I will say that I agree with quite a few of the already discussed points in this thread: 1) Maul costs too much force for too little damage, especially considering that I regularly see guild-mates (non-assassins) hit for more on both non-crits and crits, and maul is supposed to be one of our hardest hitting abilities. I would very much like to see it have a damage boost in general, and perhaps give it an even higher damage boost if used coming out stealth? 2) Tumult. Why even bother giving assassins tumult, if we can't use it on players, or on elites? I mean... seriously? We'll use it on strong or weak targets, but by the time we get to the target, it's already dead! As a deception assassin, I don't have any AoE that I regularly use, and so by the time I get to packs of mobs, most of them are already dead because the rest of my party has blown them all up with AoE. Which is frustrating in it of itself. 3) Stealth. This is BY FAR the most broken ability that assassins have. As previously mentioned, I am a deception assassin, and I have 3/3 Obfuscation, but ANY and ALL enemy players can see me as far away as 20/25 meters. HOW IS THIS ACCEPTABLE!? Assassins ARE the stealth class, so we need to be able to use stealth to position ourselves onto a target, but if the enemy can see us from so far away... why bother giving it to us? If we've fully upgraded stealth, then the target should only be able to see us from 1-3 meters, with 3 meters being the absolute most! Say, for example, we are planning on attacking a ranged target... well, WE need to get into melee range in order to attack, but if that ranged target can see us through stealth at 20 meters (and they will), then the ranged now not only knows that we are there, but can also open up and may even prevent us from getting any where near melee range. There have been a few times where I will move towards a severely wounded sniper or caster to get a quick assassination kill, but the target sees me at around 20 meters, shoots me and breaks my stealth and then stuns me, and then before I can force cloak, I am being attacked by several of his team-mates. Additionally, it takes forever to get out combat! I may attack a target, decide that it is better to retreat to heal up, but even if I get more than 50 meters away from the target, I am still considered in combat, even though I haven't been attacked in over 10 seconds, I haven't taken any damage (from direct hits or DoTs, or otherwise), and I am not near any enemy targets at all. Now, I am not quite yet fully geared out in Champions or Centurion's gear, but why do assassins have light armor anyways? We are extremely squishy considering it is so hard to remain stealthed, and if we are unable to re-stealth, or force cloak, then we are relatively easy targets.