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Deganji

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Everything posted by Deganji

  1. Thanks all, just wanted to make sure I could relax a bit before the expansion. In my mad dash to level all class stories during the double xp event, I discovered I love sage. I want a sorcerer, but since I alternated advanced classes, I leveled up as assassin. Glad I can sit back and wait, I'm so burnt out on leveling.
  2. I saw on the KotET page that it will come with a level boost. Will all subscribers be getting the boost or just new subscribers? As in I already got the KotFE boost and used it. Probably a stupid question, but I wanted to know before double xp ends.
  3. From what I've been told, you don't get any of the bonus subscription stuff until the expansion launches.
  4. Just came back to the game recently, hit 65 and have enjoyed it so far. I was wondering if anyone could point out a guide to what there is to do at endgame? I finished the main story and am finishing out my alerts. Once the alerts are done, besides flashpoints, operation, crafting and companion influence, and old weekly heroics, is there anything else I'm missing that can be done? Not complaining, just making sure I'm not missing anything I should be doing. Also, when I came back I remade my old character to get a fresh start and feel for the game again. Having already done the old content before, I skipped right to KotFE after finishing chapter 3 and companion missions (wanted to see the new content and didn't want to do Makeb again). By doing this, I've heard that I'm locked out of some of the old content. What exactly can't I access and how badly will it effect me? Guess I could make an alt (probably will) to access this content, but would it benefit my main? Thanks for your time all.
  5. Sounds good so far, but I hope the new flashpoints aren't so easy that I can't join one as a healer. If they are really easy, like low level blacktalon/esseles easy, everyone knows that four dps would be the way to go in that case. Fingers crossed that they thought of that, and it's something different and new.
  6. Was possible at one time. I know Anarchy Online saved preferences/keybinds, UI position, and hotbar setting client side. I remember if I ever had to reinstall or log in from a friends house, unless I had the preferences text file, my UI and hotbars were a mess. Not sure if it's feasible these days, but it could be worth looking into to.
  7. You're right. Gonna stop arguing with people if I don't like what they say, just gonna give my input where I can.
  8. If you were to estimate a healthy playerbase of 500,000 players and gave them a healthy estimate of 50kb per spec saved, you'd need about 1.2 terabytes of storage space. That's about $100 bucks, cheaper if you shop around. If they can't afford that, we have major troubles.
  9. You win. The current field respec is miles beyond what any other game has. We are all just lazy. How dare we want features in a mutlti-million dollar MMO that most every successful MMO since 2006 has had. How dare we!
  10. Don't let them get to you. Just remember that the trolls and internet tough guys are the same people, that in real life, can't look you in the eye while they ask you if you want fries with that.
  11. You have a perfectly valid point. We are glad that Bioware added field respec, it's great. It's been a while since they added it though, and maybe it's time to streamline a bit more. We're not asking for it to be like WoW, just more user friendly. Can you really say you enjoy replacing you spec points, and reorganizing your hotbars? At least we can save UIs, if we couldn't, it would be even a bigger nightmare. Maybe a save function for hotbars added to the UI save feature, and maybe a way to save spec layouts. Not much to ask for. It may be simple for some of you to switch, but as a healer I use completely different UI and hotbar layouts compared to when I'm DPSing. Groups aren't going to wait for me to respec, they are going to fly right into the mobs without a second thought. Also want to say I'm totally against advanced class changing. You are what you picked, just like any other MMO. Advanced classes need to be picked at level one to end that debate. Not what we are asking for at all.
  12. I agree with you 100%, just saying that it's the cool thing now to hate everything about WoW. I know people that hate it and have never even played it. You just can't talk sense to people like that. You also have the Bioware fans. To them Bioware can do no wrong and how dare we even suggest they might have been short sighted and left a needed feature out of the game. Then, you have the trolls, that just post to try and cause arguments. I'd almost think most of the against post were trolls, as this game is full of them. General chat in game is the stupidest thing I've seen in a long time, sometimes I wonder is this SWTOR or Idiocracy Online. These are the only three reasons I could see for being against what is really a need feature at this time. Look at the amount of people arguing against an improved space game in that thread, a feature that would for sure improve the game, bring back old players, and bring in new players. I love the argument that it keeps Bioware from improving more important aspects of the game. What aspects are those? Adding more junk to the cartel market? At least they'd be in the proper spec, if it was easier to switch. You think I want to DPS flashpoints? It's boring. But sometime I have to que as DPS because I'm questing as DPS. So I should have to stay heal speced at all times? Do you know how slow it is questing as a healer? And what pug is going to wait for me to respec with the clunky system we have now? None will. I know that for a fact. Sorry the current system may be fast for you, but it isn't for me, or many others. People are going to play stupid no matter if we have quick respecs or not. I get plenty of dedicated tanks that can't tank worth a crap, don't think dual spec will change that.
  13. Think you hit the nail on the head. The WoW hate is strong in this playerbase. Even though many, if not all, current MMOs have this feature, WoW having it somehow makes it a bad feature. Why? I don't know, but there you go.
  14. We're just asking for features pretty much every other MMO has. I've seen people in game say adding a dual spec will make the game too easy. What? I'm all for hard content, but how does making it quicker to switch roles equal making the game easier? I do not get that logic at all. Yeah, we know.. barefoot.. five miles.. snow.. both ways.. we know you suffered and are real "gamers", and we are lazy. Doesn't mean the old ways are the best ways.
  15. Just wanted to say while I do agree with you on needing action bar save feature, almost any MMO released in the last few years has had some form of dual spec, or ability to save specs and UI buttons. We're not asking for the game to be a clone of that other game, please no, just to catch up to modern times.
  16. I'm all for it. I don't get why people are so against it. Is it because that other game has it and you hate that game so much? I've never seen so many people against features that would help quality of life in any other MMO. It's like Bioware can do no wrong, and we are all just idiots for pointing out where they could make improvements. Sure, it's easy to field respec as it is, but it's still a complete pain in the behind to reorder the action bars and UI. I'd be happy if we could just save the bar and UI. I'd love to be able to save a couple of spec load outs too. I even gave up selecting heals and dps for flashpoints, because if I'm dps speced to solo and I get a flashpoint as heals, it never works out. "Hey guys, give me a sec to respec" means "Hey tank, go right ahead and jump into those 2 spawns while I'm switching spec". If I want to heal a flashpoint, I have to sit on fleet and wait for it to pop, because I don't care to solo quest as a healer. We need something that is faster, not because we are lazy, but because other are impatient.
  17. In Star Wars Galaxies, a huge portion of the playerbase played Jump to Lightspeed content exclusively. I knew plenty of people who were master pilots that had no ground skills. That should be telling of how important a space game is to Star Wars.
  18. They really wanted it that way? Good for them I guess, I just think it could be so much more. I guess when I grew up on Star Wars, I was always pretending to be Han Solo, with my dog as Chewy, blowing up TIE fighters on the Falcon. Seeing how most here are children of the prequels, I can see how they want to be jedi and concentrate on the ground game. Ah well, to each his own, we'll never see any big upgrades to the game anyway, it think EA is going to let it coast, make as much cash as it can, then shut it down. They don't look for longevity in their games, only sequels.
  19. I'm all for improved space combat, I mean it's Star Wars. It's like they forgot there were these huge space battles that took place, not just ground. The current space combat feels like a slapped on mini-game. I read through a few pages of this thread, and while I get why some people are saying it will never happen, I can't begin to understand the people who just plain don't want it and think it will bring nothing to the game. What the heck people? Doesn't have to be all combat either. You can't tell me you wouldn't want to use crewskills like scavenging on asteroids for materials? Slicing on space wrecks? Could do all sorts of things with that idea. Well, maybe that's thinking a bit too far ahead, but you get what I mean. I came to the game expecting decent space combat and I know quite a few people that left because of the on rails crap it shipped with. Improved space would only benefit the game. I mean, would anyone really quit if they removed the current space game? As it stand now, my ship is just a room I am forced to go to when zoning between planets. I'd like it to be much more. If they aren't going to do anything good with space, they might as well remove ships all together and just add a shuttle, would be faster anyway and I doubt many would miss the extra loading screens.
  20. That does make sense, didn't think of it that way. Turbine may be a small company, but it has what, two MMOs it runs? That would make a lot of sense that they could put the time into real expansions as they don't have their hands in a million things. I haven't wanted to say it, because I'm sure I'll get yelled at for it, but I sometimes do feel like EA is trying to squeeze as much cash out of the game as they can before they shut it down. I really expect to start seeing game content in the cartel market instead of cosmetic only stuff, and that would be the nail in the coffin for me as a subscriber. I hope I'm really wrong because this game is good and can be polished into a real gem. To bad they can't sell the game to a developer that might care about it, EA wouldn't give up the rights I'd bet on that. The game just needs a little more polish, the space game reworked completely, and the announcement of a real expansion. That would bring players back, I'm sure. It will also never happen, but I hope I'm wrong.
  21. So, about making a WoW killer, here is the thing that most players and all the game companies don't get. There will never be a WoW killer, it's too big. It's like a huge fire, it will have to use up all it's fuel and fizzle out. In the world of MMOs, WoW is a freak of nature, a mutant if you will. Due to so many people loving the RTS games and action adventures, they managed to pull in not just MMO players, but the average gamer also. Not a bad thing, but it just doesn't happen at the scale it did with other MMOs. Until it, no MMO in the US saw subscriber numbers so high, and no other ever will. This game, just based off seeing the amount of people in game, would be considered a great success by MMO standards, if not for the huge freak in the corner. If we could just get companies to realize they aren't competing against WoW, a fools folly, and are instead digging for a share of the regular MMO market. I think we'd stop seeing clones of it, and see some true innovation in MMOs. I'd love to see a new type of MMO combat myself. I'm honestly getting sick of hotbars and rotations, would love some action in my combat.
  22. Agreed. I would have loved a full blown expansion. It could still happen, LotRO has been free to play for years and is still putting out full size expansions. To top that, last time I logged into it the player base was no where near the size of SWTOR. If a smaller (I think) company can put out quality expansions for an older and less popular game, why can't EA? I know they like money, and I'd gladly give them some.
  23. At least we didn't pay as much as other MMO expansions, which normally cost as much as a full game. I'd be mad if I paid $50-60 for RotHC. I paid what, $10 I think, and I think I got quite a bit for that price. Still think as an expansion, it should have had new flashpoints. It was really light on group content IMO, but you can get everything you want. They pop one of these out a year, with flashpoints next time, and I'd be happy.
  24. I really hope that they do give us these new flashpoint for free. I mean, they are flashpoints that should have been in the expansion in the first place. I've never seen an expansion so light on group content before. This is still an MMO right? You know, if they wanted to make money, they'll keep the cartel market cosmetic only. Plenty of people will and are paying to be pretty. Beyond that, they need to make these "mini-expansions" yearly. Add a few levels, a new planet, and a few flashpoints/raid. Price it around the same as RotHC, give or take a few buck if it contains extra content like classes, new gameplay types, etc. Slap on a discount for subscribers, of course. That's how they can make some money off the people that don't use the market. I know I'd gladly pay a little extra for a small yearly expanion, hate waiting so long for expansions in previous MMOs I've played.
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