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Ryouok

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Everything posted by Ryouok

  1. You expect people to roll a 50 on every server till they find an active community thats just stupid. It is hard to know if the end game community is active till your 50 so your above comment about people being lazy is you being uneducated about the game with your current 2 days playing it experience. I dont feel anyone who has been playing for 2 days, and has no experience with the endgame should be commenting on his or her view of endgame since you have yet to experience it. Come back and express your views on endgame after you have been 50 for awhile and have some experience with endgame. This game has great story line behind it which makes the leveling process seem to outshine alot of other MMO's. But that does not help its endgame. I myself have 3 50's and a few others in the 40's. The game is lacking in alot of area's to make endgame interesting and fun. Hence the reason i have three 50's. I found that leveling at this current point in time was more interesting than the endgame do to lack of options such as LFG and things to do in general. The problem is to many people and game companies are looking at the past and justifying what games are putting out at launch based on previous games. The fact of the matter is games are suppost to evolve just like everything else. I hate to use WOW as the go to on implimentations that everygame should have but to be frank they have set the standard and people should learn from them. WOW has been the number 1 MMO out there for so many years for a reason. Before you bash me for being a WOW lover I do not have an active membership and havent for 6 months. Getting back to the point. Every MMORPG at launch should incorperate the things that are known to make playing the game more player friendly and engaging and stop putting it off for later implimentation. Everygame should have a LFG system and cross server grouping at start. And im going to bash on FFXIV for a sec a dam AH. I have played my fair share of MMO's and I have come to expect certain things. I enjoy the twist that each game company puts on their game but there needs to be some features that just come with every game. You wouldnt go buy a new phone or computer and it have some small features but have big things that make ease of use missing when you buy it with the intention of it being updated later would you? Picture yourself buying a phone that didnt come with txt messenging. The rest the world learns from previous sucesses and impliments that stuff at launch or release and games should do the same. So im agreeing with the original poster that to me the game does feel like its dying and even the recent 1.2 patch isnt doing it for me. I have a really active guild and im still finding the game lacking endgame.
  2. Read the orginal question. I never said it was all about dps but comparing the 2 its easier to get higher dps as operative over sniper. The majority of what i said was about the utility of the operative in WZ's over a sniper. IE ability to steal a turrent if solo guarded. Keeping people off turrents and bomb placement or removeal through the use of poisons. And agents carrying the ball is just about pointless since we a squishi class. If i end up with the ball first thing im doing is looking for someone who can take a hit and give them the ball. Powertech's/ warriors/ or an inquisitor. Since you brought up Hutt Ball. The ability of an operative to sneak up to the scoring area where the ball carrier simply needs to throw it up to him while hes undetected is a big advantage over a sniper. You can almost always score a point if you go bottom with the ball and have a stealthy hiding in the inzone waiting for a pass. You do have to come out of stealth to catch the ball but getting in position is alot easier if your stealthed.
  3. I have a 45 Operative and a 25 sniper. I personally play the operative differently than most after reading this. I started out in concealment spec till i saw an operative pull 300k using lethality and I have never gone back. As lethality spec I am always the top dps in wz's. I do over 300k dmg in almost every wz cept the 1 with turrents. I have manged to go through a few Hutta Balls games with 300k dmg and no deaths. I am rarely in stealth mode personally, i am to busy running around throwing poison grenade and darts out on everyone. I keep my range unless i see a helpless person at which point i will get into melee range to hit them with a weakening blast and then cull. Lethality operative has enough ranged dps that they dont have to get in close unless they want to. That being said I am not killing 1 person at a time like a sniper is i am spreading my dmg out across everyone on the battle field. I have played my operative as a healer and in a WZ the last thing i was looking at on people was cleansing debuffs mainly because they are so hard to see on a friendly target. So most of my poisons run there full course on a person unless they are a healer or agent and smart enough to cleanse themselves. Side note Operatives are beast in the 2 none Hutta Ball WZ's. The power of posions to keep a person from activating a turrent or remove or set a bomb is so key in winning those 2 types of matches. You can throw a posion on everyone near a turrent and stealth and give your allies a good 10 seconds to show up and help out. Add to that the ability to snake a turrent from anyone in the game if they are solo guarding it. As mentioned before simple walk up hit them with a sleep dart. Start stealing turrent when they use CC breaker just stealth wait a few seconds for the debuff of CCing to wear off hit them with flash bang and steal the turrent. Or do it the other way around both ways work. I personally open with the sleep dart and finish with the flash bang because if they get a dot on me i cant cleanse the sleep dart is useless second as you cant get and stay in stealth mode. My operative can kill almost anyone 1v1 warriors are the easiest with kiting and poisons. clip their tendon and just stay out of melee range keep posions up and shoot your gun. As for my sniper. I have found that it required me to pretty much set up shop in 1 area and wait for enemies to come to me. They are great at keeping targets away from them and dishing out masive burst dmg from afar. But i've found snipers are less helpful to the group in all 3 of the wz's over an operative. I give the operative the heads up over sniper for utility, versatility, and overall enjoyment to play. If you want to run around and kill people operatives give you the best of both worlds from being melee and ranged.
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