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snargs

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  1. Threw a healing guide together based on my NMM experience.
  2. Anyway, I'm going to bed, and I probably won't revisit this thread because I don't really lurk here. If you want to hear my justification on Diagnostic Scan or any other Op stuff, I wrote a guide (Google Doc).
  3. I very much disagree. I know many Ops feel as you do, but I believe DS is one of the most important tools in our kit. I could not get by without it.
  4. I never tried, but I sure would like to. I know you're set in your ways, you're dead set on the Op hate. I love healing as an Op. I love the team experience. I work well with my Sorc healer. It's hard to talk about class limitations until you've maximized your potential as a player, both as an individual and a team member. I predict the only fight that would give much pause with 2 Op healers would be the first boss in EV, due to the AoE burst. I think 2 Sorc healers would run the risk of Force depletion on Jarg/Sorno. Why would I take an Op healer over a Sorc? Because I can. Why wouldn't I? In the game's current state, you don't need to utilize full class potential. You can get by quite easily without it.
  5. On a side note, on the Fabricator fight, I solo heal the bottom platform while my Sorc manages buttons and heals up top. This encounter is currently the biggest challenge for me in terms of maximizing healing output and energy sustain, but I love it and I always pull through. Nanotech mitigates the random raid damage, HoT stacks can be prepared for tank switches, and my instant casts really shine when I'm unlucky enough to be targeted by a stun droid. This fight is one of the biggest reasons why I love Op healing.
  6. I agree on your point on the Armor buff, but you are seriously downplaying the Op class. I'm OK with classes having their niches, and Sorcs filling the burst AoE role, but the only major bursty AoE in any operation is the first boss in EV, which is extremely predictable and involves very little raid damage in the other phases. In this case you can prepare by HoTing raid members. This fight is difficult without the Sorc's AoE burst, but the Operative's AoE HoT is useful in many other situations, such as the Fabricator, Jarg/Sorno, Karagga, and Soa. In some of these cases it is difficult to hit a large amount of raid members with the Sorc AoE. Personally, I wouldn't trade Nanotech for a more bursty, longer cooldown AoE.
  7. The ability which you are using to actually heal, which you would use regardless? Yes, it does cost a GCD.
  8. OK. Actually reading your math now. It is pretty awful. You're comparing Consumption and Stim boost: "So 36 casts in 3 minutes grants 45 Force * 36 = 1620 force. This costs them 2640 health each cast so 2640 * 36 = 95040" Consumption activates the global cooldown(1.5s). 36 Casts equates to 54 seconds of that 3 minutes where the Sorc is locked by the GCD. Almost 1/3 of that 3 minutes, excluding latency. The resource cost is health AND time. You also say 95000 damage in 3 minutes is insignificant, which is completely ridiculous. Stim Boost does not activate the GCD, costs only TA, and counter to what you say, it is very easy to keep up. My point is, throughput is insignificant when comparing classes that have no problem keeping up with damage in any encounter. I cleared EV and KP on NMM with little personal challenge. I heal more effectively than other Sorc healers according to my MT. I feel very poweful. Where are you coming from? Pulling numbers from ToRhead? Comparing apples and oranges in a way that makes your outrage justified? Why are you outraged? Are you having trouble keeping people alive? I can help you out with that if you need it. We deserve an apology and compensation? Are you out of your mind or just a troll?
  9. You can do all the math you want, but the fact is, you really don't need to. You're assuming that the hardest encounters in the game rely on maximizing HP/s and energy efficiency. In a way, they do. But the bottom line is, it isn't very difficult to do so, and when you do, it's more than enough to counter ANY boss's damage on ANY difficulty, regardless of your class. The Operative's high mobility and sustain are a huge asset to an operation. The fact that you consider going so deep in lethality just for the +10 energy on Stim Boost is pretty ridiculous. Especially because you're missing out on our only AoE heal, which is more useful than you make it out to be. I'm curious how far you have progressed through PvE content. If I were a bolder man, I'd ask you to refrain from dispensing your guidance on other Operative Healers.
  10. Health per second output only matters on a few select fights, and those are primarily on NMM. As an Operative Healer, I found NMM to be quite easy to heal for the most part, save for Jarg/Sorno and the Fabricator, which were manageable challenges.
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