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inhanzt

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  1. I'd settle for my moves going off when i hit the button to make my moves go off.
  2. This thread title can be applied to any thread on the forum!
  3. Forget color blind, anything ANY player needs to see should stand out a lot. Wow had a lot of color matching going on for the environment and "the fire", what form "the fire" may have come as that encounter, and this game is only a little better. I don't know why 2D targeting stuff is used in the first place; this game has volumetric projections (holo-dancers) galore, and when i suddenly need to be aware of an impending event it's back to a 2D low alpha targeting reticule that may or may not match the color of my armor/the floor.
  4. None of these are bad choices. 1 would take forever but people that like alts would get years out of this game (or however long it takes the unemployed to beat 8 storyline quests) 2 would improve any mmo; skill bloat is a bad thing, and skill bloat with no macros is worse. 3 is an obvious improvement. critics in the gaming industry have been pointing out this flaw in most games that have a morality system for quite some time. 4 is impossible, but w/e, it's hypothetical. Perfection may be unattainable but it's clearly not a bad thing. I would go for 2 assuming it also includes ability delay. Poor action is what makes this a bad game end game. The ride up is fun, but now that I'm there my moves don't always work.
  5. "Core Competencies"... I thought I left the office an hour ago. It also doesn't help that their competitive edge doesn't apply to standard end game content; there isn't story in PvP and in raids there is generally some guy on vent telling you to hit space. Perhaps 4 mans are super neat when playing with friends, but story is something you can only experience once, whereas the kind of rush you get from perfectly executing a difficult portion of the game simply isn't available in this game, or isn't as strong a rush, due to reasons you mentioned above. Bioware clearly needs to get back to the farm, shift some paradigms, revolutionize outside the box, and then they'll be on the fast track to success. Blastfax kudos all around.
  6. I can't take this game seriously due to this issue. Though I found the leveling experience enjoyable, it might as well be hello kitty island adventure when it comes to end game because of the complete lack of fluid combat in both pvp and pve. After the largely enjoyable leveling process I made the choice to sub for a month, and after trying to play this game's end game it's looking like I made a mistake. I know forum ultimatums are quite pointless, but I'm serious when i say that if this issue remains after my subscribed month is over I'm leaving and not looking back.
  7. Must agree; this entire thread makes me feel quite cheated for picking a tanking spec, though jet charge is addictive...
  8. Just wanted to make a quick public service announcement... your companion has more than 4 moves. If you click the little + next to the small hotbar, you can see them all. This is particularly important with Mako, who gets an 8 second channeled CC that's past the 4 provided buttons. Other than that, yeah, there are some moves that can go off of a hotbar, and those are pretty much all gone. I still have my speeder, recharge and reload, medpack, hunter's boon, and on the trail on the bars, though, as the next candidates to go if i had to make room.
  9. I know Flame burst and missile blast aren't useless, and that's part of the complaint. If a move is shoulder slam useless it just goes off the hot-bar; it's that simple. If a move is barely useful, I try to keep it around and use it, which causes problems when I run out of good keybinds and GUI locations. I would very much enjoy a situation in which missile blast is for spec X, and because I'm spec Y I should never use it. For me personally, missile blast is just there to interrupt caps in pvp, because ion cylinder procs are better single target and the aoe damage is negligible. BTW, tips for killing solo mobs don't really make a move useful.
  10. "heat free openers" is wasting some of the move; you're losing out on 2-10 heat from natural venting. during the GCD of the move you used. Never using guard is wasting some of the class. kolto overload is not fine. You don't have 26 moves bound without some mulit-key keybinds.
  11. I actually agree with the idea that rotational macros are lame, though equally lame is the game design that allows these to work. When i say macros, I'm actually hoping for simultaneous use macros, where I'd use moves together that I never use separately. State dependent macros are good too, i.e. if stealth x if not y, though those wouldn't help this class. The point is reducing the buttons I have to bind, not removing rotations from the game. However, above everything I'd rather just have fewer moves with more effect to them, which would essentially be macros made by bioware.
  12. I've got 21 bounty hunter moves, and 14 Powertech moves; Add in a hot-key for the med-kit, speeder, and both relics, and that's 39 moves total. Considering that the game can only display 4, 12 button hot-bars, and one of those is your pet bar, there are legitimately 3 moves you'll never access without opening the abilities panel, not to mention the convenience of quick travel or stims on hot-bars. This isn't a big deal, as I can find 3 moves I don't need and toss them (the two cylinders you don't use and shoulder slam come to mind). However, I do have a problem with the number of barely useful moves we're given. Examples include kolto overload, thermal sensor override, on the trail, should slam, flame burst, and missile blast. All told, I have 26 keys bound to moves, and I still have to activate some moves by clicking. That's just not right. This issue could be remedied in part by macros being implemented, but barring that I'd like to see some moves combined. For example, vent heat and thermal sensor override should just be merged into one move, along with energy shield and kolto overload. For Missile Blast and Flame Burst I think both moves are underwhelming and only use them situationally. Missile blast stops caps in pvp, and otherwise is not hot bar worthy. Flame burst is only used in the rare event that I'm at 0 heat and my good moves are on cool down for a few more seconds, though there's little difference between that and the standard blaster (blaster = proc chances on ion cylinder) Sprint should just be passive for all classes, or shouldn't go away when you die. Shoulder slam should just not be there; everyone ignores it and i think we're doing fine without it. As a tank specific change, I'd like to see oil slick rolled into something (maybe the aoe taunt) and made into a character buff instead of enemy debuff.
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