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urborror

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Everything posted by urborror

  1. The troll/whiner/tough guy contingent makes reading through any Internet communication proactively, consistently disgusting. At least half of all people should be muzzled, maybe. What's indisputable is that what they choose to say is of no value whatsoever. It's subjective (I think the game is mostly awesome, though I could spend time criticizing aspects of it, suggesting improvements, duh.) In fact I'm not even sure why I'm here--an overwhelming desire to speak about this game, obviously. The "crybaby" factor is quite unique robust on this board, though. "DEAR BIOWARE: MOMMY?? HI MOMMY!!!"
  2. To be a Jedi/Sith healer you have to opt out of a double-bladed lightsaber, I think. Everybody used the double-bladed in KOTOR (you basically HAD too), and most people picking Jedi probably like the idea of cool lightsabers, so...less healers.
  3. I'm starting to think the game is occasionally imbalanced for Sith Warriors and Jedi Knights, especially on certain boss encounters. As I said I died 20 times to one boss (while being 2 LEVELS HIGHER than the recommended level), and I attempted to use the correct tactics nearly every time (i.e., interrupting his casting.) Even interrupts themselves are much easier for a ranged class, since the Jedi Knight has to be in melee range, and this boss is a sith constantly force-pushing me across the room. I've not died 20 times to a boss in any recent RPG. I'm already overlevelled for the content (2 levels is a lot at that stage of the game.) "Too easy" people should quiet down until they reach a moment like this. I'm sure Bioware didn't intend to make certain boss encounters (that you are supposed to solo) the most difficult thing in recent gaming memory.
  4. I would never use this feature but I imagine it's the easiest thing in the world to program and implement in a little box under "preferences," and I completely understand the argument. The game is so meticulously balanced that overleveling does make all skirmishes trivially easy. <I want to hear a pragmatic reason, for why they should spend (waste) time, and money on developing something that so few people would use, which serves no purpose> People like this make this forum a nightmare. Is it little kids? This person posted like 5 responses to this thread.
  5. Arbitrary difficulty spikes in bosses can be nightmarish since you have a limited toolset to deal with your problems ("I use the attacks I always use and now they don't work.") I stopped playing my Jedi Knight after dying 20 times to one "impossible" boss--who I have to defeat to progress my character. It's not possible to team up for this one (I don't think?) Still, there's a certain strategy of interrupting casting attacks that's apparently applicable to major bosses that the game wants me to learn (supposedly), which is kind of like beating a Zelda boss. I didn't learn it after 20 tries, though. Despite this, with my new Sith Inquisitor my overwhelming impression is "maybe this game is too easy." Flashpoint bosses (with absurd amounts of health)--you might need a healer here. When I ran hammer station with my Sith Inquisitor, the boss was like a joke because I was throwing heals on everyone constantly. It was borderline "wait, this is too easy." You need healers on heroics and flashpoints, and that's just the way it is. That Hammer station guy is impossible on the recommended level without healers.
  6. Thanks for the tips. I haven't died 20 times on anything, in any game like this, in years (and this is a bottleneck moment, blocking the progression of your character and more game content.) I started playing as a Sith Inquisitor, and now I'm enjoying that more. Forget nerfing. I know they want the stories to have climactic moments and battles, and a boss should be hard, but I can definitely say a boss like this should not be "bottlenecking," and all the truly hard bosses I've faced are bottlenecking. I.E., I'd go to Tatooine but all the quests are blocked until I beat this fellow. Why can't I take non-main-story related sidequests on Tatooine? According to this thread, there's people 1/1ing this boss, though, and I've never played a hotkey-style MMO, so maybe I suck. Additional caveat: I was so incompetent for most of my boss fights with this guy, I had several skills not-unlocked (though they're not skills particularly useful to him, and I was definitely attempting to interrupt with force kick and stasis, and still dying reliably.)
  7. I've died 20 times on this guy and I'm level 26. The teenaged boys in this thread (I don't know if it's trolling or some kind of hormonal brain cyst) are some of the worst humanity the Internet has to offer. If later bosses are "much" harder than this guy, this will be the most difficult RPG I've ever played, MMO or not. Nothing was this difficult in any Bioware game ever, Fallout, Skyrim or anything. It's kind of cool it's a difficult game--I'm not necessarily saying it's horrible design, except insofar as it necessitates doing every side quest before this point to level up, which is actually terrible game design. Except it's irrelevant for me, since I've done almost every sidequest and piece of heroic content, and flashpoint (all of which gave me less trouble.) I still can't beat the guy. The most useful advice in this thread I've found is "stand in front of the boxes," which sounds like an exploit, more or less, not a tactic. I have a hard time interrupting anything because he forcepushes me and hurls me across the room. I'm lucky if I can get off a few attacks, much less coordinated interrupts. I'm not in the habit of "sending Kira in first" (I don't control my companions much) but I'll try that, apparently some people aren't having too much trouble with this. I'd team up, but this boss is so far out of the way, it's not casually viable.
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