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Pariah-

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Posts posted by Pariah-

  1. Agreed. However, we should be patient. TOR is still a great game. I, for one, will continue to give my support with the understanding that they will continue to improve the performance of this game. I am NOT one of the unsubbers in month 1.

     

    The irony is that I remember people back in the summer of '11 who were begging BW to release this game. They claimed that they would look past the warts and give them time to fix it if they would only release it. I wonder where these people are now?

     

     

  2. I'm with you bro. I sometimes get the feeling people who haven't played WoW don't know how an mmorpg feels like when you have absolute total control of every ability in your pocket.

     

    Waiting in this game to pop jolt is unpredictable. While in WoW you easily have the choice when you are going to interrupt, heck casters even answered this by introducing 'fake casting'. How are you gonna do that in TOR where cancelling casts is only going to give you extra GCD to the ALREADY extra response delay. Other games that got big pvp scene is guild wars. Interrupting spells really meant you had a real good awareness and knowledge of other classes. Timing was crucial and thankfully the interrupt skill was immediate and reacted instantly has you used your skill. These players developed skills that come forth out of passion for the game. However...we cannot build a passion for a game that uses a flawed system and gives you a misshaped feeling of character control like TOR.

     

    As shown on first post, some abilities across a variety of classes have spells that go beyond the GCD will it because of the buggy responsiveness or animation.

     

     

    Interesting, maybe I'll give the new one a shot when it comes out. The sluggish controls are getting frustrating. Add to that the fact that it's very hard to tell what's going on in combat because of poor visual cues (and no combat log), and you have to question whether you're really PVPing or just executing an attack string, repositioning, and then finding a new target and doing it again. It's fun and you do have to know when to flee and when to fight, when to stun and when to break one, but other than that there are very few strategic options to employ. And even if there were, the UI doesn't give you enough awareness to know when you would want to employ them anyhow.

  3. You know, I thought it was me.

     

    I remember being very good at PvP when I used to play WoW, waayyyy back before even the first expansion. Hotkeys were set up perfect, and I had control of the shadow priest I played like you wouldnt believe. Was routinely able to hit silences a split second before my opponent's cast bar resolved, and managed the cooldowns down to the nano (i.e. continuous toon action - NO DOWNTIME). And if the string of actions were instants, I'd do this moving in the direction I wanted to move, which was usually away from the opponent, with maybe a split second of pause if I needed to whip back to get LOS, and then resume running away. When kiting I wouldn't give away a foot of ground that wasn't a necessary concession.

     

    I was thinking the other day just how bad I've gotten at MMOs. How sloppy my execution's gotten after, what, 5 years of being away. How much time I waste in inaction when switching targets or between certain abilities. Or how many times I attempted something and I thought I mistimed it, or didn't press the key hard enough, because the action never went through. I am constantly looking for confirmation that an action took place before I begin executing the next. To hit a silence (well, jolt) I stopped trying to attempt those unless I was ready really early in the opponents cast bar. But of course that kind of negates the purpose because you're just trading cooldowns if you do it that early. But that is what it takes to land it and I chalked it off to my reaction time or lag.

     

    So it isnt me, it's the game. I can't believe how many people are here experiencing what I'm experiencing. Why has this gotten through beta testing? Why is this not absolute top priority right now? Add my voice to the chorus of complaints if it makes a lick of difference.

     

    Pariah

    Sword of Adjunta Pall

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