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Maltuvion

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Everything posted by Maltuvion

  1. You're mistaken; I have no intention to jump on the WoW-wagon again. My point about talent trees was that I - and I, though that might be a fault, have difficulties imagine many people disagreeing - think talent trees incorporating stuff like Master Shapeshifter/Heart of the Wild rather than sw:tor's talents often incorporating said "Increase X ability by Y% * Z". The whole idea about less mandatory talents but more talents catering to playstyles and potentially adding diversity is laudable. MoP might not execute it perfectly - I won't know in practice as I have no interest in playing it - but as I said, it's laudable to try. I trust any person with more than double-digit IQ won't be blinded by loathing for WoW in this assessment. Regarding whether or not "people expect WoW 2.0" - How utterly dimwitted can you possibly be? Really, I am all for a cordial discussion, but saying that considering the context of some of the complaints about this game is ludicrous. The most avid fans of this game refers to WoW because whether you like it or not, WoW did some things indisputably right. For instance ability/animation delay. I guess it's easier to take them one by one.... Animation/Ability delay: Currently there's a 100+ pages thread running with over 100.000 unique views. It's been documented and it is indisputably an issue. Does it break the game right now? No, not on a massive scale. It will, however, indisputably make truly competitive PvP impossible and will pose a serious hindrance to truly high-end PvE the way WoW has. Are such things truly needed? No, they aren't. In fact, not at all! ... If not for the fact that Bioware models their Operations after WoW's own raiding model. If not for the fact Bioware has stated they'll pursue arena-style PvP resembling WoW's. All the comparisons with WoW are just as much Bioware's fault as the playerbase's. They made that inexplicably clear when they modelled character progressions exactly like WoW's, and promised raids and arena-style PvP. counter-intuitive auction house: Again, WoW's is simply just superior. Again, I reiterate, I am not a fan of WoW, nor do I ever intend to return. However, it simply functions a whole lot better. More flexible search system, better overview, more accessible. (Currently) no mods: If there is one thing that WoW institutionalized amongst the MMO crowd, it is modding and the ability to customize the entire gaming experience down to every last detail. No, we don't need damage meters per se. No, we don't need threatmeters. No, we don't necessarily need anything. However, a vast number of players, increasing exponentionally with skill-level, enjoyed the flexibility mods gave. It is enriching the experience if done right, both functionally and aesthetically. Most importantly, it allows the game to cater to a wider audience. If you do not like mods, do not use them. Nobody forces you. Me, I just miss making a minimalistic yet fully functional UI that serves my needs. I can get by easily with the default UI, but given a day or two, I could make a better UI. And, dare I say, universally better UI than what we currently have. _______________________ People complain for various reasons. Some legitimate, some not. The three points I've noted above is the complaints I most frequently see, and those that resonate best with my own sentiments about the game. This does not mean that I don't love the game. However, it does mean that people will inevitably compare it to WoW and find it lacking in those respects. And especially the 1st and arguably 3rd point are not just "minor issues". The first has the potential to actually break the game on any competitive level. While that might be a majority, you'd have to be utterly dimwitted not to realize that competitive PvE/PvP is a major part - if not the major part - of what keeps MMO's going. As WoW's a primary example of. Is it wrong to compare SW:TOR with WoW? No. The games share alot of similarities and SW:TOR has incorporated many aspects that has been institutionalized in the MMO-genre with WoW. Drawing comparisons is only natural and not negative per se. If Bioware wanted people to stop comparing they could, just a thought, differentiated their game further.
  2. Quoted for truth. Also what the hell is up with people going all defensive of Bioware when some people use their forum to highlight some very legitimate mistakes? Like the ability delay which, although I utterly hate to admit it, makes combat feel horribly clunky and secondary to WoW? Something that most likely will involve in alot of cancelled subscriptions once WoW: MoP releases with its reinvented talent system, which actually for once looks appealing rather than more X talent increasing Y ability by Z%. SW:TOR is amazing and I enjoy it. However, it has some glaring issues that needs to be fixed within the next month or two, regardless of how insurmountable they are, before the game becomes institutionalized amongst gamers, which is what has happened to previous MMO's such as Rift, Aion etc... Actually, look at Aion; not as grindy as it used to be, but for most gamers, it'll always be perceived as grindfest, thereby turning people off. That might change with the F2P model, but do we actually want TOR to go down that road? Again, I don't see the point of a thread such as this. People should rejoice over criticism. Bioware should be exalted that people actually go out of their bloody way to highlight mistakes and call for fixes. 'Coz people are being way more cordial about it here compared to other MMO's. For now. In a month or three things might turn way, way more ugly.
  3. I'd second this statement. Especially a 2nd RP-PvP server is indisputably needed. On the four servers I've skimmed during the last couple of days, there are always people lamenting the lack of a 2nd RP-PvP server. Thing is, people don't necessarily want to go there to RP. Which is not bad per se, not even from a die-hard RP'er point of view. People just want a sanctuary from Spaniards, Slavic speaking people, Scandinavians... They want a pure english community. Because the community is just alot stronger and not as fragmented. And RP servers are pretty much the place where you get that. Along with added maturity. Along with better and more helpful atmosphere. Along with... okay, you get the idea. Please, a 2nd RP-PvP server would be amazing. Right now I'm considering cancelling my subscription after the initial month if one doesn't open. I know that sounds terribly cliché, I know nobody gives a flying **** about it, and I know it's borderline pathetic if viewed as a threat. It's not meant that way at all; I'm just enjoying the game immensely, but not at any cost. And currently I can either wait in queue, or I can scour the internet trying to make sure I end up on a server with no die-hard national communities. 'Coz getting told off by a rabid Russian (or Pole, or Dane, or Spaniard) because I speak English just isn't my idea of fun. Without the option of server transfer, server-choice just got a whole new dimension of importance... and I'm not keen on rerolling. As I said, I enjoy the game. But I don't enjoy having wasted many hours just because I got unlucky and didn't know that a Hungarian community site told its 1000 members to invade a server and go all nationalistic. TLDR: Please open up at least one more RP-PvP server. The one we do have is full pretty much constantly. Edit: I'm Danish, so don't go all "holier than thou" on me; I know we can be terrible as well, which I dislike as much as you do.
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