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hushia

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  1. Yes, I can see how you would find it selfish of me not to share my dps/healing/etc numbers with you. Because you feel you have the right to judge my worth as a team member on the numbers you'll find. Some novelty for you perhaps, how about you judge me for the part I play in the group? Like buffing others, rezzing when needed, not standing in the 'fire', helping out with the occasional heal, and making sure I interrupt. Works much better than looking upon others as walking dps or heal numbers. I know my dps is good, I know I'm a decent player with a brain. I do not have to prove that to you via numbers. Years of experience with meters in 'another game' have learned me that it will be abused and misinterpreted by brats who think the world of themselves.
  2. Someone who has recount can see other people's dps/healing/whatever whether or not they have it installed. So if you get a recount tool, everyone automatically shows up in it. That's why people who don't want meters, have an interest in keeping them out of the game.
  3. Nothing wrong with wanting to improve yourself and your gameplay. A personal meter, only you can see, would fit nicely with that. Biggest misconceptions in this discussion are: 1. People who want dps meters have high dps, are competitive and are skilled players. 2. People who don't want dps meters have low dps, are non-competitive and are bad players. 3. A dps meter is 'just a tool' that has no impact on how people treat eachother in game. I am against shared, on the fly, meters because: I have no need for them. I can figure out on my own how to improve the group and get the boss killed or if it is possible to kill the boss at all with the given group. There *will* be people who'll abuse them. They will use it to judge others by their standards of gameplay instead of by what is needed to beat the game content. These self-proclaimed pro-players will be using the dps meter as a measure of how much respect the other player deserves. Resulting in elitist jerkish behavior even if bosses are being killed. If you are so keen on competition with other dps'ers I think you picked the wrong game. It's about killing bosses and beating game content with a group. Not about being better than the others in your group. /edit Forgot to add that I believe a combat log parser for raid groups would be nice.
  4. Sure, everyone who disagrees with you is a leech and a bad player with low dps. /sarcasm off I switched from WoW to SWTOR because I got sick and tired of having to witness the same damn conversation in every other pug. Someone thinking he was the end all be all of wow imbaness taking it out on an inexperienced player with low dps. Bosses were dying but apparently it wasn't about finishing the dungeon for mr. hotshot. It was about policing every other player who he felt was 'dragging him down'. So yeah, dps meters are a very touchy subject for a lot of people. I'm against them for normal flashpoints and heroics. I could live with some sort of combat parser for raid environments though.
  5. Played WoW for seven years and I'm not going back. The game was fun but gradually lost it's charm with every new expansion. Too many changes that made the game easier or more accessable if you like (LFG, LFR, token gear, easier boss mechanics, smaller raid groups). And the endless remaking of classes, nerfing, unnerfing, stat changes.. The only end game left in Wow nowadays is a boring grind for gear. My last week in wow, I killed 12 raid bosses, farmed max tokens, did my dailies, in the meanwhile watching tv, eating a sandwich and wondering why I didn't get paid for playing wow since it was just like a job. All the 'make game easy' things ruined the game's community in my opinion. People wanting a group and wanting it now, people treating eachothers as NPCs soleley there to do their bidding. The "****, GOOOO already!" mentality. Safely to say, I'm not going back. SWTOR is a much nicer game for me. I like the story aspect, I like my server and I'm having a great time. And even better, it's less time consuming than wow ever was. I can play this game casually, without having to log on three nights a week to raid with my guild
  6. Hey, you're the one trying to make everyone believe server communities are bad. And when someone says he has a different experience, you try to undermine that by sarcastically calling his server a 'magical server'. There is just no pleasing you. So I'll go play the game now. Cya.
  7. I have one of those magical servers too. You should try another server perhaps if yours has such a bad community.
  8. Your OP was not quite a suggestion. It was more like a demand. The only suggestion I've seen so far is putting in an option for people to make travelling to your spaceship instant or not according to preference. Demands without proper motivation are prone to get shot more easily then respectful suggestions.
  9. Excuse me? Ofcourse it's a bug when I get a disconnect when looting an item or accepting a quest or changing gear or if I fall through the world. My post had nothing to do with number of subscriptions or whether or not disconnects can be called bugs. The 15 min disconnect was in response to someone who claimed there wasn't much downtime at wow's launch. I remember clearly there was. Besides, I'd call a crash every 15 minutes rather frequently.
  10. If 5/6th of my time in SWTOR would be travelling I'd agree with you. But that's not the case, is it? Calling travelling times in an MMORPG pointless strikes me as very odd. Ofcourse you need time to travel from point A to point B. That's the point in an MMORPG.. you're going places, discovering new locations and finding stuff during your travels. Complaining about repeated travels to and from your starship is a different matter. It's the same journey every time. Still, I like it the way it is. And I could agree to a solution someone mentioned earlier, to have fast travel options for people who like to skip it. Perhaps have a profession make some kind of teleporter available.
  11. Ok, I didn't know there was a difference. I meant that the game had problems that prevented me from playing it. Like disconnects every 15 minutes, lag spikes that lasted forever and things not doing what they should do (falling through the world is one for them). I kept playing it because the moments it did work it was great, and I was convinced they were working hard to solve the issues. A bit the same as I have with SWTOR. Only this game is really playable and I'm enjoying the current content, while they're working on ironing things out.
  12. You wrongly assume instant travel is an improvement. Like I said, I don't mind the travelling, it adds to the immersion. I would feel odd being able to instantly teleport to my ship via a 'beam me up, Scotty' ability. Allthough I do agree that the loading screens are a bit much If I can travel instantly to anywhere I want by just pushing one button, the game would start to feel more like a grind than a world in which I adventure and experience a story. But maybe that's just because I have other RL things to do in between so I don't play for hours on end and have to experience a lot of travelling time and loading screens in a short period of time. I feel this game caters more for the casual players in that way.
  13. Yes, wow launch. It was buggy. It had a lot of downtime. It had bugs. But it was nice to play because it was new and I had no expectations. I remember not being able to log on for two days straight. I remember falling through the world and being stuck until a GM came to free me. Getting the downtime refunded in extra days helped too. Nowadays people expect more and they get more. SWTOR's launch beats WoW launch. That some people demand perfection is their problem. It's unrealistic. And coming on the forums having a tantrum about it, just makes you look silly. If you don't like it, walk away and take your money with you. Don't try to pick a fight with the people who like it and want to stay.
  14. Actually no, I don't have much time to play. But I'm not in a hurry either. It's not like I have to visit my ship every hour to play the game so the occasional traveling only adds to the immersion, for me at least.
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