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HaIcyon

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Everything posted by HaIcyon

  1. I agree, actually. They should really make heroics not so much a grind but something that's quick and easy but needs to be done with a group. I've seen this more frequently in heroic levels 40-50.
  2. Let me elaborate: On normal, it doesn't matter what you press. Left or right, you got it right. On Hard/Nightmare, you have to go in the order of pressing as follows: L for first column, R for second and third, and L for the fourth. This is a guaranteed way to beat this boss.
  3. for hard/nightmare mode, the order is as follows: left right right left
  4. What? I'm talking about Rakata, not Tionese and Centurion. Also, I have no idea why you think that, just go away sir. The problem is all the Rakata weapons have broken stats on them; 124 rating hilt 56/51/51 is not the rakata stats. The rakata stats should be way higher than that, as the tionese has a higher rating hilt and higher rating mod/enhancement than the rakata.
  5. How does that even happen, and why isn't this simple mistake hot-fixed yet.
  6. Yes, but.... this would be different.
  7. What would be the purpose of PVP Gear then?
  8. "Ridiculus" There it is again. You sound like a 10 year old, no one can take a 10 year old seriously who thinks they can 'help' others with the 'tips' they found. This isn't worth reading because of the poor writing skills you have, whether from age or some other factor, it's a huge turn off. I'm still not going to read it, but I don't think you understand why people aren't reading your post, so I'm here to further clarify for you.
  9. Crying about keybinds? Really? They aren't some universal, game changing thing that if you don't use your whole thread is disregarded. I only use keybinds on key things, but other than that, I like it raw. Keybinds are preferential, stop being a ***** about it.
  10. Stopped reading after "Embarised"
  11. No, as an ex-4 year WoW player I gotta agree with him. A level 20 has literally no chance against a 29, no matter how you look at it. It just wasn't worth playing battlegrounds during the first 4 or 5 levels in a bracket, because level 29s would just destroy you. WoW has gotten a little bit better when it comes to this by making it nigh impossible to twink your character. However, when I was playing SWTOR as a level 10 marauder I was still doing a lot of damage to people even though they were a extremely higher level, due to bolster. Sure geared level 50s own you still, but you can still damage them, and make an impact in the game. However, once 50s get decked out in gear, bolster will not be enough for 1-49 players. I believe Bioware will not implement a 50's bracket until there is a substantial enough population for it.
  12. This wasn't aimed at marauders only. I'm just showing that it's biased in the way that other classes can get medals easier than others. Sure I ****ed up with my information supporting it, but the point of it is still there.
  13. I wrote this fast, and I'm just making a point. **** the specifics, marauders have a lower medal ceiling than most other classes. The bias is there, the information shouldn't disregard my point.
  14. Marauder - Most possible medals in a game Soldier Combatant Commando Quick Draw Assassin Defender 1k Defender 3k Defender 5k Demolisher That's 9 medals. Now let's compare that with a class like the Sorcerer. Sorcerer: Soldier Combatant Commando Quick Draw Assassin Defender 1k Defender 3k Defender 5k Medic Healer Guardian Shield Paladin Demolisher That's 14 medals. See what I'm sayin? There's a lot more examples to this, but I'm just showing one, you can figure out my point from this.
  15. This brings up another issue. Biased medal system. A juggernaut can get more medals than a marauder due to being a tank and a dps. A sorc can get more medals than a marauder because they can heal and dps. Marauders can only dps, and thus the bias.
  16. Yeah but then I might by the rng get a piece that I already have for centurion, which is also retarded. I want a choice on what I can get, not have my choiced decided on RNG
  17. So the way the PvP Gear Rewards system works is the following: 1. You gain warzone commendations after finishing a warzone. This can range from 25 to over 100 commendations, and is easier to get depending on your class, but this isn't what this thread is about. 2. You exchange with a 1:3 ratio to get merc commendations, a condensed form of warzone commendations. 3. You buy a Gear bag, and then have a chance to get a unassembled item which you can turn in for a item itself, or you get 3 commendations that are currency used to buy pvp items as well. The prime problem with this system is the fact that it's based on chance, or rather RNG. This makes it possible to get a full set of pvp gear in a few days, or never, if you're lucky or unlucky enough. Some people are happy about this since they got a full set of champion gear in a matter of 15 bags, but I'm on my 18th bag without a single champion item. This uneven gear distribution is stupid, and I have no idea why they even implemented this form of pvp gear distribution. Solution: Let people buy pvp gear via merc/warzone commendations. Forget those stupid reward bags, or just keep them for rewards after dailies/weeklys, i dont care, just stop making the sole way to get pvp gear via reward bags. /endrant
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