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Irish_Whiskey

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  1. Watch us down Nightmare raids live! http://www.twitch.tv/glorsgaminggarage
  2. Watch us down Nightmare raids live http://www.twitch.tv/glorsgaminggarage
  3. Watch us down Nightmare Raids live http://www.twitch.tv/glorsgaminggarage
  4. Just another sad post from a sad man with nothing better to do Melee dps doing more burst dmg then range is fine. Being able to sneak up to me, then killing me before i hit the ground... that's far worse then me starting to cast on you from 30 meters. You can simply turn and "see" me then pounce, or charge, or just run at me. I cant just dissapear from your sight then reappear and face roll you. roll any light-medium armor class and tell me operatives don't need something done
  5. I prefer this build http://www.torhead.com/skill-calc#201Zfcr0dRrhZcMcRs0z.1 but you were headed in the right direction. From someone who has a lv 50 sorc, during pve and pvp i find myself using overload a TON when I'm fending off melee mobs and the 5 second stun does wonders, especially because for the first two secs you can apply dmg and it doesnt break the cc. Also I find that while conduction is ok, I'd rather have my shield stun when it breaks, further more polarity shift while useful only lasts 10 seconds and has a 2 minute cool down. Thats brutal and makes it barely ever used by me in pve and NEVER in pvp. If i start a match with it im lucky to get off one spell with it before im forced to put a shield up or cc the opponent, especially 1v1. Hence 0 points in those and two in backlash. Also I think anyone will tell you Death Field is incredibly useful and should definitely be taken over the 1 point in paratism. Good luck with the sorc
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