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SacredPanda

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  1. I never said anything about how much you work, I said they don't always work at the same time as you where you live. In otherwords, there are people who live in other countries so their normal workdays are different, there are people who work gy shifts, there are people who work at any hour of day. Therefore, any comment you may have had about how much I work doesn't really matter. Didn't realize I'd need to explain it this much.
  2. Were I the OP, i'd have you flagged for harrassment All I'll say is that not everybody works at the same time of the day in your world. And I'll leave it at that. I just think that if someone responds to a post of mine, then it'd be rude of me to not respond if I'm here.
  3. How do you get every 5 minutes out of 1-2 hours? The OP is talking about higher level crafting, not rank 1 crafting. Fail.
  4. Totally agree. Those windows are almost as bad as the popup windows from the 90's.
  5. Hitting enter to separate your points helps make your post more readable, but I'll respond anyway. I think that even by your interpretation, this isn't a good idea. If you can log in once, send your minions out for several hours and come back later to find a large return waiting for you, then that lends itself to absentee play; which is to say you're not really playing the game and still benefiting from it. This is the whole reason most games put limits on macro commands and eliminate bots whenever they can. If having to send minions out to do your bidding every hour is too tedious, then I suggest you look at other MMO's where they don't even do that much for you, where you have to wander around crowded zones contesting for nodes that everyone else wants. Even if it is a convenience, it shouldn't be THAT much of a convenience.
  6. Doesn't change my point, so I'll repost it for the benefit of others. Do you realize how contradictory you are here? You're wanting the crafting missions to take longer, yet you complain that you have to keep sending them out in order to 'stay competitive'. By your logic, sending them out for longer at a time would result in them being even less productive, making you even less competitive. Even if they bumped up the results, in no way would the returns be worth the added time that they're gone. They couldn't do it, unless they did something retarded like return a full stack of material for a successful mission. And they won't do that.
  7. Working as intended, as evidenced by the fact that they didn't see fit to fix it in the patch today. Now they need to nerf the other crew skills to bring them in line with slicing, so the game can be a big grind fest, just like the game they created this to be a clone of, WoW.
  8. Yeah, I mean, why should a person craft items appropriate for their level as they play? In what world does that make sense, really? I disagree completely. Crafting should be done as you level. The things you make should be relevant, useful and desirable for your level, and should take materials appropriate for your level. Slicing offered a way to offset the costs of leveling since crafting is in fact a moneysink in this game. If by powerleveling you mean that people were able to craft beneficial items before they reached their level so they didn't have to quit questing in order to gear up for their level, then I don't think that's a bad thing. If you mean they were buying all sorts of mats off the GTN to level far ahead of their level, then more power to them, it kept the economy going. At higher level all the benefits of leveling crafting as you play are lost, so credits 'not being an issue' at high level doesn't really matter. I would prefer to enjoy my game having good gear for my level my entire game, rather than just at the end.
  9. You'll be whining just the opposite when additional content is needed and you're needing the heals more than ever.
  10. You mean you're getting a return on your crew skill? Nerf the damn thing!
  11. Yeah, because if you consolidate everything into one thread, then it doesn't look like it's such a big deal to people. That way the anti-slicer whiners that got slicing nerfed in the first place can sit and be happy as they read about the next thing they want nerfed, biochem. I say make more threads. BW needs to be made aware that this is a big deal for us. If we whine as long and loud as they pro-nerf faction did then maybe they'll listen to us too.
  12. Can't do that unless you also level cap all the other crew skills, which cripples them from being able to make gear for your next level up. Diminishing returns might be a more viable solution, hard cap is not. However regardless of what is implemented, it should be implemented to all mission/gathering skill missions to be fair. Also, lvl 50 rewards weren't the issue. The issue was you could run mid level rich missions with consistently excellent returns at max craft level. Lvl 50 quests could actually fail fairly often. Another option would be to reduce the reward from missions if you're below the mission level by perhaps 10 levels, by something like 50%. This means going above your level would in fact be almost strictly for skill benefit (which would keep you from failing missions your own level), while skilling would still be possible consistently though at something of a loss.
  13. Correction, my working smarter was not seen as beneficial to others by Whiners who complained to bioware because they either weren't smart enough to realize that they too could make a slicer and everything would be balanced, or weren't willing to get off their elitist ideals instilled in them from previous games that said "that those who do not spend countless hours grinding should not prosper." Bioware simply took this and ran with it. Honestly, I can't figure out why people complained about slicing. As long as people who sliced were willing to buy what you put on the GTN, why should it matter to you that they're richer than you because they chose a different route of moneymaking? You'd still be getting what you wanted, unless what you were posting was just crap that nobody wanted. Thus I'm doing my part to whine long and loud to bring true balance back to the game, and make slicing useful again. Edit: Oh, I should add: Yes, I'll admit an adjustment was needed. It should be profitable, but not be a windfall. But it should not have been broken the way it was. This serves no purpose but help RMT.
  14. Gear matters even for casuals because it makes everything easier. In WoW, if you had good gear, you could solo all your dailies (well, in frozen throne anyway, not sure about after that). If you didn't, you died, or got a group. Groups weren't always easy to get. They (blizzard) had alternate means of getting gear, so it wasn't a problem, though it was a serious grind that pretty much ruined the game. By being competitive I mean that you can compete in high lvl areas with other people, raider or not, without having to worry more than normal about dying. If someone severely outgears you in an endgame level area, they can pull all the mobs, take all the loot, and get ahead while you're struggling to stay alive. So gear matters, even for casuals. Slicing was provided a means for people to get up their skills and gear while low level, meaning they could spend their game time doing other things like leveling or grinding commendations or what have you. Now they have to grind money along with everything else. If you chose not to use slicing, you made that choice willingly. Everyone had the option. I wanted to use it. I believe in the motto 'work smarter, not harder'. I have other things I wanted to do with my game time than worry about make believe money. When slicing was viable, you could have make a decent profit on the GTN with materials or HQ goods. The economy wasn't given a chance, most crafters barely got their tradeskills up before the nerf hit. Now people don't have the money to buy things. Now the economy tanks, and money sellers come in.
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