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PhorceLost

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  1. Seems the this fight and its bugs are getting fixed not so much as being made worst. The tank mind trap bug was annoying but no where as bad or terrible as this so called fix. Phase 3 Random aggro switch is the pits. Especially since as a tank you can't damage Soa through his shield and so can't build threat. And since you have to depend on taunting to pull his slow butt under the pylon to take down his shield to do any damage. Having Soa switch aggro more often than a tank can taunt just mess up any since of aggro management in the fight. As a Shadow tank my slow taunt is on a 15 second cool down, and the long aoe taunt which as a short range around me is not even cast-able to the target Soa has to be with in 15 yards of me, is on a long 45 second cool down. This makes trying to pull Soa under the pylon and keep him there most aggravating thing ever. I can one shot every boss not lose any body all the way to Soa but wipe there 10 times and not defeat him because his aggro is become unmanageable. Pulling him to a pylon that was hard to see and judge where exactly on the map it was, was hard enough. But now you pull him under a pylon and then suddenly he decides to run away after a dps some where not near the pylon, missing the pylon. And with the long cool downs on taunts even the short one, the fix just made things worst. The new aggro switch, is worst than the tank bug before. I suggest reinstating the bug and removing the fix tell you think of a better fix. Or how about change the cool down on all taunts, 15 second cool down on the single target taunt lowered to lets say 8 seconds and the 45 second aoe taunt lowered as well to something. Or you could make the shield not hundred percent immune to all damage but something like 90% so at least the tank can do some damage producing aggro? Though that may not really help with this new aggro switch mechanic. But right now Soa is ridiculous, your not fixing it so much as making it worst. I preferred the bug before to this new so called fix. (By the way is it really so hard to put a shadow on the ground, under the pylon so we can see where it is with out having to stare up? Its a big pylon floating in the sky it needs a shadow or an indicator on the ground) Also the bugged pylon thing where it does not break the shield even if he is under it sucks too!!
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