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wcharl

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  1. no doubt, they were super terribad since we didn't even spawn camp them - they literally would come in ones and twos the whole time. but regardless, in my experience outside of just that one match, even against decent players a sentinel isn't completely worthless as a lot of people seem to be saying. theres almost too many buttons you'll need to hit in every fight but against anything that isn't a bh healer (those jerks are tough and i never see one alone) 1vs1 is almost always in my favor. the times i die are 1. hard fought 1vs1 where some dbag then jumps in at the last 10% and blind sides me 2. bh healer + anyone and 3. imp groups of 3 or more against just me or 4. i'm being a jerk and running around an objective and dotting LoSing everyone without actually trying to kill anyone.
  2. http://img192.imageshack.us/img192/5418/screenshot2012012421445.jpg its only 160k but thats still 40 kills, no deaths, no kick at that level (V is where i place my main interrupt on my characters), wasn't in a premade group, and that healer didn't throw me that much love. granted those imps were terribad but thats still 3 si's, 3 sw's, and 2 bh's with one of the si's having outhealed my entire team. while 40-0 is on the high end for me this is actually pretty indicative of how my sentinel has been since starting to pvp at level 10 assuming there wasn't an imp premade and/or complete and utter retardation of the rep side (both typically leading to more of 10 kills 10 deaths games). but what does my experience mean for this class? are most people just playing wrong? are sentinel's UP or OP? is bolster ridiculous? should a level 17 already have 12 distinct class abilities that essentially need to be keybound and accessible during any given fight just to be competitive (even if i actually click a few of them)? will this class lead to 90% of sentinels developing carpal tunnel? WILL I EVER USE MY SHIP'S HOLOTERMINAL? DISCUSS!
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