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TheDavy

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  1. So, you broke companions making the game boring as hell, then fixed it, only to go RIGHT back to it being broken and boring as hell? Going Forward So, what does that mean going forward? We will be increasing the power level of Companions. And while they won’t be as powerful as they were when Fallen Empire launched, the increase will be significant. I have gotten together with the Design Leads and we have re-discussed our goals for combat and content difficulty. We want players to enjoy [Heroic 2]s and level up their Alliance. You can find the exact changes coming in tomorrow’s patch, below. And I assure you, we will continue to carefully watch how content is being enjoyed and adapt as necessary. Companion healing has been increased by roughly 48%. (Influence level and character level will determine exact amount.) Companion damage has been increased by roughly 15%. (Influence level and character level will determine exact amount.) Companion base stats have been increased by about 15%. (Influence level and character level will determine exact amount.) (click the spoiler tag for specifics) Backus, I hope you get fired.
  2. If BW actually gave a rats *** and monitored the game it would be easy to fix.
  3. If any form of hutt-ball in space gets released, I'm hunting you down
  4. Not to mention it's almost impossible for them to make spam-bots in highly populated areas without putting in effort that they aren't willing to put in. outside of the starting planets it's almost non-existent.
  5. Definitely a combination of practice and skill. When you just start out it takes some getting used too, but after that skill has a large impact, as well as dexterity and a steady hand. Locking on missiles is hellishly hard for me still XD
  6. Again though, that's what you *feel* an expansion should be, which is again arguing semantics. I'm not saying you have to like it, and you have the right to feel that more should have been included, but that doesn't make it any less an expansion. There are a lot of players, with a lot of play-styles, not every game change will target every part of the audience. Patch, Expansion, Space PvP addition, we got what we were told we would get regardless of what you call it. It isn't like they added this and then decided that they were done with the other aspects of the game.
  7. I think the real problem is with the PvP system as a whole. I understand the reasoning behind lumping all the battlegrounds together to make queues faster and to reduce splitting the population, but the problem is not everyone PvP's for the same reasons. It's the same as PvE in the base game. Some people just like leveling and the story, and role-playing. Some people like to do end game raiding. Some people love crafting. With pvp you have people that love objective based games, but you also have people that just want to run around killing people. There is nothing wrong with just wanting to run around killing people. However if that's what you want to do, you shouldn't be playing objective based games. And that right there is the REAL problem. People that don't want to play objective based modes and just want to kill people don't have that option. They can't chose to not play the objective game modes because it's just a big random pool. It annoys me just as much as the next person when people refuse to play the objective, but as it stands right now I can only get annoyed with bioware for not giving them any options otherwise. that's why we need the options to play objective game modes, and non-objective game modes when we queue. That way when people just want to kill people they have that option without handicapping the people in objective games.
  8. because the resources they have that could implement it are better served elsewhere.
  9. It expands on the game, that's the definition of expansion, getting larger. Does it correlate directly in to the story? No, but it's still something else to do within the game that you couldn't do at all prior to it. Besides, it's free. It's not like they are misleading people in to spending money, they aren't "leading" people anywhere. I mean that just seems like an *incredibly* petty argument over semantics. Not to mention they laid out exactly what it is and what is included, that's kind of the opposite of mis-leading people.
  10. That's a matter of luck. People buy the crates in hopes of getting one of the items in them that are worth a lot, either to sell them, or because they want them and don't want to pay the stand-alone price (on those items usually millions). You could open one, get lucky and make 15 million, or you could open one and get a bunch of things that combined won't sell for 50k. That's the thrill of the pack; do you feel lucky punk? Well, do ya?
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