healing output of a healer under pressure is way lower then if he is freecasting. This is essential!! If you leave enemy healers freecast you will have a very tough time gaining any advantage. This goes for all Game modes.s Huttball: Explanation: This game mode is kind of a capture the flag mode. The goal is to bring the Huttball over the opponents goal line to score a point. First one to score 6 points wins. If the timer runs out before either team reaches 6 points, the team holding the ball will win the game. If no team is holding the ball while the counter terminated, the team catching the ball first will win the match. Game mechanics: You can pass a ball to your teammates by using the “Throw Huttball” ability. Since 4.0 this ability appears only when you possess the ball on a temporary quickbar. You can intercede a pass by leaping to him while the ball is passed. You will then possess the ball. If a ball is being passed into nowhere and touches the ground it will be reset, it can be picked up again at the initial location in the middle of the map. Tips & Strategies: - This game is not about dps but about helping your team. - Protecting the ballcarrier is very important, there are a lot of ways you can take some pressure of him. By throwing out a heal (even if you're not a healer), guard, taunt opponents with mass or single taunt (to reduce damage done), knock away enemy dps, stun or cc opponents (to give your team some breathing room). - Try to run ahead of the ball to be free for a pass. Fastest way to score is by passing, so it is essential that players who not actively contribute to protect a ballcarrier run ahead to be free for a pass. Especially stealther are very efficient since they can place themselves in strategic good places (across a fire, in end-zone) without being noticed. - Be careful as a stealther you cannot receive a pass while you are in stealth, you have to be out of it to receive it. When enemy team has the ball, use your surroundings to your advantage to slow them down (knock them off edge, in fire, in acid pid). - Remember that not only your dps/tank/healing skills are necessary but that there are a lot of other tools to use to contribute to the team. Example leaping / friendly leaping to quickly gain access to higher levels (both work with ball), phasewalk to reach distant locations quickly (doesn't work with ball), friendly pull (to pull your ballcarrier across a firepit or on a higher ledge, pull for opponents (extremely useful to pull opponent ballcarrier in fire), roll - If the opponent ballcarrier is guarded and healed, try and go for the healer it's more effective then wasting your dps on a guarded & healed target. Voidstar: Explanation: There are two Rounds here, one as attacker, one as defender. As an attacker: The goal is to place bombs / open bridges to gain access to the next part of the map to finally access the datacore as fast as possible. As a defender: The goal is to avoid that any bombs are being placed. The team who accesses the datacore faster wins. If nobody accesses the datacore the team who opened more doors / bridges wins. If no door was opened the team with most kills wins. Game mechanics: Not much, just click the bomb symbol on the door to start planting one. Same goes for defusing. Tips & Strategies: Defending: - NEVER ever leave a door unguarded. - Try to always have your camera towards the door. - Call incoming and react to it if you see a door is being attacked. - Be SMART: If you see that your team gets farmed because opponents are focusing or dmg is better, try to hide and survive and interrupt planting. (Most effective with stealthers, stay in stealth outside of the battle and just ingage when you see that nobody is able to stop the plant.) Attacking: - Declare your tactics at the beginning of the round. Most used tactics are: Everyone rushing one side to overrun the opponent by having more people at that side (enemy team should have at least on guarding other side so you have a numerical advantage). Other popular tactic is to split between stealthers and non-stealthers each one going to on side. - If one side is not working try the other (you force opponents to switch sides, which may lead to one side having more teammates then opponents). - If you successfully pass a door, slow down opponents and stun / cc them to provide some time to further cap doors. -Try to stun / knockback opponents nearby when you see a teammate trying to cap a door. Alderaan: Explanation: Both teams start with a ship with 600 Points. Your goal is to conquer turrets that damage the opponents team by subtracting 10 point per shot. The team who gets the opponents ship to 0 first wins. Game mechanics: Click turret to start capping it. Tips & Strategies: Defending: - NEVER leave a turret unguarded. - Call incoming and react to it if you see opponents attacking a turret. - Don't defend right next to the turret, stay a bit away but so that you're still in range for interrupt (best is to hide behind a wall). Reason for this is that stealth player can cc you and cap forcing you to break it so that they can just cc you again and conquer the turret. By standing a bit away from the turret they usually don't have enough time to pull of this trick. Attacking: - Stun / cc / knockback opponents if you see a teammate trying to cap the turret. - Often there is a longer fight for the middle turret. Try to gain advantage by pushing the enemy team away from it. It's easier to cap a turret if the fight is not right next to it. - If you have two turrets there is no need to get the third one. It will just unbalance your team and divide it between all 3 turrets (which may lead to lose one or even to turret because of a numerical disadvantage). Novare Coast: Explanation: Very similar to Alderaan, but witch a major difference. You need to be in possess of two turrets to start damaging the enemy bunker. Only the team possessing to turrets damages the opponents bunker. You win by destroying the enemy bunker (0%). Game mechanics: Click the console inside the bunker to start capping it. The more people tap it the faster it is to conquer it. Tips & Strategies - NEVER leave a node unguarded. - Call incoming and react to if you see opponents approaching a turret. - Try and stick to the team (it's no use if you attack south alone while the enemy team is there) - Same as in Alderaan the main battle will be in the southern (mid) turret. So try to push enemy team back to gain some advantage on capping it. - If you see the opponent team is successfully guarding two nodes by switching between them, try to delay the whole team while they are moving between the turrets. This might just buy your team some time to conquer a turret. Hypergate: Explanation: Pretty unique gamemode unlike any of the ones above. There are two pylons which (like in Alderaan and Novare Coast) have to be tapped and guarded. Usually every team gets one. Now this pylons can be charged with energy (points) by collecting so called orbs in mid (floating balls in the middle of the map) and bring them to your pylon, or by killing opponents. These points you gather are only “added to your teams account” when the countdown of the pylons goes to 0 and you possess one pylon. Team who gets 600 points first wins. Game mechanics: Click Pylon to start capping it, click orbs to start collecting them. Tips & Strategies: - NEVER leave a pylon unguarded (watch out capping time here is 6 s unlike other game modes). - Call incoming and react to it if you see enemy attacking your pylon. - Be cautious about how many times you die, since kills will get the other team points. (What I'm trying to say is, for example don't rush mid alone when the whole opponent team is there, this will just give them free points). - If you get the chance to get some orbs from mid and bring them to your pylon do it. - If you see that a teammate is trying to cap a pylon stun / cc / knockback opponents to prevent them to interrupt. - If you are a stealther trying to conquer the enemy pylon sneakily don't go to early. Maybe start attacking when the timer is around 45 s. Otherwise the enemy team will have plenty of time to react to the tap. That's pretty much all that comes to my mind right now. I'm sure I forgot some stuff, please feel free to add or correct me. Also feel free to post a link to this thread wherever you see a need for it (Goal is to help out other players). And for all beginners try to ignore ******es that start flaming or harassing you because you might be a "noob" or whatever. Don't worry everyone started out somewhere! Most important try to have fun. :D
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