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KymvirRaemiz

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  1. I don't play PVP. My experience is raiding/storyline progression 1. Generally I get the feeling that Assassins are seen as always too squishy, whether as tank or as DPS. 2. In my experience, an Assassins' nice set of defensive skills and self-healing makes it stand up just fine to most challenges. There are a few bosses that make it struggle, but it's a class more uniquely able to kite bosses than any other tank type, so it's a rare and situational issue that rarely causes a real problem. As a DPS class, I find Assassins pretty fun to play, though there is a lot of buff-bar watching to make them max out their damage. That's not something many people appreciate. Oh, and they squish really fast. It might be nice to give them some way to dump aggro other than using their once-per-battle-imperfectly-working combat stealth ability. My one major gripe? I like to mix and match abilities, trying out different trees. The Deception tree is entirely too Surging Charge focused. if you don't want to use Surging Charge, there is no way to progress up that tree without wasting a lot of points.
  2. I do not play PVP. These observations are purely story-line gameplay and Endgame content. 1. How do you think your Operative spec is perceived by other classes? Generally not strong DPS-wise, due to the necessity of being in melee range for both DPS trees. As a healer, they are seen as good. 2. How do you perceive your own spec? I've experimented with a lot of builds. The Healing tree is magnficent, offering up a nice combination of group and individual heals with Dots. The DPS trees are a bit more of a challenge, and while I can produce a huge amount of damage (typically surprising those I'm with) I do find myself dying astonishingly quick at times, even with all their defensive cool-downs. I mitigate that by usually combining a DPS tree with the healing tree, but it does make me less useful in raids as a result. All in all, I have a lot of fun with the classes versatility, but I wish the DPS specializations provided a little more survivability.
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