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Rawrifficus

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  1. As far as leveling is concerned I pretty much went from 10-50 doing warzones. Killing other players for xp is far more entertaining then questing could ever be. With that said yeah killing other players is fun especially killing the guys that talk the most trash and troll and hearing them ***** and moan. Who cares about the valor rank its pvp go kill someone.
  2. I simply cannot believe how unfinished and untested this game is. Nearly every aspect of it has a bug attached to it in some form or another. The vaunted modding of armor to keep the look you want for as long as you want! Oops if you put the original mods back in and zone you lose them! No bioware is not going to refund you those lost mods for their incompetence. Tough luck for you experimenting with those champion armor pieces you just got out of the bag! Were you hoping for a polished, amazing end game? Sorry you aren't going to find it here! Bugs bugs galore once you hit 50, don't expect to be able to do even one HM dungeon or operation without experiencing at least one form of bugged boss encounter, no loot from bosses, bosses not appearing, bosses not being able to be killed, bosses doing far too much dmg for any heals to keep up with, boss mechanics simply not working right. PLAYER VS PLAYER COMBAT This was the one thing I was hoping to keep me playing, warzones were fun until I tried to play after 1.1 and had the worst delay since I started playing. Huzzah I hit cloaking screen and died 3 seconds after to dmg I had taken before I cloaked. PLAYER VS PLAYER SPECIFIC ZONE Bioware you messed up horribly with this. You have so many games to learn from to make an amazing pvp zone and yet you ignored the history of those games and went with the tried and true design that ALWAYS FAILS. Faction vs faction is NOT how you make a working pvp zone. I'm going to explain it for you so that all of you with your degrees in game design can learn something. Faction vs faction does not work because one side always outnumbers the other. The only way to make a pvp zone work is to ELIMINATE FACTION RESTRICTIONS. The best example I can think of for a pvp zone that will work is an updated design of Dark Age of Camelots battleground called Thidranki. The basis of this bg was 3 Opposing forces fighting for control of one castle. When one team controlled it the second team would attempt to siege while at the same time holding off the assaults of the 3rd team. It was the most fun I have ever had in a player vs player setting. APPLYING THIS DESIGN TO TODAYS MMOS. Faction vs faction is done, gone, its time to get rid of it. Instead let the players form into smaller groups of say 8 man teams for Star Wars. Then let them go into the pvp area to just FIGHT EACHOTHER. Create a simple objective such as taking the castle. Let the rewards be online weekly stats/statues of the leaders in the gathering area. This can easily be altered for larger scale battles. If you wanted to try and stay with the 3 teams fighting for one castle set up a queue in the grouping area so that once say 3 teams of 30 are filled the battle will start. Many players also state they wished they could be on equal footing and let skill instead of gear be the main factors. SET BASELINE STATS FOR EVERYONE ONCE THEY ENTER THE GROUPING AREA. Let skill and group composition be the factors that determine success NOT gear. Farming for gear is also a done to death design and needs to be moved away from. After all these games are supposed to be designed for their engaging GAMEPLAY not running a dungeon 20 million times. Anyways rant over. I'm done with you Bioware.
  3. All of you getting frustrated at this realize it's not about farming or even getting more medals. You get the most rewards from warzones by staying in them for the FULL DURATION. You get a SIGNIFICANT drop in rewards the quicker you end it. It is far more beneficial for both the winning and losing team to just wait out the entire game. Edit- Forgot to add I think it's very stupid that we're punished for winning a match quickly.
  4. I'm jealous, my highest crit stacking exp buffs and adrenals against a lvl 20 so far is only 8.4k. I have a ways to go :*(
  5. So for the first time I fought an intelligent sorcerer and wow! I wasn't even able to touch him because he kited me like a pro. I'm not going to say what he did because I'm not going to help all the terrible sorcerers learn to play, but it only took him 4 abilities to woop my ***. Anyways I am certainly looking forward to 50 only warzones, most of the qq about operatives will most likely die down once these idiots realize all this burst is mainly happening against non 50 or fresh 50 people.!
  6. Turn the chests themselves into mobs! Just like the mimics from Dark Souls but instead have them be droids or something!
  7. I have no idea about that but they were the original enhancements from each piece.
  8. So this is a first for me. I'm messing around with various enhancements on my gear and then zone into a warzone and POOF all the enhancements I just put in were GONE. I put in a ticket with item name etc hoping they will return them but I seriously doubt they will. Sucks quite a bit since they were level 56 enhancements. So be warned - zoning after putting in new mods/enhancements/armor onto your items runs the risk of making them disappear.
  9. There's really no reason to quit. Even if you lose you still get good rewards. If your team is hopeless just find a corner and afk no big deal.
  10. This is very interesting because I've crafted both the lvl 32 and 40 reusable stims/medpacs and both of them required X skill in biochem. I really can't believe they didn't add that in for the highest level ones.
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