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deosh

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  1. The reason why I said increase the experience and loot is to encourage players to group together. (i.e Icebreaker, someone has to do it.) But yes, the outleveling of content is certainly a big issue.
  2. I'll be subbing for the next few months, but the party system needs an overhaul. Heroics and Flashpoints are worthless, the experience and loot are not enough to justify the time and effort. Its only worthwhile for the storyline and as such, its a do once and walk way thing. Companions somewhat reduces the need for partying as most of the content are soloable. Also the class based quests although adding to the uniqueness of the storylines for each class, also hampens any effort to maintain a group as they must be willing to spend time to help you out in your quest. While at 50, it changes due to pvp objectives, raid and hard mode but it is unhealthy for low level contents to be such a single player experience. I would suggest 1) Increasing the social points from conversations and also vastly increase the variety of social gears. 2) Increase the experience and/or loot from heroics 3) Interweave some of the class based quests so that different classes would do a particular quest in the same phase zone however their objectives would be different. ie one might have to kill the commander but the other would need to set off bombs, but still in close proximity If this MMORPG fails, it would not be because of lack of content, ability delay or etc. This are all acceptable if there is a strong community in place. (Think school, work etc, friends make the experience much more fun) Games like DDO etc have a solid subscribtion base due to a tight community. Before anyone says "join a guild". I'm already in a guild but remember a MMORPG is more than just a network of guilds. Its a network of guilds, groups and individuals. Some people just don't join guilds like how some don't join political parties, interest groups and so on.
  3. Actually instead of a XP slider, how about a system that allows you to skips quests on a planet provided that you have done it before (Legacy system implemenation perhaps) and get the xp, items and credits you would get from that quests. After leveling a 50 trooper, and a 38 Jedi Knight.... I'm really just in it for the main story line but I am forced to do the side quests for exp, credit and gear. It isn't that painful since I'm funding heavily my Jedi Knight with the credits from my trooper, allowing me to pvp ( too little cash flow from there for the skills etc) for some levels. First time doing the side quests, its fun... second time hearing about how some soldier is too afraid to do his job.... meh
  4. Dammit, I was planning to make a Jedi healer after the knight once the legacy system rolls in. Whyyyy must you tell me the story is terrible whyyy
  5. The average lifespan of a Trooper is 30 seconds, we need more. Join us and get a big shiny cannon.
  6. 1) Something about the Trooper wielding an assualt cannon really pulled me into the Republic side 2) The Jaxo Vs Greater Good story mission, seriously... it was great, one of the few conversation where I was torn between making choices. The voice actress for Jaxo really tugged at my heart. Now that I finished the Trooper storyline, and moved on to try a Jedi Knght. I can't help but feel that the Jedi Knight storyline is sub-par. Its too black and white as compared to the Trooper storyline where you have to choose between the greater good or individual compassion to individuals that really matter to you. With that said, the Republic storyline would be vastly improved if you followed a model similar to the Jaxo story mission for the Republic classes.
  7. Firstly, I would like to state that in my opening post I said that a normal rotation involves grav rounds, auto fire, high impact bolts and demolition rounds. 3 of which have cooldowns, the usage of grav rounds triggers the usage of another round of increased damage auto fire which gives you 1 ammo for a crit which is only applicable for 6 seconds ( if i recall correctly ), thats our long range rotation. I would like to refute the poster above me, as a DPS gunnery Commando, off heal should only be done in the breaks between fights. You have two heals, which doesn't allow you to keep up a player when hes being smacked left,down, up and right. Your best bet in his survival is to take out the people killng him, cryo grenades, concussion charge etc. Still this doesn't bring your ammo pool down to a extremely low level.
  8. Casting of grav round at 100% ammo, takes 1.5 seconds. In which the 100% regenration gives you back one. Fire a couple plus auto fire, you barely lost any ammo at all. That coupled with our Recharge Cell plus the break time in between fights in warzone, I hardly run out of ammo at any given time.
  9. Well, you sound like a terrible person who does not understand how to treat others with respect properly.
  10. Seeing that there are conflicting views on how a class is overpowered by other classes. Lets hear it from the guys playing that particular class. This is my view from playing a 50 Commando on Ajunta Pall. ( Around 8% for expertise, 35 % crit rate and 78 % surge rate ) How a DPS Commando plays : In pvp, DPS Commandos are rarely concerned about conserving ammo ( therefore we rarely use our normal attacks ), spamming of grav rounds is tied in closely to the DPS tree. It decreases damage dealt to us and causes a debuff to the enemy which increases damage dealth. DPS Commandos are stationary turrets, most of our skills have a casting/channeling time. Our rotation usually involves a few rounds of grav rounds, auto fire, high impact shot and an occasional demolition round. How to kill a DPS Commando : Simply put, stick to them. Since we are not concerned about conserving ammo ( we have one skill that increases our ammo count ), it would be foolish to try to get us to run dry on ammo. Best way to take down one is to interrupt his grav rounds, without it thats alot of our dps gone. We have two skills that we try to use to ease damage intake, one is a heal over time, the other is a 25% damage reduction. However the effects are minimum at best. We also have four skills that we use to help us get out of sticky situations. 1) Stockstrike Does damage. Only knocks back if specced for it. Nothing to worry about. Just continue force your way back into his face. 2) Concussion Charge Knockback and slows, same as above. If you are ranged or have an ability to get back to him, both Stockstrike and Concussion Charge should not be worrying. 3) Cyro Grenade This is the one you want to use your CC breaker for, this is what we tend to use to get away and try to heal up/gain distance and gun you down. 4) Concussive Round This stuns an enemy for a long time. Not particularly worrying as it has a long cast time for it to be effectively in PVP. Conclusion : So basically DPS Commandos are glass cannons, never leave one alone. They should be up there on par with healers on your to kill list as leaving them alone can turn the tide of any fight in your enemies' favour. Hope to hear from other classes on how they play and how should you go about killing them.
  11. You got my point wrong, what I meant is they could take a look at that system and implement something similar. If DDO could do it for guilds, its possible to implement a system that does the similar things for individuals.
  12. Dear BioWare, This is my opinion but the hanger instance where the transition from a particular planet to your ship is redudant. I'm assuming two design philosophies behind the hanger; 1) A phasing area for players to board another players ship I would recommand a look at the Dungeons and Dragons Online guildship porting mechanism, whereby every player can access their own guildship via the common door portal. If they wanted to gain access to another guildship, a guildship invite by the owner/s of the ship would allow them access. 2) Immersion via realism The following point is subjective and is open for debate. If I had an instant teleportation to my school/workplace/whatever, life would be so much better. Realism via the means of forcing the player to mimic the actual boarding of a space ship over and over again is in my opinion isn't fun. With Regards, Oh Rui Ann Desmond
  13. The ability to skip quests on the planet, every subsequent time you create an alt, with the exception of the main story quest, you will be doing the same quests over and over again. Can we get an option to just instant-do those quests and get the rewards/xp, I just wanna see the main story quests.
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